[REJECTED]Special Buildings
Posted: Sun Jan 27, 2008 12:39 pm
This is one of my relatively simple proposals, and with it, it'll have these positive effects:
I) Create more 'activity zones'
II) Encourage people to build expensive buildings
|-> Drain more money out of the economy
III) Encourage people to join guilds
----
Currently, there's no real reason why a town or guild should fork out money and resources to build a hospital, a tavern, or a barracks for example. All these buildings are just used as roleplay basis, and .: have no real practical use. The TB hospital for example, it used a bit when people RP hurting a lot on the ground ect.... which is a nice RP in itself, but other then that, its not worth the resources used to build it.
So this suggestion is, to allow an added bonus, when within a certain building which is designed for the task. I shall 'denote' 5 levels; these are left to the discretion of the map devs to decide what exactly constitutes a level; although it should be depndant on 1) Size 2) Items in the building 3) Decorative items in the building
For the purpose of this suggestion, a bedroom/own house ALWAYS counts as a Level 1. This is to encourage people to buy houses and stay in them, or large guilds to build bedrooms for their members.
For the purpose of this suggestion, a 'building' can even be a closed room. If i have a large castle, with a library in it, the library counts as a 'library building' for the purpose of this suggestion.
=
All this suggestion is based on an assumption "Bigger and more expensive buildings are more efficient". A small clinic might not be able to cure a certain illness, but a large hospital might. A large library would have rarer and older books then a small one. And a large barracks would be full of pressure-point charts, training dummies ect...
_____
Dedicated Fighting Area
This can be anything from a fighting pit (training arena), to a 'proper' barracks with 'archery range'. People fighting in this area, will be able to learn faster.
L1: 110% a small area which can be used to fight in
L2: 120%
L3: 130% A dedicated barracks which is used to train troops
L4: 140%
L5: 150% A large barracks, with ample combat space, and an 'arhcery range'.
Library
Held within the books of the library, many magical secrets can be found. A mage reasearching at the library will find he is more in tune with his magical self... and able to regenerate mana faster
L1: 110% A bookshelf in a bedroom
L2: 120%
L3: 130% A small library, with ample bookshelves and tables for reading [Trollsbane Library]
L4: 140%
L5: 150% A huge library, with lots of tables, and a large area for studying [Academy Library]
Hospital
A hospital is well stocked with bandages and healing salves, the wounded will quickly find ways to heal themselves here.
L1: 120% A bed in a bedroom
L2: 140%
L3: 160% A good sized hospital, with enough beds, and chairs for patients, and chests with healing items [Trollsbane Hospital]
L4: 180%
L5: 200% A huge hospital, which can cure about anything
Place of Rest
A place like this relaxes the senses, allowing a person to unwind after a long day, and recover faster for the next working day. (Helps remove the skillcap thingy faster]
L1: 105% A chair in a bedroom
L2: 110%
L3: 115% A tavern, or something of the sort where people can relax [Borgate's tavern, or the one in Greenbriar]
L4: 120%
L5: 125% A huge inn, with a tavern underneath, and the rest dedicated rooms to anyone who wants to live there.
----------
How to make this work
Manually.
The map devs design the buildings, and tell the person that with this current setup, they can have a "Ln building", but by buying x chairs, and a few more beds bla bla bla...
The map devs decide that the particular building qualifies as one of the above, and then a script is written which gives bonuses to the characters who are between co-ordinates xyz to xyz2 ect...
---
Discuss.
I) Create more 'activity zones'
II) Encourage people to build expensive buildings
|-> Drain more money out of the economy
III) Encourage people to join guilds
----
Currently, there's no real reason why a town or guild should fork out money and resources to build a hospital, a tavern, or a barracks for example. All these buildings are just used as roleplay basis, and .: have no real practical use. The TB hospital for example, it used a bit when people RP hurting a lot on the ground ect.... which is a nice RP in itself, but other then that, its not worth the resources used to build it.
So this suggestion is, to allow an added bonus, when within a certain building which is designed for the task. I shall 'denote' 5 levels; these are left to the discretion of the map devs to decide what exactly constitutes a level; although it should be depndant on 1) Size 2) Items in the building 3) Decorative items in the building
For the purpose of this suggestion, a bedroom/own house ALWAYS counts as a Level 1. This is to encourage people to buy houses and stay in them, or large guilds to build bedrooms for their members.
For the purpose of this suggestion, a 'building' can even be a closed room. If i have a large castle, with a library in it, the library counts as a 'library building' for the purpose of this suggestion.
=
All this suggestion is based on an assumption "Bigger and more expensive buildings are more efficient". A small clinic might not be able to cure a certain illness, but a large hospital might. A large library would have rarer and older books then a small one. And a large barracks would be full of pressure-point charts, training dummies ect...
_____
Dedicated Fighting Area
This can be anything from a fighting pit (training arena), to a 'proper' barracks with 'archery range'. People fighting in this area, will be able to learn faster.
L1: 110% a small area which can be used to fight in
L2: 120%
L3: 130% A dedicated barracks which is used to train troops
L4: 140%
L5: 150% A large barracks, with ample combat space, and an 'arhcery range'.
Library
Held within the books of the library, many magical secrets can be found. A mage reasearching at the library will find he is more in tune with his magical self... and able to regenerate mana faster
L1: 110% A bookshelf in a bedroom
L2: 120%
L3: 130% A small library, with ample bookshelves and tables for reading [Trollsbane Library]
L4: 140%
L5: 150% A huge library, with lots of tables, and a large area for studying [Academy Library]
Hospital
A hospital is well stocked with bandages and healing salves, the wounded will quickly find ways to heal themselves here.
L1: 120% A bed in a bedroom
L2: 140%
L3: 160% A good sized hospital, with enough beds, and chairs for patients, and chests with healing items [Trollsbane Hospital]
L4: 180%
L5: 200% A huge hospital, which can cure about anything
Place of Rest
A place like this relaxes the senses, allowing a person to unwind after a long day, and recover faster for the next working day. (Helps remove the skillcap thingy faster]
L1: 105% A chair in a bedroom
L2: 110%
L3: 115% A tavern, or something of the sort where people can relax [Borgate's tavern, or the one in Greenbriar]
L4: 120%
L5: 125% A huge inn, with a tavern underneath, and the rest dedicated rooms to anyone who wants to live there.
----------
How to make this work
Manually.
The map devs design the buildings, and tell the person that with this current setup, they can have a "Ln building", but by buying x chairs, and a few more beds bla bla bla...
The map devs decide that the particular building qualifies as one of the above, and then a script is written which gives bonuses to the characters who are between co-ordinates xyz to xyz2 ect...
---
Discuss.
