About Res-killing
Moderator: Gamemasters
About Res-killing
Sorry for the bad following english.
It could be that there already have been changes, but i believe not.
If a newbie or someone else gets clouded at the swamp in the near east of the lighthouse the direction-hint from the systhem leads the ghost straight up north to a house.
But reaching the cross there is a bit troublesome for someone with limited lifepoints, most certainly he or she gets some friendly cast- conversation with the trollshamans there.
So my small proposal:
Could it be possible to place the spawnarea of our green friends elsewhere or to delete the cross at the house, or even to put up another one more nearby the swamp?
It could be that there already have been changes, but i believe not.
If a newbie or someone else gets clouded at the swamp in the near east of the lighthouse the direction-hint from the systhem leads the ghost straight up north to a house.
But reaching the cross there is a bit troublesome for someone with limited lifepoints, most certainly he or she gets some friendly cast- conversation with the trollshamans there.
So my small proposal:
Could it be possible to place the spawnarea of our green friends elsewhere or to delete the cross at the house, or even to put up another one more nearby the swamp?
- Juniper Onyx
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Good point! Yes, that house is a private building owned by a secretive 'German' speaking Guild. They put wolves and shamans there to keep people away!
There shouldn't be a 'public' cross there!
I would like to see those directions, or even the cross disabled, and put new crosses at 'public' places that make sense.
I say put one at the Lighthouse (safe) and outside the Temple (safe) south of the North Mine. That should cover the whole "North woods" area. Nordmark has one, but it's locked behind closed gates, and there's one at Grey Rose, but I've never used it so don't know if it's open to public.
Having people 'resurrect' near the old 'witch's house' is just asking for them to die again!
I'm sorry to be so blunt, but this has never happened to me there, and I never thought about it, but you're absolutely right Q-wert! Thanks for bringing this up!
There shouldn't be a 'public' cross there!
I would like to see those directions, or even the cross disabled, and put new crosses at 'public' places that make sense.
I say put one at the Lighthouse (safe) and outside the Temple (safe) south of the North Mine. That should cover the whole "North woods" area. Nordmark has one, but it's locked behind closed gates, and there's one at Grey Rose, but I've never used it so don't know if it's open to public.
Having people 'resurrect' near the old 'witch's house' is just asking for them to die again!
I'm sorry to be so blunt, but this has never happened to me there, and I never thought about it, but you're absolutely right Q-wert! Thanks for bringing this up!
I thought one has to reach the cross to get new lifepoints in the first place?
But yes, as it is now, this cross is a bit unsafe, though not nearly as dangerous as it used to be before the monster-repelling spell has been put on it. I would add one or two new crosses a the border of the forest, but keep this one, if only out of the sentimental value. It is really nice to know that there is a place within the forest that is 'safe', and my dwarf came to see it as a shelter, should anything bad happen to him.
But yes, as it is now, this cross is a bit unsafe, though not nearly as dangerous as it used to be before the monster-repelling spell has been put on it. I would add one or two new crosses a the border of the forest, but keep this one, if only out of the sentimental value. It is really nice to know that there is a place within the forest that is 'safe', and my dwarf came to see it as a shelter, should anything bad happen to him.
That's why I said maybe it is possible to disable the function "go to xy" for that cross.Q-wert wrote:I know the ig reason for the shamans being spawned there, but that does not change that that cross good for causing unhappyness for new players that unluckily get leaded there.
Wrong. If you do not know what you are talking about, then you shouldn't do it.Juniper Onyx wrote:Good point! Yes, that house is a private building owned by a secretive 'German' speaking Guild. They put wolves and shamans there to keep people away!
- Mairae Auvria
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ImpossibleMiklorius wrote:Maybe deactivating magic (all/damage dealing/NPC only) around a pillar, like NPC enemies are pushed back.
ImpossibleFianna Heneghan wrote:Would it also be possible to disable the player fighting system in the area of the cross? It would limit a lot of unnecessary whining.
It will be just removed from the goto thingy
- Pellandria
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The old jail int he sceleton forests deactivated the attack command if you were insiide or was that simply done via some kind of gm command?Nitram wrote:ImpossibleFianna Heneghan wrote:Would it also be possible to disable the player fighting system in the area of the cross? It would limit a lot of unnecessary whining.
- Mairae Auvria
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It seems a little redundant to be able to get ghosted at the cross (again)due to magic, if impossible to disable and I can see how it would be helpful for mages being able to heal etc., but could the area around the cross be extended for monsters so they wouldn't be able to reach the cross with magic?Nitram wrote:ImpossibleMiklorius wrote:Maybe deactivating magic (all/damage dealing/NPC only) around a pillar, like NPC enemies are pushed back.
- Pellandria
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- Rhianna Morgan
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I am against moving the Northmark cross, because it is not only a cross. It is an oak, actually THE holy oak of the Northmark. Moving it would mean we move the center of our Tanora shrine, as the oak has been given its power by Tanora herself. Therefore holy oak.
It is behind our protection lines for reasons, and there has been so much rp around it. Moving it means disrooting some of our background rp. Well, for me it means this.
We should rather add another cross, or remove the messages leading to the *Nebelbruch* cross.
It is behind our protection lines for reasons, and there has been so much rp around it. Moving it means disrooting some of our background rp. Well, for me it means this.
We should rather add another cross, or remove the messages leading to the *Nebelbruch* cross.
- Pellandria
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I agree. The witch house does not need the cross. There are better places.
I will change it with the next mapupdate.
What place you prefer? Northmark or Lighthouse?
And to make clear in general. Most altars and holy places can renew ghosted chars. In area of the 'Northern Forest' we have the 'Holy Oak of Northmark' (not public ), the 'Statue of Ushara' in 'Falkners Hain' and the 'Malachin Shrine' in the cellar of the 'Grey Refuge'.
I will change it with the next mapupdate.
What place you prefer? Northmark or Lighthouse?
And to make clear in general. Most altars and holy places can renew ghosted chars. In area of the 'Northern Forest' we have the 'Holy Oak of Northmark' (not public ), the 'Statue of Ushara' in 'Falkners Hain' and the 'Malachin Shrine' in the cellar of the 'Grey Refuge'.