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Autowalk
Posted: Sat Aug 30, 2008 11:59 pm
by Avalyon el'Hattarr
Inspired by a recent bug.
So, how about making the char autowalk to a location when clicking on the minimap, or the map? Those large distances to travel are a pain in the ass.
Posted: Sun Aug 31, 2008 12:14 am
by Pellandria
Not possible.
Posted: Sun Aug 31, 2008 12:36 am
by AlexRose
It's called alt tab

.
Posted: Sun Aug 31, 2008 1:11 am
by Llama
AlexRose wrote:It's called alt tab

.
But that has no automatic-obstacle dodging.
Posted: Sun Aug 31, 2008 4:19 am
by Achae Eanstray
It would be very nice to have something clickable for auto walk having forgotten the alt/tab a few times now

...also an obstacle workaround though I doubt that could be scripted easier. With the random bug...if still here, it would also make for interesting times auto walking around a golem.

Posted: Sun Aug 31, 2008 11:08 am
by AlexRose
If it were even re-implemented it wouldn't feature walking round monsters.
Posted: Mon Sep 01, 2008 8:08 am
by Nitram
Well, first of I did not know that we have a new technical staff member named "Pellandria" who has the knowledge to declare anything as not possible.
Also I'd like to point out that its not the idea of that board to point out how to use any bugs to archive strange effects.
The problem of that autowalking is that the client doesn't know how the map looks like outside of the screen. While you could click on the map to tell the client the place you want to go to, the client will be not able to find a valid path to that position. Within the screen thats possible and implemented.
Formerly in the very old client that was possible, but only since the "pathfinding" was very very primitive and there was no real pathfinding. So it happend rather alot that the client just walked in any not passable item and stopped.
This way to walking was never implemented into the new client since it was considered as dirty.
So for now there will be no autowalk over a longer range.
Nitram