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Jewelry Suggestion

Posted: Tue Jan 27, 2009 11:54 pm
by Llama
Currently there's no real use to training up goldsmithing. Gold weighs too much anyway, making getting resources incredibly hard.

Also normal gems are pretty.. useless as it is, except in rare cases.

So the suggestion is that rings made by goldsmiths should act like rings with a level 1 gem on them, even if the gem in question was a normal one.

Posted: Wed Jan 28, 2009 12:02 am
by Vern Kron
I endorse this idea!

Posted: Wed Jan 28, 2009 12:27 am
by Joxia Doral
Me too !

Posted: Wed Jan 28, 2009 12:30 am
by Joxia Doral
Me too !

erm...dunno how it got submitted twice....LOL

Posted: Wed Jan 28, 2009 2:24 am
by Salhari
i agree and support this proposal 100%

Posted: Wed Jan 28, 2009 2:25 am
by Salhari
i agree and support this proposal 100%

edit- same, somehow it double posted =/

Posted: Wed Jan 28, 2009 2:58 am
by Mr. Cromwell
Let the Goblin grind gemstones into dust for a fee. If the current price for dust is 110 coppers each, make him charge 60-70 coppers for pulverizing the gemstones that are brought to him.

Posted: Wed Jan 28, 2009 3:38 am
by Achae Eanstray
Mr. Cromwell wrote:Let the Goblin grind gemstones into dust for a fee. If the current price for dust is 110 coppers each, make him charge 60-70 coppers for pulverizing the gemstones that are brought to him.
Please!

Posted: Wed Jan 28, 2009 4:11 am
by Salhari
Achae Eanstray wrote:
Mr. Cromwell wrote:Let the Goblin grind gemstones into dust for a fee. If the current price for dust is 110 coppers each, make him charge 60-70 coppers for pulverizing the gemstones that are brought to him.
Please!
please please please!!!

Posted: Wed Jan 28, 2009 4:32 am
by Vern Kron
Or perhaps for a small fee, maybe 50 coppers?

Posted: Wed Jan 28, 2009 10:56 am
by Estralis Seborian
What keeps you from making a proposal to include gem dust into the crafting system, as final product of gem grinding? Think about how many items of which kind you need and how the action is supposed to be like, also think about skill staging and we have a nice proposal the devs should consider.

I doubt it makes much sense to make magical rings craftable. The magical gems are ment as (quest-)reward, not something for everyone to toss around with.

But for rings and gems, more uses have to be found. Magical bonus? High NPC selling prices? Raw material for high end products? What do you think?

Posted: Wed Jan 28, 2009 1:48 pm
by Llama
Estralis Seborian wrote:But for rings and gems, more uses have to be found. Magical bonus? High NPC selling prices? Raw material for high end products? What do you think?
I don't see what's wrong with giving someone the possibility of getting +1 to dex/strenght/whatever from wearing a ring. The reason there's nobody who does goldsmithing is because the skill is amazingly hard to train... the resources are incredibly hard to obtain... and the result is less than nice.

I think a person who spends all the time training such a hard skill (pretty much swimming up a waterfall) should be rewarded.

Posted: Wed Jan 28, 2009 3:15 pm
by Mr. Cromwell
@Essie

That is because Falk wishes that 1.) the gemdust takes away money from the game and that 2.) the cost limits the production quantities of potions.

When these are desirable goals, then you cannot make the gem-powdering free of 'production costs'.

I wish that 1.) Gems have more use ingame and 2.) Cutting and trading gems becomes more viable.

When you combine these two sets of goals, the best way to achieve satisfactory results is to use the goblin-npc. This way, there is still a deduction of money out of the game, and cost which limits the production quantities, but this can be decreased somewhat by providing the materials for the goblin. Furthermore, due to increased demand gems become more useful and sought after. :)

Posted: Wed Jan 28, 2009 4:36 pm
by Nalzaxx
Rings already do carry bonuses...

And if you want to trade in Gemstones do so, the only problem at the moment is there is no widely accepted consensus on how much they are worth.

Personally Gems, rings and amulets are the only loot that as a mage are viable to be collected from monsters.

Also perhaps goldcrafting would be more viable if the new types of amulet were able to be crafted.

Posted: Wed Jan 28, 2009 5:02 pm
by Llama
Nalzaxx wrote:Rings already do carry bonuses....
I thought that was just a rumour...

Posted: Wed Jan 28, 2009 5:08 pm
by Magdha Tiefenerz
It is a pity that things are in demand only if the have an effect with the engine. :( How about roleplaying reasons?

Posted: Wed Jan 28, 2009 5:21 pm
by Llama
Magdha Tiefenerz wrote:It is a pity that things are in demand only if the have an effect with the engine. :( How about roleplaying reasons?
Because a good X ring used to cost you around 80 silvers or so :P

Posted: Wed Jan 28, 2009 5:24 pm
by JonathanSmith
Hadrian_Abela wrote:
Magdha Tiefenerz wrote:It is a pity that things are in demand only if the have an effect with the engine. :( How about roleplaying reasons?
Because a good X ring used to cost you around 80 silvers or so :P
A perfect money sink!

Posted: Wed Jan 28, 2009 5:25 pm
by Nikolaus
Hadrian_Abela wrote:
Nalzaxx wrote:Rings already do carry bonuses....
I thought that was just a rumour...
Rumours can be true :wink:

Posted: Wed Jan 28, 2009 9:24 pm
by Nalzaxx
Indeed. It was a rumour long long ago in the times of yore.

But then at some point the dev's decided to implement those rumours.

Posted: Wed Jan 28, 2009 9:33 pm
by Magdha Tiefenerz
Nalzaxx wrote:Indeed. It was a rumour long long ago in the times of yore.

But then at some point the dev's decided to implement those rumours.
Are you sure? I have something like "Find out yourself if it is just a rumour or not" in the very back of my mind.

Posted: Wed Jan 28, 2009 9:40 pm
by Llama
Magdha Tiefenerz wrote:
Nalzaxx wrote:Indeed. It was a rumour long long ago in the times of yore.

But then at some point the dev's decided to implement those rumours.
Are you sure? I have something like "Find out yourself if it is just a rumour or not" in the very back of my mind.
I'm sure the answer to that question will be the infamous "FOIG"

Posted: Wed Jan 28, 2009 9:45 pm
by Magdha Tiefenerz
Hadrian_Abela wrote:
Magdha Tiefenerz wrote:
Nalzaxx wrote:Indeed. It was a rumour long long ago in the times of yore.

But then at some point the dev's decided to implement those rumours.
Are you sure? I have something like "Find out yourself if it is just a rumour or not" in the very back of my mind.
I'm sure the answer to that question will be the infamous "FOIG"
Which will be quite difficult if your char is not even near 80 silvercoins. :lol:

Posted: Wed Jan 28, 2009 9:55 pm
by Salhari
last time i played was over a year ago, and the rumor about the jewelry was around back then. I remember reading a post on it, and the answer was of course, find out in game. I bought some, not great ones, and i cant really tell is the rumors true or not.

Posted: Thu Jan 29, 2009 1:29 am
by ogerawa
Hadrian_Abela wrote:I think a person who spends all the time training such a hard skill (pretty much swimming up a waterfall) should be rewarded.
Garon Goldhand is the answer... and he's pretty well rewarded, seeing he owned a big house :D
Nalzaxx wrote:Also perhaps goldcrafting would be more viable if the new types of amulet were able to be crafted.
It can be crafted for a while already
JonathanSmith wrote:A perfect money sink!
Not really because the seller is a player char, so it just move to other char's depot :lol:

Maybe hammer + cut gems = gem powder? The number of cut gems needed for a bag of gem powder random and based on skill from 2 to 5? Reason a guy not that skilled hits the gem hard and some fly away to neverland thus need more gems to make the bag full :lol: This way... gems have more use and trading of the gems or powder will begin. It will one day limit the production of potions as well, because gems are not that easy to get (except if fighters get lots cut gems from their loot). I said one day will limit the production because, currently some people have lots of gems in their depot.. for now at least :roll: But too bad if it can be made by chars, this won't really be a money sink unless there are some desperate urgent need for it which won't be many, I supposed.

Posted: Thu Jan 29, 2009 1:43 am
by Mr. Cromwell
ogerawa wrote:
Hadrian_Abela wrote:I think a person who spends all the time training such a hard skill (pretty much swimming up a waterfall) should be rewarded.
Garon Goldhand is the answer... and he's pretty well rewarded, seeing he owned a big house :D
Nalzaxx wrote:Also perhaps goldcrafting would be more viable if the new types of amulet were able to be crafted.
It can be crafted for a while already
JonathanSmith wrote:A perfect money sink!
Not really because the seller is a player char, so it just move to other char's depot :lol:

Maybe hammer + cut gems = gem powder? The number of cut gems needed for a bag of gem powder random and based on skill from 2 to 5? Reason a guy not that skilled hits the gem hard and some fly away to neverland thus need more gems to make the bag full :lol: This way... gems have more use and trading of the gems or powder will begin. It will one day limit the production of potions as well, because gems are not that easy to get (except if fighters get lots cut gems from their loot). I said one day will limit the production because, currently some people have lots of gems in their depot.. for now at least :roll: But too bad if it can be made by chars, this won't really be a money sink unless there are some desperate urgent need for it which won't be many, I supposed.
Which is why it probably won't be that way, and which is why NPC-involvement will provide a nice middleground.

Posted: Thu Jan 29, 2009 1:52 am
by Achae Eanstray
..... currently some people have lots of gems in their depot
That can be solved with a similar system as herbs. Right now the "old" stacked herbs are usually not very good to use. The same could be done of "old" stacked jewels.

Posted: Thu Jan 29, 2009 2:06 am
by ogerawa
Well the current situation with the gem powder is that it's super expensive. A powder cost more than 1 silver coin, means the potion will have to be sold at 1.5-2 silver coins (ridiculous price for a normal old potion like healing, mana and antidote). Some monsters doesn't even drop the potions any longer and some NPCs also doesn't sell them. Druid can't really produce potion and no other source for potion, not to mention the price would be outrageous.

Posted: Thu Jan 29, 2009 2:30 am
by Aldan Vian
The cost of gem powder is going to turn Aldan into a poor person... :(

Posted: Thu Jan 29, 2009 3:11 am
by Mr. Cromwell
@Ogerawa

That's one of my concerns too. I fear that if there's no way (eg bringing gems to the goblin) which lowers the price of the ingredients (of which, as far as I know, there might be quite a few) the 'price' of the potions will be disproporionately high in comparison to their benefit for the user. This means that potions, except funny/extraordinary/rainy day ones will not be purchased. This is especially difficult as players are, more or less, taking a risk now, not knowing the nature of the potion at all before they use it. That kind of situation where the merchanidise is (at least on the first time) a question mark and the cost of using the product is high, will lead into low demand which makes it hard for the druids to get their money and investment back from the players. This would be suboptimal in my opinion. A base cost of 60-70 coppers (in terms of hard cash) per (basic) potion should be enough.