Target Practice
Posted: Sun Mar 16, 2008 11:51 pm
I was wondering if it would be possible to make targets and/or training dummies a possible craft requiring high-end parts from woodworking and tailoring (and possibly smithing) to create. The idea I have is that a crafter of one of the above types would assemble pre-made pieces (i.e. a metal "skeleton", wooden blocks, and wool padding) to create an item; and that consumable item could be used to create a non-moving, non-blocking, non-evading NPC on a tile. Attacking it would give a small amount of experience in the used weapon, and after a certain amount of damage it would "die" (possibly having a chance of dropping some of the parts used to make the item that created it).
I see it as another chance to get experienced craftsmen to come together to create something, and a way for some characters to train to defend themselves without needing to hurt other people or kill animals.
My understanding of how skills increase is a bit limited, but the general idea I wanted was that using the dummies doesn't give "decent" gains once a certain amount of skill is reached.
I see it as another chance to get experienced craftsmen to come together to create something, and a way for some characters to train to defend themselves without needing to hurt other people or kill animals.
My understanding of how skills increase is a bit limited, but the general idea I wanted was that using the dummies doesn't give "decent" gains once a certain amount of skill is reached.