Page 1 of 2
Questions on Alchemy and Herbs
Posted: Mon May 26, 2008 6:34 pm
by Deinarious
Okay, first up, I am playing a medicine woman, not a druid. Second, I had some questions. First off, does Alchemy work yet? Second, is there a list of herbs anywhere for this game that I could use to write a book. The list must have all the herbs and their uses, or at least come close.
Thank you for your time.
Posted: Mon May 26, 2008 6:52 pm
by Jupiter
Alchemysystem isn't in the game currently.
And there is a list indeed and every druid knows it, but it is a IG thing which shouldn't be told ooc.
Edit: I don't meant exactly a list, but that every herb has a use, ot at least nearly every herb.
Edit 2: Well, there is a list were is everthing written on, some people have it, but thta belongs IG
Posted: Tue May 27, 2008 5:37 am
by Juniper Onyx
Actually, a fair work exists somewhere in the dusty shelves of the Library, written by a Gnome I knew. It's called "A simplified Taxonomy of the Indiginous Species of Gobaith". Feel free to copy and update the information. I'm sure some has changed.
To find the book, go to the second floor of the Library, enter the Office, loook among the ashes in the fireplace for a handle, pull handle, and open a secret compartment behind the fireplace. Enter the code "1234" in the combination lock, immediately duck to avaoid the poison darts, then look on the lowest shelves behind the stale cherry pie and musty wine bottles to find an old manuscript.
Or just click here and scroll down to the 'work'.
http://illarion.org/community/forums/vi ... hp?t=25034

Posted: Tue May 27, 2008 10:12 am
by Llama
Are those ever goign to be made into IG books? They're really good.
Posted: Tue May 27, 2008 10:14 am
by Pellandria
well everyone is allowed to writte their own book right, so go ahead and just copy past it?
Posted: Fri Jun 06, 2008 5:55 am
by Deinarious
Is alchemy ever going to be implemented?
Just wondering.
Posted: Fri Jun 06, 2008 7:10 am
by Nitram
Alchemie? Its not planned yet.
Druidism is planned.
Posted: Fri Jun 06, 2008 7:54 am
by Deinarious
Just out of curiosity, what are the differences between the two disciplines?
Posted: Fri Jun 06, 2008 8:02 am
by Estralis Seborian
Alchemy=Craft
Druidism=Magic
For an art of magic holds, that one can learn only one (arcane magic OR druidism OR bard magic OR priest magic). One can learn countless crafts
Posted: Sun Oct 26, 2008 1:37 pm
by Miriam
Früher konnte man doch Tränke brauen? Wird das wieder der Fall sein?
Oder eher nicht?
Was "alchemie-ähnliches" wäre denn möglich?
Ich kenne nur:
Stoffe färben oder Backen und Kochen oder Bier brauen.
Posted: Sun Oct 26, 2008 2:05 pm
by Lillian
Ja sicher wird man wieder Tränke brauen könne, ohne Tränke wäre ein Druidensystem kein Druidensystem.
Ein Alchemiesystem ist, wie Nitram schon sagte, nicht geplant.
Posted: Sun Oct 26, 2008 2:17 pm
by Bellringer
Problem with making books is they have to be in two languages. I have written three to five books on word, but haven't added them due to the language restrictions.
Posted: Sun Oct 26, 2008 2:27 pm
by pharse
Lillian wrote:Ja sicher wird man wieder Tränke brauen könne, ohne Tränke wäre ein Druidensystem kein Druidensystem.
Ein Alchemiesystem ist, wie Nitram schon sagte, nicht geplant.
Jeder Depp wird Tränke zusammenmixen können. Aber nur Druiden werden sinnvolle Mixturen herausfinden können. Gibt er alle Zutaten und ein Rezept dem Depp, kann auch er denselben Trank brauen. Die Macht der Druiden liegt im Wissen.
Posted: Sun Oct 26, 2008 3:02 pm
by Miriam
Die Macht der Druiden liegt im Wissen.
Das klingt sehr nach dem derzeitigen Magie-System, in so fern, dass man einen Lehrer finden muss um etwas zu lernen.
Ist das so Gedacht?
Oder kann man (jeder Depp) dann beim Tränke zusammenkippen auch zufällig die richtige Kombination erwischen?
Und dann ein Rezept dazu schreiben?
Worauf beruht die Druidenmagie?
Wenn sie nur auf dem Tränkebrauen beruht sehe ich ein, dass die Druiden eine Art Vorrecht auf solchen Wissen haben.
Wenn nicht, dann fände ich es schön wenn man doch eine Art Alchemist spielen könnte, der beruflich halt irgendwas (unter anderem auch sinnvolle Sachen) zusammen brauen kann, aber mit Magie und den typisch druidischen Dingen aber nichts am Hut haben muss.
Posted: Sun Oct 26, 2008 3:06 pm
by Achae Eanstray
Juniper Onyx wrote:
To find the book, go to the second floor of the Library, enter the Office, loook among the ashes in the fireplace for a handle, pull handle, and open a secret compartment behind the fireplace. Enter the code "1234" in the combination lock, immediately duck to avaoid the poison darts, then look on the lowest shelves behind the stale cherry pie and musty wine bottles to find an old manuscript.
Or just click here and scroll down to the 'work'.
http://illarion.org/community/forums/vi ... hp?t=25034

A wonderful link, thanks!
Posted: Sun Oct 26, 2008 3:25 pm
by Pellandria
Sadly most herbs in there... have no "use" even while ig they are allready used.
Posted: Sun Oct 26, 2008 5:37 pm
by Jupiter
Zerbrecht euch nicht jetzt schon den Kopf wie das System aussehen wird.
Mir ist so zimelich egal wie es wird, denn es wird auf jeden Fall besser sein als garkein System zu haben und asuserdem habe ich genug Vertrauen in die Entwickler, dass die schon was sinnvolles auf die Beien stellen können

Posted: Sun Oct 26, 2008 5:43 pm
by Nerwin Weidenwind
Jupiter wrote:Zerbrecht euch nicht jetzt schon den Kopf wie das System aussehen wird.
Mir ist so zimelich egal wie es wird, denn es wird auf jeden Fall besser sein als garkein System zu haben und asuserdem habe ich genug Vertrauen in die Entwickler, dass die schon was sinnvolles auf die Beien stellen können

/signed
Posted: Mon Oct 27, 2008 7:57 am
by Magdha Tiefenerz
Jupiter wrote:
And there is a list indeed and every druid knows it, but it is a IG thing which shouldn't be told ooc.
Edit: I don't meant exactly a list, but that every herb has a use, ot at least nearly every herb.
Edit 2: Well, there is a list were is everthing written on, some people have it, but thta belongs IG
Is this list official?
Nitram wrote:Alchemie? Its not planned yet.
Druidism is planned.
There is something that I don't understand. We have some potions, all kind of empty bottles/flasks and a whole bunch of herbs in the game. The only thing that seems to be missing is an alchemy table. Why not finish something first, that already has so many "ingredience" in the game before starting something completely new such as the druid system?
Is the missing alchemy table the reason that alchemy is not planned yet, or are there other reasons?
I think that the alchemy system would have a much greater impact in the game than the druid system, as it would not just help the ones using it, but the herb collectors and bottlemakers, as well.
Posted: Mon Oct 27, 2008 10:02 am
by Pellandria
I don't know what you understand under alchemy , but alchemists didn't work only with herbs, they used alot more minerals to their disposal and the druid system is allready in work, you would need to start some kind of alchemy system from zero, if you want that now.
There is even an alchemy table, or atleast its something that could be used as one.
To but it simple
Druids: Using herbs and all kinds of naturall(forest) ressources
Alchemists:Use some herbs, but minerals/ores and other things.
Druids are the main potionbrewer in illarion, sure maybe the molotov was created by a goblin alchemist or something, but the fact that druids always were potionbrewers remains, guess you simply mixed something up there.
Posted: Mon Oct 27, 2008 10:32 am
by Magdha Tiefenerz
Well, the following statement confuses me, then.
Estralis Seborian wrote:Alchemy=Craft
Druidism=Magic
This sounds like, as if alchemy is the craft to make potions, while Druidism is some form of magic similar to the magic system we already have. But I would be glad if some dev could clarify that.
Posted: Mon Oct 27, 2008 10:36 am
by Keikan Hiru
From what I have heard:
Alchemy = Druidism
Posted: Mon Oct 27, 2008 10:58 am
by Aegohl
Right. Nitters was just confusing you with the technical side of it. Druidism is the magic ability to make potions from herbs. What Nitters was attempting to explain is that it's a magic ability because you can only learn one magic ability, whereas you can learn multiple crafts. That is to say, once you learn Druidism to make potions, you can't be a mage, or a bard, or a priest. However, that's getting into the technical nitty gritty and this is the newbie forum. =P
Posted: Mon Oct 27, 2008 11:32 am
by Magdha Tiefenerz
Well, that's a pitty, because it means in order to make potions you have to follow Druidism. But in my point of view Druidism is much more than "just" brewing potions. I would have expected that druids get some form of "direct" magic that lets them influence nature, e.g. they could help grow plants/animals faster or let them pass away slower or faster.
Posted: Mon Oct 27, 2008 12:17 pm
by Achae Eanstray
Part of the old alchemy system was placed in game already under a different craft, the rest was saved for Druid magic if I am understanding correctly. Yet even in the old system the idea was to make potions you needed to be a Druid. That is why the system didn't work, too many others also knew how. Druid magic is suppose to be a combination of making potions along with other ideas the dev and players who sent in some ideas previously have as far as the control over "nature".
Posted: Mon Oct 27, 2008 12:19 pm
by Lillian
Before criticizing a system that isn't even implemented and currently worked on, why not wait for it to be completed, implemented and fully discovered?
That's the real pity here, that you criticize something without knowing what it really is and without having the slightest glance on it.
Posted: Mon Oct 27, 2008 12:45 pm
by Magdha Tiefenerz
If it is stated that making potions is going to be the druid system then it will be like I stated, Lillian. But I didn't mean to criticize but to just state my opinion. I was hoping that making potions would be separated from Druidism, which doesn't seem to be the case. I'm still waiting for a dev to shed some light on the druid system. And I'm still looking forward to see it implemented be it whatever it may be in the end.
Posted: Mon Oct 27, 2008 1:02 pm
by Pellandria
Illarion always had 4 magic systems magic, druid, bard and priest saying that everyone can brew potions is, atleast in my view, a bad idea, as the system won't just have one or two, but very much potions(as long as I heard), furthermore different druids produce different effects with one and the same potion, means a newbie druid could very much poision your char with a bad produced potion.
Giving anyone acces to the potions would just result in the same thing as giving everyone magic, everyone will just jump on it and not only destroy the rp, remind you druids rp their system allready since years, but it will destroy the ig atmosphere aswell "Lols I don't know what this plant does, but d'uh system says it belongs in some potion so it must be good" yeah..go ahead and chew away on the donfleave.
Posted: Mon Oct 27, 2008 1:02 pm
by Aegohl
I think you're being a bit harsh on the girl, Lil and Pell. Also, Lil, way back when there was a working druid system on the old client that worked just like so, so some of us know what it's like.
That being said, it never really bothered me, but I also never had the interest to make potions. The intent of the system, however, is to make it so people can't eat potions willy nilly to solve all their problems.
Posted: Mon Oct 27, 2008 1:28 pm
by Lillian
Aegohl wrote:I think you're being a bit harsh on the girl, Lil and Pell. Also, Lil, way back when there was a working druid system on the old client that worked just like so, so some of us know what it's like.
Oh I know exactly how the system back than worked, Mitch

and I know that the new system will have some components of the old one (brewing different potions) but slightly different and amazing in my eyes. I really look forward to the introduction of the new system.