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A few small suggestions
Posted: Wed Dec 03, 2008 5:18 pm
by Llama
Just small changes which will hopefully make the game better
I) Make raw fish have more food value when eaten (currently eaten only by lizards). You need a lot to fill up a lizzy, and they're the only food lizards can eat without ruining their diet (except for cooked fish...), and they're heavy, very heavy.
II) Remove the 'spider web entanglement' script. Its irritating to lose total control of your character, especially in USELESS situations (being paralysed by a mage is ok because its in a fight for example), also some are stacked horribly (like in the dragon's den there used to be a LINE of them) which irritates you, and anyone who's waiting for you.
III) Bucket filling is irritating, for NOTHING.
You need to take the bucket in hand (ONE, not two, you get an error if you put one in each hand to hurry up), then fill it, and then to use it in anything you need to drag it to your belt again.
Repeat as many times as you try to make bread, or dye and you get a very irritating repetition.
Dragging in the client is very irritating, so can we please reduce it? Allow people to fill buckets while they're in the belt, it'll save everyone a lot of swearing. Please.
Can't think of anymore, feel free to add, or...
Discuss.
Re: A few small suggestions
Posted: Wed Dec 03, 2008 5:22 pm
by Pellandria
Hadrian_Abela wrote:
III) Bucket filling is irritating, for NOTHING.
One Bucket in hand, stack in belt-> use stack on watertile.
Posted: Wed Dec 03, 2008 5:31 pm
by Llama
I think that's an abuse of the game mechanics you know...
because the scripts can only check whether you have X items in your hand or not.
Posted: Wed Dec 03, 2008 5:33 pm
by Pellandria
thats one of those tolerated bugs, I think the staff knows that this script is strange, but there is no "need" to change it now, because there is still an alternativ.
Posted: Wed Dec 03, 2008 5:36 pm
by Achae Eanstray
Last I tried you could still fill up the buckets in your belt...like Pella said have an empty bucket in hand, fill up the belt first then your hand.
I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.
Adding:
Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
Posted: Wed Dec 03, 2008 5:37 pm
by Jupiter
The system works bad. If there is a bug which make it easier, the system is still not working..
Posted: Wed Dec 03, 2008 5:49 pm
by Llama
Achae Eanstray wrote:I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
I don't like the deduction of points. If the spider webs made a noise, reduced agility, or had a chance of summoning a weak spider it'll be nicer than just draining your AP.
Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.
Adding:
Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
Only lizzies can eat raw fish, that was the main problem.
Also lizzies can eat : Salmon Trout OR cooked fish (dish)
Not much variety, so they can hardly avoid having to carry raw fish around.
water
Posted: Wed Dec 03, 2008 6:22 pm
by Joxia Doral
to take the bucket issue one step further...I would like to see the well closer to the oven or the other way around. Or even implement some kind of water trough near the oven...having to tote heavy buckets of water from the well to the oven a dozen times will wear a person out.
Posted: Wed Dec 03, 2008 7:09 pm
by Lennier
The case with buckets is true.
Two solutions are there:
Empty buckets are unstackable too - most easiest solution to prevent the mix of not stacked and stacked buckets filled with water.
Make filled buckets stackable - need lots of changes in different scripts too, which work with datavalues of unique, non-stackable items.
Posted: Wed Dec 03, 2008 9:40 pm
by Olive
what i would like to suggest is that for buckets, when you are filling them up, you fill ALL of them that you have in your belt and hands with one command instead of individually, its the primary reason that i dont make dough anymore, it aggravates my carpal tunnel after a while.
Posted: Wed Dec 03, 2008 11:01 pm
by Julius
The spider webs are good if people actually rped them. People don't, so take them away, plz.
Posted: Wed Dec 03, 2008 11:04 pm
by Llama
Julius wrote:The spider webs are good if people actually rped them. People don't, so take them away, plz.
You can't RP them because you can't talk while you have no action points.
Also it gets irritating after a while.
I personally suggest a 1:10 chance of "You disturbed a spider", which gives you a giant spider with no poison abilities.
Posted: Wed Dec 03, 2008 11:31 pm
by Nalzaxx
Spiderwebs.
I like them.
It adds a lot of atmosphere to some of the dungeons, its a nice little feature and it only wastes like one or two seconds of time.
Are you really THAT impatient that you need to remove something that you only encounter once in awhile and that only effects you for a couple of seconds.
Why don't we just remove reduced movement speeds on terrain because it deducts precious seconds! Infact lets just introduce a system where you type in co-ordinates and are instantly taken there. I'm too impatient to actually walk anywhere. Afterall, it takes 10 WHOLE MINUTES to walk from Nordmark back to TB!
Posted: Wed Dec 03, 2008 11:39 pm
by Pellandria
You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs, would they have any other use except stopping you I think noone would complain then, but its just there to stop you and after 5 minutes of webwalking everyone is annoyed.
Posted: Wed Dec 03, 2008 11:53 pm
by Nalzaxx
In which case it is a question of reducing the number of spiderwebs in that particular section, NOT one of disabling a feature.
I've been down the Dragon cave many times, and not once was I stuck in webs for *gasp* 5 minutes. Perhaps you should learn a better path through them if it irritates you so much.
Posted: Thu Dec 04, 2008 12:02 am
by Vern Kron
Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
Posted: Thu Dec 04, 2008 12:19 am
by Nalzaxx
Vern Kron wrote:Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
As far as I remember they do.
Once you've walked through one, it doesn't snag you again for quite some time.
Posted: Thu Dec 04, 2008 1:17 am
by Nitram
Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
Only in case you are unable to press another key but FORWAAAAAAARD.
There is way around you only have to step a tile to the side. There is no dungeon where you have to got thougth a single spider-web. But since people like them so much they go along all the tiles where these webs are.
Nitram
Posted: Thu Dec 04, 2008 2:09 am
by Pellandria
The old town in the dragons den, or the entrance, is exactly two tiles "big" on these two ways you have to go trougth webs and not only one or two but I think its maybe 10 or even more webs at the entrance.
Posted: Thu Dec 04, 2008 2:12 am
by Vern Kron
Nalzaxx wrote:Vern Kron wrote:Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
As far as I remember they do.
Once you've walked through one, it doesn't snag you again for quite some time.
But instead of having to walk through, you can use it, and then they are passable.
Posted: Thu Dec 04, 2008 9:45 am
by Llama
Nitram wrote:Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
Only in case you are unable to press another key but FORWAAAAAAARD.
Problem is, if you're walking forward and your character suddenly stops moving, i think the most natural thing to do is press it again.
Guilty
What about the rest of the suggestions oh great nitram ?
Posted: Thu Dec 04, 2008 3:15 pm
by Llama
Two more suggestions to be considered please:
IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box
V) If paralysed using the paralysis spell, you should get a message telling you that.
Posted: Thu Dec 04, 2008 3:40 pm
by Nalzaxx
Hadrian_Abela wrote:Two more suggestions to be considered please:
IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box
V) If paralysed using the paralysis spell, you should get a message telling you that.
IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.
V) Sounds like a reasonable suggestion. I concur!
Posted: Fri Dec 05, 2008 12:56 am
by Vern Kron
Nalzaxx wrote:Hadrian_Abela wrote:Two more suggestions to be considered please:
IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box
V) If paralysed using the paralysis spell, you should get a message telling you that.
IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.
V) Sounds like a reasonable suggestion. I concur!
V) Your body stops suddenly, and you can hardly even begin to speak.
Alright, got the description.
Posted: Fri Dec 05, 2008 2:55 am
by Sssari
I say...make fish have a greater food value
Making them weight less...could have effects on those who sell fish for coins...which, seen from a Devo or fellow player POV could be good or bad.

Posted: Sun Dec 07, 2008 9:04 am
by Achae Eanstray
Can't think of anymore, feel free to add, or...
I don't think this has been proposed in the past, if so let me know:
Please allow donkeys/mules to walk at least as fast as a char, the constant slowness of having to stop and wait or go back is a little irritating for the char renting it and if you are RPing with a char that has rented one, it interrupts the RP.
Posted: Sun Dec 07, 2008 3:17 pm
by Lennier
Please allow donkeys/mules to walk at least as fast as a char[...]
That is the benefit of streets. And streets can be expanded by player companies to locations, where they are needed.
Posted: Sun Dec 07, 2008 3:55 pm
by Achae Eanstray
Lennier wrote:Please allow donkeys/mules to walk at least as fast as a char[...]
That is the benefit of streets. And streets can be expanded by player companies to locations, where they are needed.
Yes, just like your char walks faster on a street then anywhere else. My proposal is to
allow the mule to do the same. It is frustrating the mule can't even walk as fast as a fairly slow char.
I'm simply saying as of now most mules are NOT used on the streets but by chars mining, lumbering etc. correct me if I am wrong. One of the problems is they walk SLOWER then your char. If intentional, it is frustrating and I can't see how this would be condusive to any RP setting. I am assuming it is unintentional and request the "follow" of a mule be slightly increased.
Posted: Sun Dec 07, 2008 5:05 pm
by Lennier
True, but the intension of mules was to transport goods from A to B, not to use them to collect materials in wilderness. It is not forbidden, but it was not the main intension.
Before the mule came everyone only had hisself as carrier. Also in mining or lumberjacking. The benefit of a mule as mobile depot, that can be used for such acting, is big enough.
Hope that the bugs in mules can be fixed soon. And i hope, that mules can be stolen again, the material included

Posted: Sun Dec 07, 2008 5:21 pm
by Achae Eanstray
Lennier wrote:Before the mule came everyone only had hisself as carrier.
.... don't forget a trolls bane depot in every city which helped also. You could also craft without the tables in town which sometimes reduced the weight thereby allowing your char to carry more at a time. Therefore as an example take lumberjacking...you could cut the logs, PLUS make boards thereby reducing the weight and being able to carry more BEFORE going to any town such as Greenbriar to place your boards in a Trolls Bane depot.
Now you are limited not only to having over two silver to initially rent a mule if desire (which a new char won't have), but only being able to carry a small amount unable to make boards and if you want to do most of your "work/trade" etc. in tb, staying near the town trying to find lumber... AND some trees are probably not allowed to be cut in the town which has by the way expanded (though am not sure of this, I would assume each landowner would decide). Therefore there are quite a FEW negatives now that weren't in place before.
Please remedy at least the
one frustration of a slow mule. If able to "steal" later on that gives the owner NO chance to run now, they will have to fight making crafters instead of "hiring" simply learn to fight more for most.