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Label Potion Bottles for Druids

Posted: Sat Feb 28, 2009 8:40 am
by Fianna Heneghan
Right now some potions come with a label already attached to the bottle, where some say "unknown." These unknown ones are theoretically known by the druid making them. I think it will become very confusing as mana, antidote, healing start getting introduced into the game with no way to tell them apart.

I'm wondering if a !label function can be added like the !bag function so that we can tell them apart. Or possibly each bottle could be autonamed with something... not necessarily a meaningful name, but just something to distinguish it from the others... "george," "lucy," "pigsnot" ... really doesn't matter what. Too many purple bottles saying "unknown" become messy very quickly.

Is this even possible?

Posted: Sat Feb 28, 2009 10:34 am
by Jupiter
I am not quite sure...but I blieve it was even planed this way.

In other words good idea.

Posted: Sat Feb 28, 2009 10:51 am
by Nitram
Thats absolutly impossible. The bag uses the data value (32bit) to encode the letters you want to store on it. The druids system uses this value already to encode the effects of the potion.

Posted: Sat Feb 28, 2009 11:11 am
by Achae Eanstray
I love being able to tell the potions apart, is there any other way besides labeling then? I know there is a special "engraving" system for clothes, can something similar be done for potions or is the engraving system part of this data value? Any ideas would be welcome.

Posted: Sat Feb 28, 2009 12:01 pm
by Llama
Achae Eanstray wrote:I love being able to tell the potions apart, is there any other way besides labeling then? I know there is a special "engraving" system for clothes, can something similar be done for potions or is the engraving system part of this data value? Any ideas would be welcome.
The engraving value, the way I understand it works, is changing the data value, and then changing the SCRIPTS so that when you 'see' the item, it gives a different message.

There's no simple way to realise this.

Posted: Sat Feb 28, 2009 12:50 pm
by pharse
I think you mean the custom lookats. I always have to change the scipts and reload the server (!).

Anyway, as Nitram stated, the druid potions use the data value to encode their effect. No way to include them into the custom lookats.

Posted: Sat Feb 28, 2009 3:30 pm
by ogerawa
What about a lesser amount of letters for the labeling. The druid potion only uses 8 digits. Can we exclude the last 8 digits and get a few letters label with the remaining digits?

Posted: Sat Feb 28, 2009 4:05 pm
by Nitram
With the remaining digits we get exactly 1 lowercase letter.

Posted: Sat Feb 28, 2009 4:07 pm
by Fianna Heneghan
What about the feature that names these bottles as "unknown" having some preset name entered? Again, it doesn't have to be a name that gives away the content of the bottles, just something so that we can see them differently. For example, the language potions all have labels saying exactly what they are so it seems like it is at least theoretically possible.

Posted: Sat Feb 28, 2009 4:23 pm
by ogerawa
Hrm... with 1 lower case letter, maybe some druids can come to an agreement for the labelling. m for mana, h for healing, a for antidote etc? and the evil druid can use such agreement and lies about it xD

Still better than can't differentiate what the potions do i guess. Or at least... it seems better to me ^^;;;

Posted: Sat Feb 28, 2009 10:16 pm
by Llama
Nitram wrote:With the remaining digits we get exactly 1 lowercase letter.
Hmm, I think its better than nothing :P

You could keep a piece of paper

Potion: A is a love potion
Potion: B is a llama-making potion

Would still help them ;)

Posted: Sat Feb 28, 2009 10:29 pm
by Achae Eanstray
L should be llama-making :D , but one letter is definitely better then nothing.