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show health condition

Posted: Wed Aug 27, 2008 10:47 pm
by Taliss Kazzxs
uh..pretty simple proposal..

In the same way you can see the basic health of a person you are having a conversation with...show it in game when you click on them.

by click I mean, see what they look like and what they are wearing.

around 90% slight scrapes

70- injured.

greatly injured.

bleeding and near death.

It works in the sense that when a person firsts comes back from being clouded, they are seen as near death for a while.

eh..*shrugs..

Posted: Wed Aug 27, 2008 10:53 pm
by Azuros
Isn't this already in place? I vaguely remember seeing seeing someone bleeding or something after leaving the crypt.

Posted: Wed Aug 27, 2008 10:56 pm
by LifeWonder
It already exists silly-willy. :P

Posted: Wed Aug 27, 2008 11:21 pm
by Taliss Kazzxs
sorry :?

Posted: Wed Aug 27, 2008 11:31 pm
by Youchimitchu
Does it say if your sick or poisoned though?

Posted: Thu Aug 28, 2008 12:19 am
by LifeWonder
You can't really tell that from looking at someone all the time.

Posted: Thu Aug 28, 2008 1:08 am
by Julius
You can. Entry wound (I.E. Snake bites, poisoned weapons) would be darkened and/or discolored from the poisoning.

Sickness is easy. You can tell that people are sick from looking at them.

However, technically both are possible in real life, but instead of having the system do all our rp for us, can we at least force people to rp these things?

Posted: Thu Aug 28, 2008 1:13 am
by LifeWonder
Julius wrote:You can. Entry wound (I.E. Snake bites, poisoned weapons) would be darkened and/or discolored from the poisoning.

Sickness is easy. You can tell that people are sick from looking at them.

However, technically both are possible in real life, but instead of having the system do all our rp for us, can we at least force people to rp these things?
It's easy to hide you're poisoned and force yourself not to look sick really. A good face wash and clothes over the bite/weapon prick would do the trick.

Posted: Thu Aug 28, 2008 1:14 am
by AlexRose
But most people don't go round going:

#me glances to the man inspecting him for any signs of poison or illness.

You don't specifically look for those things, you just notice them, so fitting them into the notice system would work because then you'd have a chance to react to it and make some rp out of it.

Posted: Thu Aug 28, 2008 1:25 am
by pharse
if someone wants to roleplay about his / her illness or poisoning, then s/he will try to involve others by e.g. simple #me's

No need for a technical solution in my opinion.

Posted: Mon Sep 01, 2008 8:27 am
by Nitram
Indeed. The health indicator is implemented and that is enougth.

Nitram