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job well done
Posted: Mon Jun 30, 2008 3:51 am
by Mark Strongarm
Just wanted to say great job with the new patch, so far it seems really cool.

Posted: Mon Jun 30, 2008 4:01 am
by Amras Telemnar
Yes, thanks for the great work!!!
Posted: Mon Jun 30, 2008 4:02 am
by Evan Ross
Agreed. The update is amazing.
Posted: Mon Jun 30, 2008 4:29 am
by HolyKnight
simply amazing.
Posted: Mon Jun 30, 2008 4:41 am
by Tanistian_Kanea
i like the character bit and all, examine function is awesome, but no monsters, at all, anywhere... ... ...
Posted: Mon Jun 30, 2008 4:50 am
by Kaila Galathil Travinus
Wonderful!

Posted: Mon Jun 30, 2008 5:37 am
by Cuvini
Tanistian_Kanea wrote:i like the character bit and all, examine function is awesome, but no monsters, at all, anywhere... ... ...
Posted: Mon Jun 30, 2008 6:16 am
by Kamilar
It's very fun to see the differences between the characters now. Makes for a lot of laughs ig and ooc.
Hopefully we'll settle down some.

Posted: Mon Jun 30, 2008 8:40 am
by Avalyon el'Hattarr
Qustion: can you see people's numbers anymore?
Posted: Mon Jun 30, 2008 8:41 am
by Nitram
yes. Its possible to enable them in the options of the client.
But now due the new possibilities its forbidden to use numbers to identify characters on any way anyway. So the numbers have no real use for you players anymore.
Nitram
Posted: Mon Jun 30, 2008 11:16 am
by Kaila Galathil Travinus
Nitram wrote:yes. Its possible to enable them in the options of the client.
But now due the new possibilities its forbidden to use numbers to identify characters on any way anyway. So the numbers have no real use for you players anymore.
Nitram
Don't we still need the numbers if calling a GM (it would be nice if they weren't visible ig but still on the log)?
Posted: Mon Jun 30, 2008 11:21 am
by Nop
Kaila Galathil Travinus wrote:
Don't we still need the numbers if calling a GM (it would be nice if they weren't visible ig but still on the log)?
No. Just use the "Report to GM" item in the character context menu. The client will automatically transfer the number to the GM with your complaint.
Posted: Mon Jun 30, 2008 11:21 am
by Nitram
you can use the "report player" funktion by right clicking the character you want to report. Then the ID of the char you report is added automatically to the gm call.
In logs those numbers are in general not needed for the staff. We have to compare them with the serverlogs anyway and in the serverlog everything is written with the numbers anyway.
Nitram
Posted: Mon Jun 30, 2008 11:26 am
by Avalyon el'Hattarr
Maybe i'm just not used to this feature yet, but yesterday when i logged in, a guy with "Man" above his head attacked me, I chased him down to a place with more than one "Man" . Found it annyong that I couldnt tell which one is the guy. I know that you'll say that I should of have memorised his description, but if he changes his clothes, there's no way for a chaser to recognise his man.
Anyway, very good work guys.
Posted: Mon Jun 30, 2008 11:41 am
by Juliana D'cheyne
Avalyon el'Hattarr wrote:Maybe i'm just not used to this feature yet, but yesterday when i logged in, a guy with "Man" above his head attacked me, I chased him down to a place with more than one "Man" . Found it annyong that I couldnt tell which one is the guy. I know that you'll say that I should of have memorised his description, but if he changes his clothes, there's no way for a chaser to recognise his man.
Anyway, very good work guys.
... or the char that "hid" near a wall, it would have been difficult to report him also, sometimes it is hard to report except after the fact too.
But on the whole, I think it is a Wonderful update, and the features are very nice!
Posted: Mon Jun 30, 2008 12:02 pm
by Miklorius
Nitram wrote:But now due the new possibilities its forbidden to use numbers to identify characters on any way anyway. So the numbers have no real use for you players anymore.
I like the new examine/look-at features (although the messages should appear within the textbox, because the pop-up windows dissappear to fast), it could boost the RP behaviour. (Now we just need some real cloaking cloths for the lamers who always in disguise

- "The man wears a mask...".)
A thing why I reactivated the IDs: Although there are now not only "Somebodies", but the different races in different sizes, it could be hard to tell who of e.g. seven unknown men at a gathering is saying what.
If the staff wants to get rid of the IDs, maybe shorten them to only e.g. the three last numbers or such - enough to distinguish people at a gathering, but to less to identify characters.
PS: I hope the staff won't get spammed now with GM calls. And no one spammes other players with examine* floodings

.
* If you are examined, in the german version a pop-up says "Jemand scheint dich anzustarren", while the textbox says "Du fühlst dich beobachtet".
Posted: Mon Jun 30, 2008 12:06 pm
by The Less
Avalyon el'Hattarr wrote:Maybe i'm just not used to this feature yet, but yesterday when i logged in, a guy with "Man" above his head attacked me, I chased him down to a place with more than one "Man" . Found it annyong that I couldnt tell which one is the guy. I know that you'll say that I should of have memorised his description, but if he changes his clothes, there's no way for a chaser to recognise his man.
Anyway, very good work guys.
DUH lol that's the point, You're not MEANT to recognise him if he changes his clothes.
Posted: Mon Jun 30, 2008 12:09 pm
by Pellandria
no the problem is..if someone runs out of your view and then into a crowd, there is no way, without ids, to find out who just attacked you, maybe we could needsome...green or blue circel around someone who attacked your char and it stays around 1 minute, that would atleast clean up things.
Posted: Mon Jun 30, 2008 12:39 pm
by The Less
Ah I see.
Well yeah, currently the only possible solution would be to either enable the numbers from the options menu for your own personal use to recognise chars, or if you want to have more fun, try hard to get their description before they leave your screen. remembering the char size can help at least.
Posted: Mon Jun 30, 2008 12:56 pm
by AlexRose
What's the difference between Classic Illarion Client Interface and Illarion Modern Client?
Posted: Mon Jun 30, 2008 1:25 pm
by Estralis Seborian
That is an upcoming feature (not finished afaik). You'll be able to change the key assignments (e.g. ALT+CTRL+SHIFT+all mouse buttons at once for "Attack!"

).
Posted: Mon Jun 30, 2008 1:28 pm
by Achae Eanstray
Estralis Seborian wrote:That is an upcoming feature (not finished afaik). You'll be able to change the key assignments (e.g. ALT+CTRL+SHIFT+all mouse buttons at once for "Attack!"

).
Sounds wonderful!
Posted: Mon Jun 30, 2008 7:36 pm
by HolyKnight
Avalyon el'Hattarr wrote:Maybe i'm just not used to this feature yet, but yesterday when i logged in, a guy with "Man" above his head attacked me, I chased him down to a place with more than one "Man" . Found it annyong that I couldnt tell which one is the guy. I know that you'll say that I should of have memorised his description, but if he changes his clothes, there's no way for a chaser to recognise his man.
Anyway, very good work guys.
Well you could have right clicked his head then gave him a name, if your character examined him closely. Or you can just go to the options and click show numbers.... but since the gms said you cannot use that information to identify people can't post it on the boards.
But personally I think the numbers option should be completely removed because even if a person changes their clothes you can still recognize hair, eyes, height, weight, and demeanor. (plus like I said you can name them so you dont see man/woman/race anymore)
Posted: Mon Jun 30, 2008 10:26 pm
by Faladron
I lol'd.
For the german impaired: Tiny wolf
Posted: Mon Jun 30, 2008 10:29 pm
by Rhianna Morgan
Great job.

well done
Posted: Mon Jun 30, 2008 11:20 pm
by Joxia Doral
I agree, good job
Posted: Mon Jun 30, 2008 11:25 pm
by Alytys Lamar
Nice job.. thanks

Posted: Mon Jun 30, 2008 11:51 pm
by AlexRose
HolyKnight wrote:Avalyon el'Hattarr wrote:Maybe i'm just not used to this feature yet, but yesterday when i logged in, a guy with "Man" above his head attacked me, I chased him down to a place with more than one "Man" . Found it annyong that I couldnt tell which one is the guy. I know that you'll say that I should of have memorised his description, but if he changes his clothes, there's no way for a chaser to recognise his man.
Anyway, very good work guys.
Well you could have right clicked his head then gave him a name, if your character examined him closely. Or you can just go to the options and click show numbers.... but since the gms said you cannot use that information to identify people can't post it on the boards.
But personally I think the numbers option should be completely removed because even if a person changes their clothes you can still recognize hair, eyes, height, weight, and demeanor. (plus like I said you can name them so you dont see man/woman/race anymore)
I use numbers so I can tell who's talking to me and because the tags annoy me, then if I want to see their name tag I double click on them, which effectively gives that.
Posted: Tue Jul 01, 2008 12:31 am
by Nop
The idea is to use the naming feature as soon as you have any idea of a name or nickname for a stranger. It is real quick now.
But if you prefer numbers to names, well, that's why they are still possible.
Posted: Tue Jul 01, 2008 1:30 am
by Illarion
Numbers to names hands down any day! w00t!