Call for opinions: Attribute configurations
Posted: Tue Sep 02, 2008 4:06 pm
Dear players,
recently, I made up my mind about the default attribute configurations one can chose in the account system while creating a new character. I found serveral minor deviations from what I'd suspect to be a fitting default configuration of the given classes. Here are the changes I consider reasonable:
Knight
STR: 14
CON: 14
DEX: 14
12
AGI: 12
14
INT: 7
WIL: 9
PER: 7
ESS: 7
Paladin
STR: 13
CON: 13
DEX: 11
AGI: 7
INT: 10
WIL: 12
PER: 6
ESS: 12
Ranger
STR: 10
CON: 11
DEX: 14
AGI: 11
INT: 8
WIL: 6
PER: 13
ESS: 11
Archer
STR: 9
10
CON: 8
DEX: 13
AGI: 15
13
INT: 8
WIL: 9
PER: 15
16
ESS: 7
Barbarian
STR: 18
CON: 18
DEX: 7
AGI: 13
INT: 4
WIL: 11
PER: 8
ESS: 5
Thief
STR: 8
CON: 8
DEX: 17
AGI: 15
INT: 12
11
WIL: 6
PER: 12
13
ESS: 6
Battle mage
STR: 9
CON: 10
DEX: 10
AGI: 8
INT: 14
WIL: 12
PER: 8
ESS: 13
Mage
STR: 5
CON: 4
DEX: 7
AGI: 6
INT: 18
WIL: 16
17
PER: 12
11
ESS: 16
Druid
STR: 6
CON: 9
DEX: 6
AGI: 6
INT: 15
WIL: 15
PER: 12
ESS: 15
Bard
STR: 6
CON: 5
DEX: 12
14
AGI: 8
INT: 12
11
WIL: 16
PER: 11
10
ESS: 14
Priest
STR: 7
CON: 10
DEX: 7
AGI: 6
INT: 16
14
WIL: 17
PER: 8
ESS: 13
15
Miner
STR: 15
CON: 12
DEX: 13
14
AGI: 6
INT: 5
WIL: 11
10
PER: 14
ESS: 8
Crafter
STR: 12
CON: 9
DEX: 17
AGI: 10
INT: 12
WIL: 8
PER: 10
ESS: 6
Farmer
STR: 13
CON: 13
DEX: 13
AGI: 10
INT: 5
WIL: 6
PER: 13
ESS: 12
Please take a look at the changes and make up & post ideas of your own how to change the attribute configuration. As usually, do not write what you would not do in case you disagree with another poster but write what you'd do instead (and maybe why). Two notes: Realism must not be an argument and do not "max out" the "perfect" sets. The configurations shall give new players an idea which attributes are important and which aren't, maxed out characters are not recommended anyway for Illarion changes every day. So no "max INT for fighters, drop WIL, it has no use currently", please. Think about the archetypes of classical RPGs and the attributes that might fit those roles.
Note: All values are given for humans, for non human races, racial boni/mali apply
recently, I made up my mind about the default attribute configurations one can chose in the account system while creating a new character. I found serveral minor deviations from what I'd suspect to be a fitting default configuration of the given classes. Here are the changes I consider reasonable:
Knight
STR: 14
CON: 14
DEX: 14
AGI: 12
INT: 7
WIL: 9
PER: 7
ESS: 7
Paladin
STR: 13
CON: 13
DEX: 11
AGI: 7
INT: 10
WIL: 12
PER: 6
ESS: 12
Ranger
STR: 10
CON: 11
DEX: 14
AGI: 11
INT: 8
WIL: 6
PER: 13
ESS: 11
Archer
STR: 9
CON: 8
DEX: 13
AGI: 15
INT: 8
WIL: 9
PER: 15
ESS: 7
Barbarian
STR: 18
CON: 18
DEX: 7
AGI: 13
INT: 4
WIL: 11
PER: 8
ESS: 5
Thief
STR: 8
CON: 8
DEX: 17
AGI: 15
INT: 12
WIL: 6
PER: 12
ESS: 6
Battle mage
STR: 9
CON: 10
DEX: 10
AGI: 8
INT: 14
WIL: 12
PER: 8
ESS: 13
Mage
STR: 5
CON: 4
DEX: 7
AGI: 6
INT: 18
WIL: 16
PER: 12
ESS: 16
Druid
STR: 6
CON: 9
DEX: 6
AGI: 6
INT: 15
WIL: 15
PER: 12
ESS: 15
Bard
STR: 6
CON: 5
DEX: 12
AGI: 8
INT: 12
WIL: 16
PER: 11
ESS: 14
Priest
STR: 7
CON: 10
DEX: 7
AGI: 6
INT: 16
WIL: 17
PER: 8
ESS: 13
Miner
STR: 15
CON: 12
DEX: 13
AGI: 6
INT: 5
WIL: 11
PER: 14
ESS: 8
Crafter
STR: 12
CON: 9
DEX: 17
AGI: 10
INT: 12
WIL: 8
PER: 10
ESS: 6
Farmer
STR: 13
CON: 13
DEX: 13
AGI: 10
INT: 5
WIL: 6
PER: 13
ESS: 12
Please take a look at the changes and make up & post ideas of your own how to change the attribute configuration. As usually, do not write what you would not do in case you disagree with another poster but write what you'd do instead (and maybe why). Two notes: Realism must not be an argument and do not "max out" the "perfect" sets. The configurations shall give new players an idea which attributes are important and which aren't, maxed out characters are not recommended anyway for Illarion changes every day. So no "max INT for fighters, drop WIL, it has no use currently", please. Think about the archetypes of classical RPGs and the attributes that might fit those roles.
Note: All values are given for humans, for non human races, racial boni/mali apply