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Possibility to Kick Own Character

Posted: Mon Dec 31, 2007 6:32 pm
by Llama
The suggestion is simply:

When you try to log in with a character who is already logged, instead of getting "Error, character is logged in", the server kicks the character, so you can log in.

This is a (brutal) solution to those who get client crashes, and their characters stay online till they are timed out.

The only possible 'disadvantage' i could think of is anyone who gets your password can boot you off the server, but with pure honesty... I don't see that as a problem.

Posted: Mon Dec 31, 2007 7:35 pm
by Bellringer
I think that's a great idea, because my client crashes all the time but insists I'm still online.
It would make getting back into RP much easier.

Posted: Tue Jan 01, 2008 4:42 am
by Lrmy
Not sure how easy they can do this from a technical standpoint, but it is a great idea.

*also remember this is not a REALLY high priority item. It is a little thing that might help in one of the smallest ways to the player's enjoyment.

Posted: Tue Jan 01, 2008 9:43 am
by Llama
Lrmy wrote:Not sure how easy they can do this from a technical standpoint, but it is a great idea.
If player number 123456 tries to log in AND character 123456 is already logged on (can already be done, gives error message) use gm command kick on player number 123456.

Technically it could be done within a few lines of code in a few minutes IMHO.
*also remember this is not a REALLY high priority item. It is a little thing that might help in one of the smallest ways to the player's enjoyment.
Its a high priority thing because its a dirty way to solve a bug which is irritating some players including me, without actually needing to bug hunt.

Posted: Tue Jan 01, 2008 6:37 pm
by Julius
...

There already is a way. if you look at the online list and your character is still online and the server is up, simply log on another character. It takes the same amount of time and is just as efficient.

Posted: Tue Jan 01, 2008 7:05 pm
by ogerawa
or just wait like 1 minute...

the only troublesome with this is when you are in a fight...

Posted: Tue Jan 01, 2008 7:10 pm
by Jupiter
ogerawa wrote:the only troublesome with this is when you are in a fight...
Yeah...~___~

Posted: Tue Jan 01, 2008 7:48 pm
by Tybalt
Julius wrote:...

There already is a way. if you look at the online list and your character is still online and the server is up, simply log on another character. It takes the same amount of time and is just as efficient.
I still think it's a really good idea, I dont know how many times my charakter died in battle when I got disconnected from my internet. It would be good to get back online as qick as possible to prevent your chars death... Don't know if the 'log in with another character' method is that qick. And for those who still have just one character on their account, it's not possible...
so after all a good idea i think...

Posted: Tue Jan 01, 2008 9:17 pm
by Alytys Lamar
Seems a good idea, cause Aly died sometimes during a fight from the well-known reasons, too.

Posted: Tue Jan 01, 2008 9:35 pm
by Thanseus Valerian
ogerawa wrote:or just wait like 1 minute...

the only troublesome with this is when you are in a fight...
I already died...

Posted: Tue Jan 01, 2008 10:10 pm
by Llama
Thanseus Valerian wrote:
ogerawa wrote:or just wait like 1 minute...

the only troublesome with this is when you are in a fight...
I already died...
I got kicked 5 times during a dragon hunt :P
another time i got kicked while trying to escape from spiders... didn't end so nicely.

Can we have a dev's word on this please?

Posted: Tue Jan 01, 2008 11:29 pm
by Llama
There already is a way. if you look at the online list and your character is still online and the server is up, simply log on another character. It takes the same amount of time and is just as efficient.
I just tried that, the result was that now i have two characters who are waiting a server timeout...

Posted: Wed Jan 02, 2008 12:28 pm
by AlexRose
Hadrian_Abela wrote:
Thanseus Valerian wrote:
ogerawa wrote:or just wait like 1 minute...

the only troublesome with this is when you are in a fight...
I already died...
I got kicked 5 times during a dragon hunt :P
another time i got kicked while trying to escape from spiders... didn't end so nicely.

Can we have a dev's word on this please?
Pfft, you would've died anyway, I was MES PEN SIH'ing you loads.

When the people I usually do stuff with get kicked (or I do), usually the others will put their life at risk to keep them alive. (e.g. Kruxx would push me behind him and stand and fight a demon skeleton to keep it from me ^^)

But, yes, if this proposal is possible it sounds like a great idea to me.

Posted: Fri Jan 25, 2008 1:58 pm
by Cassandra Fjurin
should be ok, i have a look on it as soon as possible. Maybe the technical problem is to log you in after the first login attemp. Because, the char is "online" during this attemp. I have to kick and save him. So it can be you have to try 2 times to log in. The first time the old char is kicked and saved, the second time you can log in.

Posted: Fri Jan 25, 2008 2:52 pm
by Cassandra Fjurin
i have implemented it on the testserver.

If your char is online and you log in again, you get the message (kicked by gamemaster) and the char is forced to log out and saved.

After that you can login normally again. If you get a "Allready logged in" message your char is in the "To save" list and currently not saved yet, this can be because of some db troubles so try again in a few minutes.

This feature will be on the Server with the next update.

Posted: Fri Jan 25, 2008 5:58 pm
by AlexRose
Well done, Cass ^^ .

Posted: Tue Feb 26, 2008 5:47 pm
by Llama
*blows dust off*

Its been 1 month and 1 day since Cass declared that there was a fix avalable... yet its still not implemented on the real server...

Posted: Tue Feb 26, 2008 5:54 pm
by AlexRose
.. Be patient, client version 1.01 will come out eventually.

Posted: Tue Feb 26, 2008 7:00 pm
by Llama
I beleive its not a client thing, but rather a server thing...

Posted: Tue Feb 26, 2008 7:51 pm
by Nitram
But if we update the server, the client you have doesn't know anymore wtf the server wants him to do.

Posted: Tue Feb 26, 2008 9:00 pm
by Faladron
Nitram wrote:But if we update the server, the client you have doesn't know anymore wtf the server wants him to do.
communication is everything in a healthy relationship :?

Posted: Tue Feb 26, 2008 9:03 pm
by Llama
All hail the protocol...

Thanks for cleaning that up.