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Bridge needed?
Posted: Sat Sep 06, 2008 11:16 am
by Joxia Doral
I have found it very frustrating on several occasions to have to come all the way back up to Trolls Bane from the Farmers Union or other parts of that region in order to cross that western river. Is there any way a bridge...a log even could be available so that crossing is possible from the southern region?
Posted: Sat Sep 06, 2008 11:40 am
by Misjbar
Poke the Farmer's Union, or the new governor of Troll's Bane to fund it. =)
Posted: Sat Sep 06, 2008 11:41 am
by Jupiter
Why OOC?
Make it public IG and ask the buildmaster if it is possible.
You can find a IG solution for that in my eyes.
Re: Bridge needed?
Posted: Sat Sep 06, 2008 12:29 pm
by Juliana D'cheyne
Joxia Doral wrote:I have found it very frustrating on several occasions to have to come all the way back up to Trolls Bane from the Farmers Union or other parts of that region in order to cross that western river. Is there any way a bridge...a log even could be available so that crossing is possible from the southern region?
That would be great... even a log.
Posted: Sat Sep 06, 2008 8:12 pm
by Juniper Onyx
Hmm....I hate to say it, but I hate this idea
The western river is a barrier between the "Peaceful" and safe Western Woods (which Nitram like to remain that way) and the skeleton forests.
You know better than I that many 'beginner' warriors go there...get into more than they can handle, and end up leading those skeletons out of the woods. I have to kill a few every time I go there, before I hit the woods and I know that someone dragged them out.
The problem I see is that these skeletons could then be "atrracted" by a farmer across the river, cross that log or bridge, and make the area 'unsafe' when it is almost 'assumed' it will be by many players. I know this because I was shearing sheep there as a Halfling once and a skeleton was on the bank of the other side of the river, trying to get to me. I was glad there wasn't a bridge. It's a real possibility.
The only way this would work is if the Farmer's Guild built a Bridge with a "Gate" on it. But then, it would be "Guild" owned and not "Public. But this doesn't give you the exact solution you wanted, but could work.
Otherwise, this idea endangers the 'safe' western woods, so I have to 'vote'....."Thanks but no thanks on the Bridge to Nowhere" - Sarah Palin quote, Governor of Alaska & VP nominee.
LOL

Posted: Sat Sep 06, 2008 8:32 pm
by Julius
Rofl, he pulls out the big guns with a Sarah Palin quote.

Posted: Sat Sep 06, 2008 9:16 pm
by Olive
stepping stones
diagonally placed stones to hop across
Posted: Sun Sep 07, 2008 1:24 am
by Juniper Onyx
Olive wrote:stepping stones
diagonally placed stones to hop across
hmm...now there's a good idea! Diagonal stones work only as long as the "Game Engine" bug allowing you to push your character across remains. Bu6t for now, it would work.
Or....a more 'appropriate solution would be to build a "Chunnel" (Channel Tunnel) from one side to the next under the river! But only Dwarves could build it properly, hehe.
Both ideas would also discriminate against Mules, but hey, they are Cargo carriers (like Carts), so should travel slower anyway. Good ideas though.
Posted: Sun Sep 07, 2008 2:56 am
by HeXiS
im not for or against it. but the reason i like this game is BECAUSE mosnter can follow you back home.. in WOW and EQ they stop where they are supposed to and that's so boring.. yeah it sae and happy and peacfull but in relaity if the skell wanted you he'd jump..but that just my oppinion..
Posted: Sun Sep 07, 2008 11:08 am
by Faladron
make a little mountain the river has to float through.
You can have a ladder leading up on one side and down again on the other, so no monster luring to peaceful Western Forrest, yet there's a "pass" from the west to the east.
And that WOULD need the help of Lennier as players can't buy mountains.