Page 1 of 1
SAFE PLACES? - player killing should not be everywhere
Posted: Wed Jun 12, 2002 8:14 pm
by Chyan Guo Messenger
I think there should be areas where killing is not allowed.
like in a palace where the guards guard it.....or if there is guards in city...
alleys and the outside walls may not be safe.
do you think this is fair?

SAFE PLACES?
Posted: Wed Jun 12, 2002 8:42 pm
by Turnupto
In whole town killing is not allowed but some people do...
SAFE PLACES?
Posted: Wed Jun 12, 2002 8:59 pm
by Chyan Guo Messenger
im talking about spots where
playerkilling is disabled.............its a rough world isnt it

in Illarion?
SAFE PLACES?
Posted: Thu Jun 13, 2002 5:25 pm
by Juliana
I don't think that it is good to do so. Playerkilling should be forbidden but not disabled. In my opinion there could be guards who watch a specific area and everyone who attacks another player or kills him would be arrested by the guards and brought to prison. This would be better than a no-killing-area.
Another thing is that PKs could use such an area for their advantage. They kill somebody and return to that area for not being punished.
SAFE PLACES?
Posted: Fri Jun 14, 2002 2:25 am
by Chyan Guo Messenger
well, im sure the guards can go in there and still arrest him.
you can like issue an warrant or something like that!
well, is that a solution?
SAFE PLACES?
Posted: Fri Jun 14, 2002 3:49 am
by Dyluck
No, it doesn't work.
This idea has been brought up before.
In a roleplaying world, there are too many factors to consider when trying to justify attacking someone and computer NPC guards don't have the ability to decide whether an attack was justified or not.
SAFE PLACES?
Posted: Fri Jun 14, 2002 8:38 am
by martin
let me tell you something:
"protection zones" won't help. believe me, i know several games where they did that, and most of the time new problems arose.
guards won't help as well, you have that in UO, just have a look at it...
martin
SAFE PLACES?
Posted: Fri Jun 14, 2002 1:42 pm
by Chyan Guo Messenger
.......oh, so they cant tell if its justified....i see.
hum....so the only option is to report.
So when you die......what sort of abilities you loose?
on one of the post they said you lose .....stuff.....which ones?
strength, agility....or mining, smithing ect.?
martin:
.......you have that in UO? i dont know the programming stuff.....i dont know what UO is.
but i get the idea it wont work blah blah blah......
SAFE PLACES?
Posted: Fri Jun 14, 2002 5:53 pm
by Juliana
Uo is Ultima online.
When you die you'll loose something from all abilities.
SAFE PLACES?
Posted: Sat Jun 15, 2002 2:16 am
by Chyan Guo Messenger
is it permiment? can you gain them back?
back only to the max limit you set for them?
SAFE PLACES?
Posted: Sat Jun 15, 2002 2:40 pm
by Juliana
You can get the abilities back you've lost. You can also reach the max as before.
SAFE PLACES?
Posted: Sat Jun 15, 2002 4:33 pm
by Chyan Guo Messenger
thankyou Juliana,
thats all on this topic. im just happy you can get it back.
in real life, when i get beaten up, it takes me a week to heal my bruses.
SAFE PLACES?
Posted: Sat Jun 15, 2002 8:54 pm
by Caranthir the great
I wonder why no-one uses the word "murderer" anymore, but anyone who kills someone, regardless of the reasons why he did it is a "playerkiller".
SAFE PLACES?
Posted: Sun Jun 16, 2002 3:41 am
by Astral
PKing is already forbidden as of the game rules.
Murdering is not.
SAFE PLACES?
Posted: Sun Jun 16, 2002 9:42 am
by martin
@cantir: i insisted on the use of the word "murderer" at the beginning of the game (instead of pk). i gave it up...
martin
SAFE PLACES?
Posted: Sun Jun 16, 2002 12:30 pm
by Caranthir the great
Astral, what I mentioned was, that we are walking on dangerous path, if everyone who kills someone is accused to be a "pk". That gives the unneccecary picture that the killer would have broken rules somehow, even if he wouldn't have done that.
If a "good" RP murderer/person who has got a acceptable reason for his doings is confused with a reskiller-rulebreaker what good could come from that?
(Edited by Caranthir the great at 2:32 pm on June 16, 2002)
SAFE PLACES?
Posted: Sun Jun 16, 2002 1:41 pm
by Chyan Guo Messenger
what what is the difference between
murder
and
playerkilling?
you can murder without reason too i think.
SAFE PLACES?
Posted: Sun Jun 16, 2002 4:38 pm
by Juliana
And that'S the point. If you murder someone without any reasons you'll be called a PK. But if you have a good story background you'll be called "only" a murderer. PKs break the rules of Illarion but to murder somebody is allowed.
SAFE PLACES?
Posted: Sun Jun 16, 2002 5:08 pm
by Wegdrodel
You can kill someone for getting his goods maybe!
You have never heard of people hiding in the shadow and waiting for helpless people!?
But it needs good RP! something like:
"A young female elf walks down the streets of Trolls' Bane. Suddenly there is a man jumping out of the shadow, grabbing her harms and holding a knife infront of her throat. "Give me all your money or die". The elf shutters and gives him everything she has got. The man throws her down to the ground and disappears in the shadow"
That's one part which needs good RP. But there is another way:
"A young female elf walks down the streets of Trolls' Bane. Suddenly there is a man jumping out of the shadow, grabbing her arms and holding a knife infront of her throat. "Give me all your money or die". The elf tries to flee and shouts for help. With a short cut the man kills the elf and takes all her goods. He disapperas in the shadow."
This is the solution with, I think good rp. ok, I think I totally failed by that, what I wanted to say..
SAFE PLACES?
Posted: Sun Jun 16, 2002 9:44 pm
by Juliana
Thanks for your example, Wegdrodel.
But there's a little problem. You can't get the goods of anyone by killing him/her.
But your example shows what I mean. You need within a good story for killing someone.
SAFE PLACES?
Posted: Sun Jun 16, 2002 10:04 pm
by Wegdrodel
aye
But stealing will be introduced soon and the knock out system is planned also!
i think it won't be a problem than!
SAFE PLACES?
Posted: Mon Jun 17, 2002 12:21 pm
by Chyan Guo Messenger
the knock-out system would be replacing the killing system or something?
SAFE PLACES?
Posted: Mon Jun 17, 2002 7:17 pm
by Khanor Faenohan
The problem with protection zones, justice fields, or whatever you want to call them is that it works both ways, sure you are protected from murder, but if someone murders you, many times and provokes you enough to want to kill them back, then they run to this area, its not fair on you because you cant!
SAFE PLACES?
Posted: Fri Jun 28, 2002 3:43 pm
by Wegdrodel
@Chyan:
I think you can first knock people out and rob their things, aftzer that you will have the choice of killing them, that's what I have heard, but I can tell nothing for sure.
@Khanor:
If someone kills you again and again, write down the date, the time and the number/name and write an e-mail to Bror. He will surely get punished/warned.
SAFE PLACES?
Posted: Tue Jul 02, 2002 4:16 pm
by Setherioth
We shouldn't need spots where player killing is disabled as playerkilling shouldn't be anywhere in the first place. And if we did add safe zones people would quickly star to abuse e.i what was mentioned above. somebody steals or kills somebody then ones to the safe zone and they can't be touched.