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Posted: Sat Feb 23, 2008 8:17 pm
by Pellandria
That makes them atleast 10 times cooler than I allready thougth it were...give us the ships !
Posted: Sat Feb 23, 2008 8:30 pm
by HolyKnight
SCREEEEEEEN SHOT!!!! PLZ!!?!?!?!!?!??!
Posted: Sat Feb 23, 2008 8:31 pm
by Pellandria
Posted: Sat Feb 23, 2008 9:06 pm
by Miklorius
Nitram wrote:Yep. They move around, with your characters.
I have to say that I was going to bet a huge amount of money that it won't move.
I am curious how it work/look. And what other cool and needed features will be implemented then...
Posted: Sat Feb 23, 2008 9:38 pm
by Retlak
Apparently the scripts are years old. Graphics were needed.
Posted: Sat Feb 23, 2008 9:47 pm
by AlexRose
Yeah 1.5 yearsish.
Posted: Sat Feb 23, 2008 10:30 pm
by HolyKnight
[nerd] [geek] OMGZ they are soo coooool [/geek] [/nerd]
Every juggernaut started as a yawl.
Posted: Mon Feb 25, 2008 3:15 pm
by maryday
EDIT; Because of missing content, beside naming about fifteen different classes of ships;
((You see. It is really difficult to simply say:
YES, good work, and its . . .yes.
You make me proud of . .
. . beeing a boil of yours *spills a tear*.
))
Posted: Wed Feb 27, 2008 2:28 am
by Deinarious
[valley girl] Like, ohmygosh, that is, like, so awesome![/valley girl]
...
But seriously, this is f****** awesome. Can you die on a ship?
Posted: Wed Feb 27, 2008 4:27 am
by wolfsword
speaking of those...
make sure theres Dhows, Cutters, and Sloops
Posted: Wed Feb 27, 2008 4:35 pm
by AlexRose
Deinarious wrote:[valley girl] Like, ohmygosh, that is, like, so awesome![/valley girl]
...
But seriously, this is f****** awesome. Can you die on a ship?
Of course you can die on a ship, you can do anything you'd normally be able to do except leave the ship. You can walk around it, attack, cast (but you can't teleport off or on).
Posted: Sat Dec 13, 2008 11:42 pm
by Vern Kron
So, thread necromancy but oh well....
What happened to the ships? Its been... quite a while.
Posted: Sat Dec 13, 2008 11:48 pm
by Nitram
The script is written and still working.
But the current map offers just a few possible routes for the ships and the client does contain the graphics in the needed way.
Posted: Sun Dec 14, 2008 1:14 pm
by Rincewind
Arrr!
Posted: Thu Dec 18, 2008 2:09 am
by wolfsword
What I'd like to know is...will you control them manually every step of the way? Set a coarse from x to y and wait a few minutes/actual time until you arrive?
Hopefully it'll be the first, it'll allow some pretty good rp'ing while aboard...
Posted: Thu Dec 18, 2008 3:22 am
by Ambrosine
Can't wait for pirates! Yarg! *pretends to have an eyepatch*
Posted: Thu Dec 18, 2008 3:45 am
by Julius
wolfsword wrote:What I'd like to know is...will you control them manually every step of the way? Set a coarse from x to y and wait a few minutes/actual time until you arrive?
Hopefully it'll be the first, it'll allow some pretty good rp'ing while aboard...
I have a feeling it will use the "right click walk to" feature.
Posted: Thu Dec 18, 2008 4:09 pm
by Alber G
wolfsword wrote:speaking of those...
make sure theres Dhows, Cutters, and Sloops
Galleys, Frigates and Bismarck-class battleships!
Oh.. and yellow submarines..
Posted: Thu Dec 18, 2008 6:10 pm
by Bellringer
All I want is Airships
But w00t, ships will be great
CofG missionaries will cover the world!
Posted: Thu Dec 18, 2008 6:13 pm
by Pellandria
Hmm I wonder if the old gm ship outside in the sea could be redone to a nice little ghostship..
Posted: Fri Dec 26, 2008 4:16 pm
by bdgdkay
Now... new thought to throw out here... sea monsters?
Think about it... giant squids, kraken, etc...?