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Exploring

Posted: Sun Jan 06, 2008 10:09 am
by Llama
This is inspired by a post on the newbie board.

When I used to play other MMORPGS, I used to take particular enjoyment in exploring the map, however in illarion, not only is this slightly irritating, but it is also rather useless. Below are some proposals to make 'exploring' more worthwhile and enjoyable.

I) Increase Speed: Allright, the effect of forest tiles means that the character walks VERY slowly while on them, that's all very realistic, however its irritatingly slow for anyone who really wants to explore. Reduce the penalty please?

II) Trim the forests: Currently, the forests are AMAZINGLY thick. Allright, that's realistic, forests are usually very thick and hard to walk through, however this is a GAME, and people don't usually appriciate having to walk through a forest using the "Walk here" command because they can't see/thinkup a path for themselves. Not saying anything against the map devs, but some forests need a trim

III) "Random Encounters", is it possible to let creatures wander in the forest around a large area? If its possible it would make random encounters possible, which are fun, provided they are slow enough to be escaped from if things get too tough

IV) "Special Bonuses": If possible, these would move each day or so, appearing somewhere else. These would be stuff like "A strange circle where mana seems to increase faster", "A circle of health", some special items found on the ground, perhaps lost? If possible, these shouldn't show on the map, and would disappear each day, reappearing somewhere else, this is to stop all of them becoming cliche` "Let me go to the mana circle to pg my head off"

V) "Small dungeons". Finding ladders leading to dungeons with creatures in it will mean that people who explore may stumble upon another place to train, again if possible, the ladder should move every day or so

VI) "Markable Map". If possible, the map can be 'written upon' and stored locally. This is to add markers to important places, which you'd rather have on your map. Example : "The secret house" "Bandit Camp" ect..

Discuss.

Posted: Sun Jan 06, 2008 12:00 pm
by Juliana D'cheyne
Another alternative is allowing you to click on the larger map for a "go to" even if out of site, your char can automatically walk from one city to another while you RP with whoever you walk with. I think the "slowness" on the whole is to encourage chars to stay in town and increase RP (but if to simulate realism, is just annoying ig), sometimes it has the effect of the opposite. To walk to that other town or go back and forth unless you want to spend copper on portals or teleporters sometimes just takes too long.

Anything done will need to be in sync with the agility stat, also with fighters in forests and mountains. If not possibe to speed up the walk to adjust for the other stats, expanding the "go to" option would at least help.

Posted: Sun Jan 06, 2008 12:21 pm
by Llama
Juliana D'cheyne wrote:Another alternative is allowing you to click on the larger map for a "go to" even if out of site, your char can automatically walk from one city to another while you RP with whoever you walk with.
As far as I know, the devs have already deemed something like that to be impossible, can't find the precise place where it was said though.

Posted: Sun Jan 06, 2008 12:33 pm
by Kevin Lightdot
Hadrian_Abela wrote:
Juliana D'cheyne wrote:Another alternative is allowing you to click on the larger map for a "go to" even if out of site, your char can automatically walk from one city to another while you RP with whoever you walk with.
As far as I know, the devs have already deemed something like that to be impossible, can't find the precise place where it was said though.
The client doesn't know anything outside of what you can see, that was it. :wink:

Posted: Sun Jan 06, 2008 2:07 pm
by AlexRose
II:

The forests are done with the "stipple" command. i.e. the trees aren't individually placed, the curser's dragged across the whole forest and the client plants the trees.

I love markers.

Posted: Sun Jan 06, 2008 8:25 pm
by maryday
I)Walk the shore or street;

II)The forests we have in RL are nothing but a faded remain, of what a forest "can" be(-come).
Keep the forests;

III)Straying wolfpacks in winter would be technically possible, i suppose, if for each pack a alpha-animal is determined (the first wolf spawned from the center of the "radius" would automatically become it, if its killed, the second becomes, etc.), and the others follow with a "cow"script;
Wonderful addition to gameplay.
The packs would not leave the forest, until a huge formation has gathered. . .
Fear the forest.

IV)The special bonus for exploration are herbs, and other things..

V)Build it yourself, pay for a unlockable, yet by standard closed door, with a chair and a static tool, and ask the builder, if he wants to place some flies etc. infront,
Anyone can lock up some animal to a cavern;
((Ask the local builder, where the ground constains of lime.))
[[The problem would be, you could not call it your chars "property"... ;) ]]









VI)They could be easyly implied with a addition to the "show position",
and a client orientated list cloned from the nameslist.

Only tiny graphics would be needed, like a little green, yellow, orange and red flag.

They would not even need to show up on the islanmap, only on gamescreen;
They might be used for building plans individually,
or even shown openly at IGevents, like fairs, tournaments, etc.


command like:

!mark x/y[color] [name[[optional]];maximum of n [[max24?]] letters]
!mark 123/654red ThePlaceWhereILostHim

An addition might be "!showmark [name/number]"
like...
!showmark 123/654red ThePlaceYouWillFindMe someoneXYZ
OR:
"123/654red ThePlaceYouWillFindMe"+ right click on other char and select "Show Mark"
for understandable reason..


Is it technically possible?:P
The addition to IGdepth would succed a lot with it.

Posted: Sun Jan 06, 2008 8:34 pm
by Lennier
AlexRose wrote:II:

The forests are done with the "stipple" command. i.e. the trees aren't individually placed, the curser's dragged across the whole forest and the client plants the trees.

Not exactly.

When the forests are made within the expansion of the map years ago, the most still existing trees and items are placed individually because there was no stipple function. We used an other, old editor to this time.

Also, the game client has nothing to do with it. By your sentence it could be listen like the game client would work with the map in such kind. but thats untrue.. You mean the editor-client, which is used to prepare the map.

Today we have a stipple function to place items randomly at an defined area of the map. But it is still usefull to take an look at it. I allways check it after, and change the items individually again...

~~~~~~~~~~

Beside of this i thank you for new ideas and critic... i will try to solve this.

Posted: Sun Jan 06, 2008 9:00 pm
by AlexRose
Yeah I meant the mapdev client.

Posted: Mon Jan 07, 2008 9:48 pm
by jregan91
i like the idea of being able to write on a map it makes things more realistic also it could be a use of ink? i am not sure weather quills are currently available but also this could be implemented to papyrus

Posted: Mon Jan 07, 2008 10:07 pm
by AlexRose
You can write on your map! You just need F9, Printscreen and MS paint!

Posted: Tue Jan 08, 2008 10:30 am
by Llama
jregan91 wrote:i like the idea of being able to write on a map it makes things more realistic also it could be a use of ink? i am not sure weather quills are currently available but also this could be implemented to papyrus
As far as I know quills are an item... we also have ink as an item.