Dropping int?
Moderator: Gamemasters
Dropping int?
After some discussions with other players, well, it seems to me that many players drop intelligence when making their characters. I argued that 10 is avarage, but they argued that 6 is avarage for a knight. Is that so? Would a person with 10 intelligence be above avarage? Why is everyone dropping int? Someone with 6 int would be avarage?
What are your thoughts? I find it strange that many players with 6 int (I believe) play fairly smart characters.
What are your thoughts? I find it strange that many players with 6 int (I believe) play fairly smart characters.
- Pellandria
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10 is average, 6 is below average.
http://illarion.org/community/forums/vi ... php?t=9047
the simple fact that peopledrop int is that its jsut mainly used in the "magic system" and for learning, thus they rather take strength and so on higher.
http://illarion.org/community/forums/vi ... php?t=9047
the simple fact that peopledrop int is that its jsut mainly used in the "magic system" and for learning, thus they rather take strength and so on higher.
- abcfantasy
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- abcfantasy
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- Pellandria
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Pellandria, we aren't? Then, the stats are useless.
Vern Kron, then, if what you say is true, I would like to criticise the makers of Illarion. Please, make a good guide for what the stats represent. I assumed that Intelligence represented roughly the same as it does in Dungeons & Dragons, that is, logical capacities, the ability to draw conclusions, to come up with plans, thinking, etc. You know, stuff like people generally consider a smart person to have. Is that not what int represent?
Vern Kron, then, if what you say is true, I would like to criticise the makers of Illarion. Please, make a good guide for what the stats represent. I assumed that Intelligence represented roughly the same as it does in Dungeons & Dragons, that is, logical capacities, the ability to draw conclusions, to come up with plans, thinking, etc. You know, stuff like people generally consider a smart person to have. Is that not what int represent?
- Julius
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ROFL, funny joke even though it doesn't make any sense. Most of our members are played by frequent Pgers so they know that that package stinks for fighting.abcfantasy wrote:The Knight's starting package is for a Kallahorn Knight.
Sorry, I couldn't resist. Just a joke
On a side note.. intell doesn't really matter to much to me. I know players with higher intell who get there characters to max skills or close within a few weeks time frame. Personally, Julius is under ten and he still seems to learn just fine.
Julius, two of the knights of Kallahorn I've spoken to admit to having 6 int, so it seems that yeah, the joke does make sense. I do not like that people have 6 int and play smart chars, seems like poor roleplaying too me... I mean, if my characters would have 6 str, I wouldn't play them like strong characters.
- Pellandria
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- Julius
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2 out of 20? Omg, Abc is Dane Cook. Now we know his true identify.Ragor wrote:Julius, two of the knights of Kallahorn I've spoken to admit to having 6 int, so it seems that yeah, the joke does make sense. I do not like that people have 6 int and play smart chars, seems like poor roleplaying too me... I mean, if my characters would have 6 str, I wouldn't play them like strong characters.
- Lance Thunnigan
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Don't be a rapist.Julius wrote:2 out of 20? Omg, Abc is Dane Cook. Now we know his true identify.Ragor wrote:Julius, two of the knights of Kallahorn I've spoken to admit to having 6 int, so it seems that yeah, the joke does make sense. I do not like that people have 6 int and play smart chars, seems like poor roleplaying too me... I mean, if my characters would have 6 str, I wouldn't play them like strong characters.
Pellandria, if that's so, then there should be a clear explanation of what every stat does in game. If people don't play after their stats then the ones that does are at a disadvantage. This is a roleplaying game, is it not?
Julius, I'm not judging the whole knighthood, though it seems like it attracks many persons who care more about their power level than playing their character properly. Perhaps I'm wrong. Perhaps not.
Edit: I should add that I don't think that people in the Kallahorns are that bad powergamers. Those Kallahorns I played with did RP, though perhaps not as stupid as they were supposed to be. Or perhaps they were a bit slow, hmm. Possible. Anyway, I do not wish to take that discussion, as it's irrelewant at the time being.
Julius, I'm not judging the whole knighthood, though it seems like it attracks many persons who care more about their power level than playing their character properly. Perhaps I'm wrong. Perhaps not.
Edit: I should add that I don't think that people in the Kallahorns are that bad powergamers. Those Kallahorns I played with did RP, though perhaps not as stupid as they were supposed to be. Or perhaps they were a bit slow, hmm. Possible. Anyway, I do not wish to take that discussion, as it's irrelewant at the time being.
Last edited by Keunthus on Wed Apr 16, 2008 11:42 pm, edited 1 time in total.
- Pellandria
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- Sundo Raca
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- Skaalib Drurr
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I once proposed halflings should have laser vision... As a race bonus.Skaalib Drurr wrote:I think it would be very foolish to try to make people play according to their stats, both on a practical level, but also because role playing is largely based on interpretation.
I'd say as long as people dont play with killer laser eyes or whatever, then it should be fine.
- Konrad Knox
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The stats should be roleplayed, otherwise, there really shouldn't be any "Willpower, Essence, Intelligence"-stats, since those are roleplaying stats, mostly. A character with low willpower should be easier to persuade, a character with low essence should have weak faith in the gods (and perhaps be scared of magic), a character with low intelligence should be a bit slow, a character with low perception should sometimes not notice things. Oh, and the other way around, of course. A character with high willpower will be harder to persuade, a character with high essence should be more spiritual, or inspired by magic, a character with high intelligence should have a bright mind, a character with high perception should notice things more easily. If you play the advantages, such as high strength, you should also play the flaws, else you aren't a very good roleplayer IMO. If you put 3 into intelligence and come up with good ideas, well, sorry, I'd call you a bad roleplayer.