Combat Move-set System
Posted: Tue Jun 10, 2008 5:09 am
Here is a full blown proposal I have been working on for a while now.
If any devs **ACTUALLY** like this idea, I’d be very glad to discuss it further, since much of this is limited by general lack of knowledge on how things technically work in this game. And I will gladly lend my time and brain to help. Though I have a feeling this will be shot down instantly.
The general idea is to introduce a lot of diversity into the fighting system. And make it a lot more player strategic than stat/skill strategic.
I tried to make this as codeable as possible, though some things I think may not be able to be coded.
Notes to clarify what I am talking about in this post.
-The recent addition of a character being slowed everytime he is hit, I refer to here as “Stun”.
-Easy opponents– flies, zombies etc… (~lvl 1-33)
-Moderate opponents – Ogres, Skeletons, etc… (~lvl 34-63)
-Hard opponents – Demon skeletons, Golems, etc… (~lvl 64-100)
-These moves will use the food bar, so when I refer to energy consumption, I refer to this food bar.
-Cooldown means that this is the period of time before you can use any other move. Your character will attack as normal in this time.
-Bonus attack is an attack that occurs in the middle of combat, regardless of speed
So here is my Combat Move-Set System
****Multicombat Moves**** (These moves aren’t one time use, they last until you manually stop them, or run out of food energy, no other moves can be used while these are in play.)
Dual combat – The ability to fight 2 enemies at one while dual wielding.
Weapons required: Any two 1h weapons (including unarmed).
Energy consumption: Moderate
Skills required: See below.
Stats required: See below.
How to work techinally : Open skill menu and choose dual combat, ctrl click on two target and your strikes will be halved between them.
-Regular Dual combat - lvl 15 weapon skill and tactics. 10+ dex and 10+ agi
Against easy opponents – Receive minor stun
Against moderate – Receive High stun
Against hard opponents – Completely overwhelmed by stun.
-Improved Dual Combat - lvl 60 weapon skill and tactics. 12+ dex and 10+ agi
Against easy opponents – Small stun
Against Moderate – Minor stun
Against hard opponents – High stun
-Mastered Dual Combat lvl 95 weapon skill and tactics 15+ dex and 13+ agi
Against easy opponents – Very small stun
Against moderate – Small stun
Against hard opponents – Minor stun
Triple Combat – Allows an opponent to fight up to 3 opponents dual wielding.
Weapons required : Any two 1h slash/conc/wrestle weapons.
Energy Consumption: high
Skills required: Lvl 100 weapon skill and lvl 100 tactics
Stats required: 15 dex and 15 agi and 10 percep
How to work Technically: Open skill menu and choose triple combat, then choose 3 opponents.
Against minor opponents - small stun.
Against moderate opponents- moderate stun
Against hard opponents – Above average stun.
Cleave – Ability to strike multiple enemies in a single blow with a large weapon
Weapons required: All 2h except staves.
Energy Consumption : Moderate
Skill required: See below.
Stats required : See below.
How to work technically: Open skill menu, choose cleave, the the number of enemies possible.
-Regular cleave - lvl 15 weapon skill and tactics. 10+ dex and 10+ str. Can only strike up to 3 opponents that are in the 3 squares infront of you. Against easy opponents – Receive minor stun
Against moderate – Receive High stun
Against hard opponents – Completely overwhelmed by stun.
-Improved Cleave - lvl 60 weapon skill and tactics. 12+ dex and 12+ str. Same as above.
Against easy opponents – Small stun
Against Moderate – Minor stun
Against hard opponents – High stun
-Mastered Cleave lvl 95 weapon skill and tactics 15+ dex an 15+ str. Can strike any number of enemies to either side and the 3 squares infront.
Against easy opponents – Very small stun
Against moderate – Small stun
Against hard opponents – Minor stun
Staff Battling (For lack of a better name) – Allows a staff user to fight multiple opponents. Quick attacks with high stun, hit randomly among allowed # of opponents
Energy Consumption: Moderate
Weapons required: Any staff.
Skill required: See below
Stats required: See below.
How to work technically: Open skill menu, choose staff battling, attack # of allowed opponents.
-Regular staff fighting – Lvl 35 Concussion and lvl 35 tactics. 10 agi, 8 percep, 10 dex. Attacks 2 opponents
Against Easy opponents – Quick speed, minor stun
Against moderate opponents – Moderate speed, moderate stun
Against hard opponents – slow speed, high stun
-Improved Staff fighting - Lvl 75 Concussion and lvl 75 Tactics. 13 agi, 9 percep, 10 dex. Attacks up to 3 opponents.
Against Easy opponents – Fast speed, small stun
Against moderate opponents – Quick speed, minor stun
Against hard opponents – moderate speed, high stun
-Master Staff fighting – Lvl 95 concussion and lvl 95 tactics. 15 agi, 14 percep, 12 dex. Attacks up to 3 opponents
Against Easy opponents – Very fast, little stun
Against moderate opponents – Fast, Minor stun
Against hard opponents – Quick, moderate stun
Double Arrow – Allows an archer to shoot 2 opponents at a time.
Energy Consumption: Moderate
Weapon Required – Any bow
Skills required – see below
Stats required - See below
How it technically works: Open skill menu, choose double arrow, select 2 opponents
-Regular Double arrow - Lvl 50 Range, lvl 50 tactics. 12 percep, 10 dex
Noticeable slow attack speed.
-Mastered Double Arrow – Lvl 95 Range, lvl 95 tactics. 14 percep, 12 dex.
Bit slower than normal attack speed, can do from further range than regular double arrow.
Triple Arrow – Allows an archer to shoot 3 opponents at a time. Slower than mastered double arrow, not as far of range.
Energy Consumptio: High
Weapon Required – Any bow
Skills required- Lvl 95 Range, lvl 95 Tactics. 16 percep, 15 dex
****General Combat moves*****
Lunge – Leap forward, slight stun allowing user first strike (slight dmg bonus). Jumps 2 spaces.
Energy Consumption: slightly moderate
Weapon Required – Any non ranged weapon.
Skills required – Lvl 40 weapon skill and tactics
Stats required – 14 agility
Energy Consumption: slightly moderate
Cooldown: 2.5s
How it technically works: Be in attack mode (Non multi combat), 2 space gap between user and opponent. Open skill menu and select lunge.
Sidestep – User moves to opponents side striking at his weak spot. Jumps user without delay to opponents side, slight dmg bonus. Move has a chance to fail. In case of failure the user stumbles to random spot and has a short paralysis. Always moves player to the left of, if left of is blocked, then player is moved to the right. Skill not possible if both sides of opponent are blocked.
Weapon Required – Any non ranged weapon
Skills required- Lvl 60 Weapon skill and tactics
Stats required – 14 agi and 11 dex
Energy Consumption: Slightly moderate
Cooldown: 3.5s
How it technically works: In attack mode (non multi combat), facing opponent. Open skill menu and select sidestep.
Tackle – User leaps 2 spaces and knocks opponent to the ground, leaving them paralysed. Highly successful from behind. In case of failure, user falls to random spot and is paralysed shortly. No damage. Used to stop runners.
Weapon Required – None
Skill Required – Lvl 50 tactics
Stat required – 14 agi, 14 str
Energy Consumption: High
Cooldown: 5s
How it technically works: In attack mode (non multi combat), open skill menu and select tackle.
Opportune Strike – Can only be used after a critical hit. Short time period for use. Deals slight damage bonus and paralyzes target.
Weapon reuired – Any Non Ranged.
Skill required: Lvl 60 weapon skill and lvl 60 Tactics
Stats Required: 10 dex, 12 agi
Energy Consumption: High
Cooldown: 5s
How it technically works: In attack mode (non multi), user deals critical strike and has 3 or 4 seconds to open skill menu and use this attack.
Whirlwind – Strikes all players surrounding user, Knocking them back. ****can be used during cleave/staff battle****
Weapon required – Any 2h weapon
Skill Required – Lvl 90 weapon skill and tactics
Energy Consumption – Very High
Cooldown – 7s
How it Technically works: Select move, at next available attack, user will strike every surrounding enemy, all successful hits will knock opponent back 2 squares, with short paralysis. Attack graphic appears in each spot
Tornado – Strikes all players surrounding user with 1h weapon. No knock backs ***Can be used during dual/triple combat***
Weapon required – Any 1h weapons
Skill required – Lvl 90 weapon skill and tactics
Energy consumption – very high
Cooldown- 6s
How it technically works – Same as above, but no knock back.
****Slashing Moves****
Cross Slash - Bonus attack dealing slight damage increase.
Weapon required – Any 1h slash weapon
Skill required: Lvl 30 Slash and tactics
Stats required: 10 dex
Energy Consumption: Minor
Cooldown: 4s.
How it technicall works: A bonus hit sword slash appears on enemy, no stun.
Power Strike – User pauses for storing power, but deals a very powerful strike, high chance of success.
Weapon required – Any 2h slash
Skill required – Lvl 70 slash and tactics
Stats required – 14 str
Energy consumption – High
Cooldown – 6s
How it technically works: Player chooses move, when he is next ready to attack, there is a 3s pause added on the current delay. Leaves a bloodstain if connects.
Rapid Strike – Increases speed for short time.
Weapon required – Any slash weapon.
Skill required - Lvl 55 slash and tactics
Stat required – 13 agi.
Energy consumption: High
Cooldown: 7s
How it technically works: After the move is selected, speed is increased for 4s.
Calf Strike – User strikes opponents calves, making lowering their ability to dodge. No damage bonus
Weapon required – Any slash weapon
Skills required – Lvl 40 slash and tactics.
Stat required – 10 dex.
Energy consumption – High
Cooldown – 2s
How it technically works: Select move, if the next hit is successful, then their dodge will be very low for 4 seconds.
Heel Strike – User strikes at opponents heel making them VERY slow (movement wise) Used to catch runners. No damage bonus
Weapon required: Any slash weapon
Skills required – Level 60 slash and tactics
Stat required – 10 dex
Energy Consumption: High
Cooldown – 2s
How it techinally works: Select move and your next strike (if successful) will slow the movement of your opponent for 5s.
****Puncture Moves****
Knife Dance – Strikes multiples times instantly.
Weapon required – 2 puncture weapons
Skill Required – Lvl 75 puncture and tactics
Stat required – 13 agi and 12 dex.
Energy consumption – moderate-high
Cooldown – 5s
How it technically works – Select move, in the next second 5 bonus hits will be performed.
Stab and Tear – User stabs the opponent and tears his skin, leaving him to take damage over time.
Weapon required- Any puncture weapon
Skill required – Lvl 30 puncture and tactics
Stat required – 10 dex and 12 str
Energy consumption – low-moderate
Cooldown: 3.5s
How it technically works- Select move, next attack (if successful) the player will start bleeding and take damage (according to user skill) 3 times
Puncture Armor – User punctures a hole into opponents armors. Lowers opponents defense and armor durability.
Weapon Required- Any puncture weapon
Skill required – Lvl 65 puncture and tactics
Stat required – Str 14
Energy Conspumption – High
Cooldown- 5s
How it technically works – Select move, on next attack (if successful) the opponent will have a loss of defense for 4 seconds.
Followthrough – User deals a bonus hit after a dodge. Can only be used after a dodge
Weapon required – Any puncture weapon
Skill required – Lvl 50 puncture and tactics
Stat required – 13 agi, 10 dex
Energy consumption – Moderate
Cooldown – 3.5s
How it technically works – After a dodge, the move is available for 2 seconds. Deals a bonus hit when selected.
****Concussion Moves****
Clobber – User’s speed and accuracy raise slightly.
Weapon required – dual wield concussion.
Skill required – Lvl 60 concussion and tactics
Stat required – 14 str
Energy Consumption – Moderate-high
Cooldown – 4.5s
How it technically works – Select move, for the next 4.5 seconds the user will have a slight increase in speed and accuracy
Concuss – User aims for opponents head, slight paralysis and slightly weaker than a normal attack.
Weapon required – Any Conc weapon
Skill Required – Lvl 35 conc and tactics
Stat required – 10 percep
Energy Consumption – Moderate
Cooldown – 3.5s
How it technically works – Select move, a bonus attack occurs, if successful, opponent is paralyzed for 1.5 seconds
Thigh Strike – Strikes opponents thigh making it hard to dodge.
Weapon required – Any conc weapon
Skill required – 40 conc and tactics
Stat required – 12 str
Energy consumption – High
Cooldown – 2s
How it technically works – Select move, use on next hit. if success, opponent will not be able to dodge for 4 seconds
Ram – User uses weapon to ram the opponent, Causing them to fall in a random direction, and making their movement slow.
Weapon required – Any conc weapon
Skill required – 60 conc and tactics
Stat required – Agi 10, Str 12
Energy Consumption – High
Cooldown – 2s
How it technically works – Select move, on next hit (if successful) opponent will jump to a random adjacent tile, and then be very slow (movement wise) for 4s.
Smash – User powers up and deals heavy damage to opponent.
Weapon required – Any conc 2h
Skill required – lvl 70 con and tactics
Stat required - 14 str
Energy consumption – moderate high
Cooldown – 4s
How it techinally works – Select move, at next available hit, player pauses for 2 seconds then deals heavy damage, chance of paralysis and knockback.
****Wrestling Moves****
One-Two Punch – User hits opponent with a strong follow through attack.
Weapon required – unarmed
Skill required – Lvl 30 wrestle and tactics
Stat required – 12 dex
Energy Consumption – small-moderate
Cooldown – 3.5s
How it technically works- select move, 2 bonus attacks. The second is stronger.
Leg Sweep – User sweeps the enemy, tripping them. Short paralysis, minor damage
Weapon required – unarmed
Skill required – Lvl 50 wrestle and tactics
Stat required – 12 str, 12 agi
Energy Consumption – Moderate
Cooldown – 4s
How it technically works – Select move, at next attack (if successful) opponent will take minor damage and be shortly paralyzed.
Disarm – Removes opponents weapon (to belt), and short paralysis.
Weapon Required – unarmed
Skill required Lvl 80 Wrestle and tactics
Stat required – 14 dex, 12 agi
Energy Consumption – Moderate-High
Cooldown – 5s
How it technically works – Select move, on next hit (if successful) opponent loses his weapons to belt and is forced to be unarmed for 5s.
Subdue – User takes opponent to the ground, completely paralyzing them.
Weapon Required – unarmed
Skill required – lvl 65 wrestle and tactics
Stat Required – 14 str, 12 dex
Energy consumption – Very high
Cooldown – 5s
How it technically works – Select move, on next attack (if successful) opponent will be completely paralyzed for 4 seconds.
***Ranged Moves****
Precise Shot – Users takes time to aim and hits a crucial spot dealing heavy damage. Extremely accurate
Weapon Required – Any ranged weapon
Skill required – Lvl 50 Ranged and tactics
Stat Required – 14 percep, 12 dex
Energy Consumption – Moderate-high
Cooldown – 4s
How it technically works – Select move, at next hit, user will deal heavy damage to opponent.
Leg Shot – User aims for the opponents legs, slowing his movemenyt, no extra damage
Weapon required – Any ranged weapon
Skill required Lvl 65 range and tactics
Stat required – 14 percep, 12 dex
Energy Consumption – moderate
Cooldown – 4s
How it works technically – Select move, at next hit (if successful) opponent’s movement will be slowed for 4s.
Rapid Fire – User begins to fire in a rapid manner.
Weapon required – Any ranged weapon
Skill required – Lvl 35 range and tactics
Stat required – 13 agi, 13 percep, 10 dex.
Energy consumption – Moderate
Cooldown – 4.5s
How it works technically – Select move and user’s speed raises.
****Shield Moves****
Shield Bash – User bashes his opponent with his shield. Short paralysis, chance of knock back.
Weapon reuired – A shield
Skill required – Lvl 45 tactics
Stat required – 12 str
Energy consumption – Moderate
Cooldown – 3.5s
How it Technically works – Select move, bonus attack that deals damage to enemy, short paralysis, chance of knocking the player to a random adjacent tile.
****Focus Moves****
Strik Focus(conc/slash/range/wrestle) – User focus’s his attacks raising successful hits
Weapon required – Any
Skill required – lvl 30 weapon skill and tactics
Stat required – 10 dex
Energy Consumption – moderate-high
Cooldown – 6s
How it technically works – Select move and player’s success of hitting enemy increases for 5s.
Parry Focus – User focus’s on parrying, raising parry rate
Weapon required – Any
Skill Required – Lvl 40 parry and tactics
Stat required – 10 dex
Energy Consumption – moderate-high
Cooldown – 6s
How it technically works – Select move, players parry raises for 5s.
Dodge Focus – User focus’s on dodging, raising dodge rate
Weapon required – Any
Skill required – Lvl 50 Dodge and tactics
Stat required – 13 agi
Energy Consumption – Moderate-high
Cooldown – 6s
How it works Technically – select move, players dodge rate raises for 5s.
This took me some time and im tired of doing this for a proposal im sure will be shot down. And i have many more possible moves to add, but again, i dont feel this will get far so i will hold back on them for now unless a dev shows interest
PLEASE KEEP TO TOPIC!!!!!
I DONT WANT TO HEAR ANY PG RELATED NONSENSE!!!!
discuss
If any devs **ACTUALLY** like this idea, I’d be very glad to discuss it further, since much of this is limited by general lack of knowledge on how things technically work in this game. And I will gladly lend my time and brain to help. Though I have a feeling this will be shot down instantly.
The general idea is to introduce a lot of diversity into the fighting system. And make it a lot more player strategic than stat/skill strategic.
I tried to make this as codeable as possible, though some things I think may not be able to be coded.
Notes to clarify what I am talking about in this post.
-The recent addition of a character being slowed everytime he is hit, I refer to here as “Stun”.
-Easy opponents– flies, zombies etc… (~lvl 1-33)
-Moderate opponents – Ogres, Skeletons, etc… (~lvl 34-63)
-Hard opponents – Demon skeletons, Golems, etc… (~lvl 64-100)
-These moves will use the food bar, so when I refer to energy consumption, I refer to this food bar.
-Cooldown means that this is the period of time before you can use any other move. Your character will attack as normal in this time.
-Bonus attack is an attack that occurs in the middle of combat, regardless of speed
So here is my Combat Move-Set System
****Multicombat Moves**** (These moves aren’t one time use, they last until you manually stop them, or run out of food energy, no other moves can be used while these are in play.)
Dual combat – The ability to fight 2 enemies at one while dual wielding.
Weapons required: Any two 1h weapons (including unarmed).
Energy consumption: Moderate
Skills required: See below.
Stats required: See below.
How to work techinally : Open skill menu and choose dual combat, ctrl click on two target and your strikes will be halved between them.
-Regular Dual combat - lvl 15 weapon skill and tactics. 10+ dex and 10+ agi
Against easy opponents – Receive minor stun
Against moderate – Receive High stun
Against hard opponents – Completely overwhelmed by stun.
-Improved Dual Combat - lvl 60 weapon skill and tactics. 12+ dex and 10+ agi
Against easy opponents – Small stun
Against Moderate – Minor stun
Against hard opponents – High stun
-Mastered Dual Combat lvl 95 weapon skill and tactics 15+ dex and 13+ agi
Against easy opponents – Very small stun
Against moderate – Small stun
Against hard opponents – Minor stun
Triple Combat – Allows an opponent to fight up to 3 opponents dual wielding.
Weapons required : Any two 1h slash/conc/wrestle weapons.
Energy Consumption: high
Skills required: Lvl 100 weapon skill and lvl 100 tactics
Stats required: 15 dex and 15 agi and 10 percep
How to work Technically: Open skill menu and choose triple combat, then choose 3 opponents.
Against minor opponents - small stun.
Against moderate opponents- moderate stun
Against hard opponents – Above average stun.
Cleave – Ability to strike multiple enemies in a single blow with a large weapon
Weapons required: All 2h except staves.
Energy Consumption : Moderate
Skill required: See below.
Stats required : See below.
How to work technically: Open skill menu, choose cleave, the the number of enemies possible.
-Regular cleave - lvl 15 weapon skill and tactics. 10+ dex and 10+ str. Can only strike up to 3 opponents that are in the 3 squares infront of you. Against easy opponents – Receive minor stun
Against moderate – Receive High stun
Against hard opponents – Completely overwhelmed by stun.
-Improved Cleave - lvl 60 weapon skill and tactics. 12+ dex and 12+ str. Same as above.
Against easy opponents – Small stun
Against Moderate – Minor stun
Against hard opponents – High stun
-Mastered Cleave lvl 95 weapon skill and tactics 15+ dex an 15+ str. Can strike any number of enemies to either side and the 3 squares infront.
Against easy opponents – Very small stun
Against moderate – Small stun
Against hard opponents – Minor stun
Staff Battling (For lack of a better name) – Allows a staff user to fight multiple opponents. Quick attacks with high stun, hit randomly among allowed # of opponents
Energy Consumption: Moderate
Weapons required: Any staff.
Skill required: See below
Stats required: See below.
How to work technically: Open skill menu, choose staff battling, attack # of allowed opponents.
-Regular staff fighting – Lvl 35 Concussion and lvl 35 tactics. 10 agi, 8 percep, 10 dex. Attacks 2 opponents
Against Easy opponents – Quick speed, minor stun
Against moderate opponents – Moderate speed, moderate stun
Against hard opponents – slow speed, high stun
-Improved Staff fighting - Lvl 75 Concussion and lvl 75 Tactics. 13 agi, 9 percep, 10 dex. Attacks up to 3 opponents.
Against Easy opponents – Fast speed, small stun
Against moderate opponents – Quick speed, minor stun
Against hard opponents – moderate speed, high stun
-Master Staff fighting – Lvl 95 concussion and lvl 95 tactics. 15 agi, 14 percep, 12 dex. Attacks up to 3 opponents
Against Easy opponents – Very fast, little stun
Against moderate opponents – Fast, Minor stun
Against hard opponents – Quick, moderate stun
Double Arrow – Allows an archer to shoot 2 opponents at a time.
Energy Consumption: Moderate
Weapon Required – Any bow
Skills required – see below
Stats required - See below
How it technically works: Open skill menu, choose double arrow, select 2 opponents
-Regular Double arrow - Lvl 50 Range, lvl 50 tactics. 12 percep, 10 dex
Noticeable slow attack speed.
-Mastered Double Arrow – Lvl 95 Range, lvl 95 tactics. 14 percep, 12 dex.
Bit slower than normal attack speed, can do from further range than regular double arrow.
Triple Arrow – Allows an archer to shoot 3 opponents at a time. Slower than mastered double arrow, not as far of range.
Energy Consumptio: High
Weapon Required – Any bow
Skills required- Lvl 95 Range, lvl 95 Tactics. 16 percep, 15 dex
****General Combat moves*****
Lunge – Leap forward, slight stun allowing user first strike (slight dmg bonus). Jumps 2 spaces.
Energy Consumption: slightly moderate
Weapon Required – Any non ranged weapon.
Skills required – Lvl 40 weapon skill and tactics
Stats required – 14 agility
Energy Consumption: slightly moderate
Cooldown: 2.5s
How it technically works: Be in attack mode (Non multi combat), 2 space gap between user and opponent. Open skill menu and select lunge.
Sidestep – User moves to opponents side striking at his weak spot. Jumps user without delay to opponents side, slight dmg bonus. Move has a chance to fail. In case of failure the user stumbles to random spot and has a short paralysis. Always moves player to the left of, if left of is blocked, then player is moved to the right. Skill not possible if both sides of opponent are blocked.
Weapon Required – Any non ranged weapon
Skills required- Lvl 60 Weapon skill and tactics
Stats required – 14 agi and 11 dex
Energy Consumption: Slightly moderate
Cooldown: 3.5s
How it technically works: In attack mode (non multi combat), facing opponent. Open skill menu and select sidestep.
Tackle – User leaps 2 spaces and knocks opponent to the ground, leaving them paralysed. Highly successful from behind. In case of failure, user falls to random spot and is paralysed shortly. No damage. Used to stop runners.
Weapon Required – None
Skill Required – Lvl 50 tactics
Stat required – 14 agi, 14 str
Energy Consumption: High
Cooldown: 5s
How it technically works: In attack mode (non multi combat), open skill menu and select tackle.
Opportune Strike – Can only be used after a critical hit. Short time period for use. Deals slight damage bonus and paralyzes target.
Weapon reuired – Any Non Ranged.
Skill required: Lvl 60 weapon skill and lvl 60 Tactics
Stats Required: 10 dex, 12 agi
Energy Consumption: High
Cooldown: 5s
How it technically works: In attack mode (non multi), user deals critical strike and has 3 or 4 seconds to open skill menu and use this attack.
Whirlwind – Strikes all players surrounding user, Knocking them back. ****can be used during cleave/staff battle****
Weapon required – Any 2h weapon
Skill Required – Lvl 90 weapon skill and tactics
Energy Consumption – Very High
Cooldown – 7s
How it Technically works: Select move, at next available attack, user will strike every surrounding enemy, all successful hits will knock opponent back 2 squares, with short paralysis. Attack graphic appears in each spot
Tornado – Strikes all players surrounding user with 1h weapon. No knock backs ***Can be used during dual/triple combat***
Weapon required – Any 1h weapons
Skill required – Lvl 90 weapon skill and tactics
Energy consumption – very high
Cooldown- 6s
How it technically works – Same as above, but no knock back.
****Slashing Moves****
Cross Slash - Bonus attack dealing slight damage increase.
Weapon required – Any 1h slash weapon
Skill required: Lvl 30 Slash and tactics
Stats required: 10 dex
Energy Consumption: Minor
Cooldown: 4s.
How it technicall works: A bonus hit sword slash appears on enemy, no stun.
Power Strike – User pauses for storing power, but deals a very powerful strike, high chance of success.
Weapon required – Any 2h slash
Skill required – Lvl 70 slash and tactics
Stats required – 14 str
Energy consumption – High
Cooldown – 6s
How it technically works: Player chooses move, when he is next ready to attack, there is a 3s pause added on the current delay. Leaves a bloodstain if connects.
Rapid Strike – Increases speed for short time.
Weapon required – Any slash weapon.
Skill required - Lvl 55 slash and tactics
Stat required – 13 agi.
Energy consumption: High
Cooldown: 7s
How it technically works: After the move is selected, speed is increased for 4s.
Calf Strike – User strikes opponents calves, making lowering their ability to dodge. No damage bonus
Weapon required – Any slash weapon
Skills required – Lvl 40 slash and tactics.
Stat required – 10 dex.
Energy consumption – High
Cooldown – 2s
How it technically works: Select move, if the next hit is successful, then their dodge will be very low for 4 seconds.
Heel Strike – User strikes at opponents heel making them VERY slow (movement wise) Used to catch runners. No damage bonus
Weapon required: Any slash weapon
Skills required – Level 60 slash and tactics
Stat required – 10 dex
Energy Consumption: High
Cooldown – 2s
How it techinally works: Select move and your next strike (if successful) will slow the movement of your opponent for 5s.
****Puncture Moves****
Knife Dance – Strikes multiples times instantly.
Weapon required – 2 puncture weapons
Skill Required – Lvl 75 puncture and tactics
Stat required – 13 agi and 12 dex.
Energy consumption – moderate-high
Cooldown – 5s
How it technically works – Select move, in the next second 5 bonus hits will be performed.
Stab and Tear – User stabs the opponent and tears his skin, leaving him to take damage over time.
Weapon required- Any puncture weapon
Skill required – Lvl 30 puncture and tactics
Stat required – 10 dex and 12 str
Energy consumption – low-moderate
Cooldown: 3.5s
How it technically works- Select move, next attack (if successful) the player will start bleeding and take damage (according to user skill) 3 times
Puncture Armor – User punctures a hole into opponents armors. Lowers opponents defense and armor durability.
Weapon Required- Any puncture weapon
Skill required – Lvl 65 puncture and tactics
Stat required – Str 14
Energy Conspumption – High
Cooldown- 5s
How it technically works – Select move, on next attack (if successful) the opponent will have a loss of defense for 4 seconds.
Followthrough – User deals a bonus hit after a dodge. Can only be used after a dodge
Weapon required – Any puncture weapon
Skill required – Lvl 50 puncture and tactics
Stat required – 13 agi, 10 dex
Energy consumption – Moderate
Cooldown – 3.5s
How it technically works – After a dodge, the move is available for 2 seconds. Deals a bonus hit when selected.
****Concussion Moves****
Clobber – User’s speed and accuracy raise slightly.
Weapon required – dual wield concussion.
Skill required – Lvl 60 concussion and tactics
Stat required – 14 str
Energy Consumption – Moderate-high
Cooldown – 4.5s
How it technically works – Select move, for the next 4.5 seconds the user will have a slight increase in speed and accuracy
Concuss – User aims for opponents head, slight paralysis and slightly weaker than a normal attack.
Weapon required – Any Conc weapon
Skill Required – Lvl 35 conc and tactics
Stat required – 10 percep
Energy Consumption – Moderate
Cooldown – 3.5s
How it technically works – Select move, a bonus attack occurs, if successful, opponent is paralyzed for 1.5 seconds
Thigh Strike – Strikes opponents thigh making it hard to dodge.
Weapon required – Any conc weapon
Skill required – 40 conc and tactics
Stat required – 12 str
Energy consumption – High
Cooldown – 2s
How it technically works – Select move, use on next hit. if success, opponent will not be able to dodge for 4 seconds
Ram – User uses weapon to ram the opponent, Causing them to fall in a random direction, and making their movement slow.
Weapon required – Any conc weapon
Skill required – 60 conc and tactics
Stat required – Agi 10, Str 12
Energy Consumption – High
Cooldown – 2s
How it technically works – Select move, on next hit (if successful) opponent will jump to a random adjacent tile, and then be very slow (movement wise) for 4s.
Smash – User powers up and deals heavy damage to opponent.
Weapon required – Any conc 2h
Skill required – lvl 70 con and tactics
Stat required - 14 str
Energy consumption – moderate high
Cooldown – 4s
How it techinally works – Select move, at next available hit, player pauses for 2 seconds then deals heavy damage, chance of paralysis and knockback.
****Wrestling Moves****
One-Two Punch – User hits opponent with a strong follow through attack.
Weapon required – unarmed
Skill required – Lvl 30 wrestle and tactics
Stat required – 12 dex
Energy Consumption – small-moderate
Cooldown – 3.5s
How it technically works- select move, 2 bonus attacks. The second is stronger.
Leg Sweep – User sweeps the enemy, tripping them. Short paralysis, minor damage
Weapon required – unarmed
Skill required – Lvl 50 wrestle and tactics
Stat required – 12 str, 12 agi
Energy Consumption – Moderate
Cooldown – 4s
How it technically works – Select move, at next attack (if successful) opponent will take minor damage and be shortly paralyzed.
Disarm – Removes opponents weapon (to belt), and short paralysis.
Weapon Required – unarmed
Skill required Lvl 80 Wrestle and tactics
Stat required – 14 dex, 12 agi
Energy Consumption – Moderate-High
Cooldown – 5s
How it technically works – Select move, on next hit (if successful) opponent loses his weapons to belt and is forced to be unarmed for 5s.
Subdue – User takes opponent to the ground, completely paralyzing them.
Weapon Required – unarmed
Skill required – lvl 65 wrestle and tactics
Stat Required – 14 str, 12 dex
Energy consumption – Very high
Cooldown – 5s
How it technically works – Select move, on next attack (if successful) opponent will be completely paralyzed for 4 seconds.
***Ranged Moves****
Precise Shot – Users takes time to aim and hits a crucial spot dealing heavy damage. Extremely accurate
Weapon Required – Any ranged weapon
Skill required – Lvl 50 Ranged and tactics
Stat Required – 14 percep, 12 dex
Energy Consumption – Moderate-high
Cooldown – 4s
How it technically works – Select move, at next hit, user will deal heavy damage to opponent.
Leg Shot – User aims for the opponents legs, slowing his movemenyt, no extra damage
Weapon required – Any ranged weapon
Skill required Lvl 65 range and tactics
Stat required – 14 percep, 12 dex
Energy Consumption – moderate
Cooldown – 4s
How it works technically – Select move, at next hit (if successful) opponent’s movement will be slowed for 4s.
Rapid Fire – User begins to fire in a rapid manner.
Weapon required – Any ranged weapon
Skill required – Lvl 35 range and tactics
Stat required – 13 agi, 13 percep, 10 dex.
Energy consumption – Moderate
Cooldown – 4.5s
How it works technically – Select move and user’s speed raises.
****Shield Moves****
Shield Bash – User bashes his opponent with his shield. Short paralysis, chance of knock back.
Weapon reuired – A shield
Skill required – Lvl 45 tactics
Stat required – 12 str
Energy consumption – Moderate
Cooldown – 3.5s
How it Technically works – Select move, bonus attack that deals damage to enemy, short paralysis, chance of knocking the player to a random adjacent tile.
****Focus Moves****
Strik Focus(conc/slash/range/wrestle) – User focus’s his attacks raising successful hits
Weapon required – Any
Skill required – lvl 30 weapon skill and tactics
Stat required – 10 dex
Energy Consumption – moderate-high
Cooldown – 6s
How it technically works – Select move and player’s success of hitting enemy increases for 5s.
Parry Focus – User focus’s on parrying, raising parry rate
Weapon required – Any
Skill Required – Lvl 40 parry and tactics
Stat required – 10 dex
Energy Consumption – moderate-high
Cooldown – 6s
How it technically works – Select move, players parry raises for 5s.
Dodge Focus – User focus’s on dodging, raising dodge rate
Weapon required – Any
Skill required – Lvl 50 Dodge and tactics
Stat required – 13 agi
Energy Consumption – Moderate-high
Cooldown – 6s
How it works Technically – select move, players dodge rate raises for 5s.
This took me some time and im tired of doing this for a proposal im sure will be shot down. And i have many more possible moves to add, but again, i dont feel this will get far so i will hold back on them for now unless a dev shows interest
PLEASE KEEP TO TOPIC!!!!!
I DONT WANT TO HEAR ANY PG RELATED NONSENSE!!!!
discuss