Using NPCs
Posted: Mon Jan 21, 2008 10:10 am
Lets face it, the current method of talking to NPCs doesn't really do anything to help newbies out, for a number of reasons:
I) CLI never helped anyone, you need to type a precise code in order to get somethign to work, typo and it doesn't work, also you need to know the EXACT keyword, whether its 'leatherarmor, leather armor, leatherarmour, leather armour' or whatever
II) Unnatural for new players. People are used to using the NPC, and getting a nice little popup window. Talking in front of NPCs isn't very natural to them.
III) Broken? A player doesn't know if the NPC doesn't want to buy her fish because its broken, or because s/he is spelling fish badly. This also makes Rp around that area sound stupid
"I will sell a fish"
"I will sell a trout"
"I will sell one trout"
"I will sell 1 trout"
"((*ooc swearing goes here*))"
IV) Strange keywords. Sometimes you say something which sounds logical to you, and it is picked up wrongly by the NPC (due to a keyword), and you get weird answers, or no answer at all.
In light of the views above, I think it is time to change the NPCs method and make them USEABLE instead, its much faster for new players.
If you still want to retain the 'talking to NPC' thingy, you can instead put a list of 'words you can say' in a popup and by clicking on them, the character 'speaks' them (like in single-player RPGs).
Example: "Hello" "What do you buy?" "What do you sell?" "I will..."
^ for vendors
and "Hello" "(*quest important keyword*) ect...
^ for Quest NPCs.
I know its a lot of hard work, but I think its a basic 'problem' which needs to be corrected to make illarion more newbie friendly.
Discuss.
I) CLI never helped anyone, you need to type a precise code in order to get somethign to work, typo and it doesn't work, also you need to know the EXACT keyword, whether its 'leatherarmor, leather armor, leatherarmour, leather armour' or whatever
II) Unnatural for new players. People are used to using the NPC, and getting a nice little popup window. Talking in front of NPCs isn't very natural to them.
III) Broken? A player doesn't know if the NPC doesn't want to buy her fish because its broken, or because s/he is spelling fish badly. This also makes Rp around that area sound stupid
"I will sell a fish"
"I will sell a trout"
"I will sell one trout"
"I will sell 1 trout"
"((*ooc swearing goes here*))"
IV) Strange keywords. Sometimes you say something which sounds logical to you, and it is picked up wrongly by the NPC (due to a keyword), and you get weird answers, or no answer at all.
In light of the views above, I think it is time to change the NPCs method and make them USEABLE instead, its much faster for new players.
If you still want to retain the 'talking to NPC' thingy, you can instead put a list of 'words you can say' in a popup and by clicking on them, the character 'speaks' them (like in single-player RPGs).
Example: "Hello" "What do you buy?" "What do you sell?" "I will..."
^ for vendors
and "Hello" "(*quest important keyword*) ect...
^ for Quest NPCs.
I know its a lot of hard work, but I think its a basic 'problem' which needs to be corrected to make illarion more newbie friendly.
Discuss.