If you found a bug in Illarion or need help ask here. / Wenn Du einen Fehler in Illarion gefunden hast oder Hilfe benötigst, frage hier.
Moderator: Developers
Illarion
Posts: 50 Joined: Sun Sep 30, 2007 3:46 am
Location: Illarion
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by Illarion » Sun Jun 29, 2008 10:45 pm
I have checked many places and it seems there are no longer and "monster" NPC's in Illarion anymore. There are no wolves, flies, bandits, red mages, skeletons, deer, rabbits, etc. Is there a reason for this?
Nitram
Developer
Posts: 7638 Joined: Fri Oct 31, 2003 9:51 am
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by Nitram » Sun Jun 29, 2008 11:19 pm
fixed.
Evan Ross
Posts: 619 Joined: Sun Nov 26, 2006 6:45 pm
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by Evan Ross » Mon Jun 30, 2008 12:05 am
In the Trollsbane well dungeon it seems there are still no flies.
Nitram
Developer
Posts: 7638 Joined: Fri Oct 31, 2003 9:51 am
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by Nitram » Mon Jun 30, 2008 12:05 am
Yes the problem is still there. Dunno why.
Nitram
Developer
Posts: 7638 Joined: Fri Oct 31, 2003 9:51 am
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by Nitram » Mon Jun 30, 2008 11:25 am
There are NO monsters.
You do not have to report the infunctionality of every spawnpoint one by one.
Korm Kormsen
Posts: 2414 Joined: Tue Jun 27, 2006 5:46 pm
Location: Illarion nordpol, wenns den gibt...
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by Korm Kormsen » Mon Jun 30, 2008 12:17 pm
but...
...just to make it clear...
... lice and fleas are gone too....
The Less
Posts: 23 Joined: Sat Feb 25, 2006 1:10 pm
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by The Less » Mon Jun 30, 2008 12:46 pm
There are no skeletons
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Mon Jun 30, 2008 12:50 pm
There's no greater demon necromancers, drow or beholders.
Kadiya
Posts: 826 Joined: Sat Jan 20, 2007 12:18 am
Location: Come to the dark side...we have cookies!
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by Kadiya » Mon Jun 30, 2008 12:50 pm
All monsters should be around again now.
The Less
Posts: 23 Joined: Sat Feb 25, 2006 1:10 pm
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by The Less » Mon Jun 30, 2008 4:09 pm
Rusty skeleton LOL
pharse
Posts: 1787 Joined: Wed Oct 04, 2006 9:33 pm
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by pharse » Mon Jun 30, 2008 10:17 pm
is it on purpose that I see the rabbits' IDs above their heads? Not tested on other monster types yet.
Vern Kron
Posts: 1565 Joined: Sat Oct 06, 2007 10:20 pm
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by Vern Kron » Mon Jun 30, 2008 10:20 pm
Is it all rabbits or just one? If its just one, its a gm.
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Tue Jul 01, 2008 12:02 am
It's all monsters.
HolyKnight
Posts: 762 Joined: Sat Dec 02, 2006 10:52 am
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by HolyKnight » Tue Jul 01, 2008 12:19 am
its all monsters if you have the show numbers option selected on you Illarion Login.
Illarion
Posts: 50 Joined: Sun Sep 30, 2007 3:46 am
Location: Illarion
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by Illarion » Tue Jul 01, 2008 12:39 am
or hit f12 to toggle it while ig
Nitram
Developer
Posts: 7638 Joined: Fri Oct 31, 2003 9:51 am
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by Nitram » Tue Jul 01, 2008 8:18 am
yes its wanted this way. Usually they have a nice Name aboth their head but if you activate the IDs in the options you have to live with the dirty look of the IDs aboth the mosters heads.
Illarion
Posts: 50 Joined: Sun Sep 30, 2007 3:46 am
Location: Illarion
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by Illarion » Tue Jul 01, 2008 3:23 pm
No you dont nitram you use the F12 button. Activate ID's in town and turn them off out in the woods or wherever.
Athian
Posts: 2429 Joined: Sun Aug 03, 2003 7:15 pm
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by Athian » Wed Jul 02, 2008 5:14 pm
Going to borrow this tread for a moment.
I'm not sure if i'm correct but it seems that after every server load we're hit by a creature overspawn. am i the only one noticing this?
AlexRose
Posts: 4790 Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?
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by AlexRose » Wed Jul 02, 2008 5:29 pm
Illarion wrote: No you dont nitram you use the F12 button. Activate ID's in town and turn them off out in the woods or wherever.
Yeah but say you meet a pc at the bandits or something then that'd get a bit awkward.