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cookign question

Posted: Fri Oct 17, 2008 5:39 am
by Olive
what stat is cookign based from?

Posted: Fri Oct 17, 2008 5:50 am
by Julius
Cooking and baking? For me it's backing. :P

Posted: Fri Oct 17, 2008 5:53 am
by Olive
yes but that didn't answer the question :)

Posted: Fri Oct 17, 2008 6:14 am
by Juliana D'cheyne
Do you mean attribute?

Posted: Fri Oct 17, 2008 6:22 am
by Olive
yes

Stats, attributes, same thing

Posted: Fri Oct 17, 2008 6:25 am
by Julius
I believe it's Dexterity.

Posted: Fri Oct 17, 2008 10:15 am
by Estralis Seborian
Right.

Posted: Fri Oct 17, 2008 1:55 pm
by Olive
i would have thought cookign would have made more sense beign based on somethign reasonable like intelligence

Posted: Fri Oct 17, 2008 2:09 pm
by Estralis Seborian
Make it a proposal!

It takes like 3 seconds to change this. But it makes only sense when you think about all crafts - so how about you make a list of all crafts and the attribute you think is most important for it?

Posted: Fri Oct 17, 2008 2:23 pm
by Olive
because the second i make the proposal 30 people wil jump out of the woodwork to bitch at me for daring to make a proposal.

but i have already discussed that with you before

Posted: Fri Oct 17, 2008 2:47 pm
by Magdha Tiefenerz
Preparing food has something to do with taste. Taste is a sensory perception => Cooking should be strongly based on perception.

Posted: Fri Oct 17, 2008 2:52 pm
by Mairae Auvria
Considering there are crafters and quite a few cooks already, I wouldn't like the skills changed for something different if that would lower the character's ability to do what they have already trained for. Does it really matter?

Posted: Fri Oct 17, 2008 2:55 pm
by WickedEwok
perception, intelligence, dexternity. i'm fine with all of those

signed,
a cook

Posted: Fri Oct 17, 2008 3:12 pm
by Magdha Tiefenerz
Mairae Auvria wrote:Considering there are crafters and quite a few cooks already, I wouldn't like the skills changed for something different if that would lower the character's ability to do what they have already trained for. Does it really matter?
Sorry to inform you Mairae Auvria, but Illarion is not a finished game. There will be quite a few things which will change in the future, even up to the point where players will loose things they once were able to do.

Posted: Fri Oct 17, 2008 3:23 pm
by Mairae Auvria
Magdha Tiefenerz wrote:
Mairae Auvria wrote:Considering there are crafters and quite a few cooks already, I wouldn't like the skills changed for something different if that would lower the character's ability to do what they have already trained for. Does it really matter?
Sorry to inform you Mairae Auvria, but Illarion is not a finished game. There will be quite a few things which will change in the future, even up to the point where players will loose things they once were able to do.
Fully aware of that fact and also seeing the most recent changes, the question was, is it important enough to actually program for that on something that would have so little positive benefit, or is there a positive benefit to changing the skills for crafters/cooks I am not aware of (I am assuming all crafter characters have the same skills which cooking is a part of but even if not, what would be the positive benefit to change it)?

Posted: Fri Oct 17, 2008 3:30 pm
by WickedEwok
it would change that a crafter != a crafter and that you may need different atts to do certain crafts.

i would encourage a change, the perception-part is very good in my opinion.

Posted: Fri Oct 17, 2008 3:35 pm
by Mairae Auvria
WickedEwok wrote:it would change that a crafter != a crafter and that you may need different atts to do certain crafts.

i would encourage a change, the perception-part is very good in my opinion.
I see, so there would be more picks at the start for one certain craft, to specialize? There have been proposals in the past requesting characters be less general so one character can't accomplish all skills, a proposal like this would be the start of accomplishing that.

Posted: Fri Oct 17, 2008 4:50 pm
by Magdha Tiefenerz
Well, considering that food doesn't have a quality attribute at the moment, I guess a change won't have a drastic effect on current characters. The number of failures will increase at worst. And considering that it isn't that hard to get the base materials for cooking/baking that shouldn't be that much of a problem.