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Dissapearing Plates(additions made)

Posted: Fri Jan 16, 2009 9:18 pm
by bdgdkay
Okay... so my char was cooking, and i noticed that when cooking, if you fail the step inwhich you would be putting food on the plate, your plate still dissapears... I mean, first of all, how do you fail when you put your food on a plate? And second, okay... you miss putting your food on the plate, so your plate just vanishes?

Dunno... seems kinda unrealistic to me...

Posted: Fri Jan 16, 2009 9:27 pm
by Magdha Tiefenerz
Maybe you broke the plate in half while putting the meal on it with the spoon? :wink:
The plate is just one of the materials which is "consumed" while creating the meal and it is treated just as that. Btw. plates can vanish after you have finished the meal. Maybe they break while you do the dishes. Since plates and bowls are easy to make and very cheap I don't think that it is necessary to create extra code to deal with plates differently.

Posted: Fri Jan 16, 2009 9:31 pm
by bdgdkay
i know... i just found it stronge that something like that happens... another thing ive noticed is something like a peel, made of wood, can get rusty

Posted: Fri Jan 16, 2009 9:39 pm
by Magdha Tiefenerz
bdgdkay wrote:i know... i just found it stronge that something like that happens...
Well, games have to follow different things than reality and so we find things in games which might not be very realistic but make the game more balanced, more interesting etc.
bdgdkay wrote:another thing ive noticed is something like a peel, made of wood, can get rusty
You are always free to report such things in Mantis.

Posted: Sat Jan 31, 2009 3:42 am
by bdgdkay
Okay, so i ran into this earlier when smithing. So, imagine your making pickaxes. You make the head first. Then, you try to put the handle in, and fail, the handle, which is made to be strong enough to be slammed into stone a thousand time, then dissapeares. Only thing i can come up with is that you find it doesnt fit, get mad, throw it at the wall, and it explodes into a million little pieces. But, handles can be alot more difficult to make than plates are...

Discuss

Posted: Sat Jan 31, 2009 11:16 am
by Llama
The problem with this is..

The crafting system works in a logical and abstract fashion. That is a good programming technique because you don't need to copy code.

The only way to change this would either to change the main crafting system so that certain items don't break when you fail. Its too much effort for some plates and pickaxe handles I think.

Posted: Sat Jan 31, 2009 12:02 pm
by ogerawa
The way it works might seems illogical and not realistic, but it's fair. Every time you failed, you lose a resource. If you don't lose anything when you fail, it just doesn't seems right... for a game.

Reality is a model, if a game became too real... it loses it's fun, might as well play the game called "real life" XD

Posted: Sun Feb 01, 2009 2:40 pm
by bdgdkay
When making handles in general, using carpentry, you only lose a material during the first step when you are actually putting the resource into play. After that, you can fail a hundred times over, and not lose anything.

Posted: Sun Feb 01, 2009 3:05 pm
by ogerawa
Because there isn't any requirement of resources during those times. No resource needed = nothing to lose.