Magic Shields
Posted: Thu Dec 13, 2007 6:49 pm
It might be impossible to script and I also think that the devs would allready have had the Idea, but well I go anyway.
How it should work:A Mage, with the needed Runes, could speak the Shield above him or other people, it should be a "silent" Cast, but you see a a forced #me in some kind, the reason, why no "xyz says:[ANC]*****"
message should appear, will be explained later on.
The Mana Shield itself has an impact on mana gain, the first shield lets your char gain only 50% of his normal mana gain, the second stops the regeneration completly, the third will practicable drain Mana slowly, every "next shield" is 10% weaker than the first, as soon as you gulp down a mana potion, one shield will vanish.
Normal Magic Shields: There should be 3 kinds of magical "normal" Shields, each of them has their advantages and disadvantages.
"Piercing Shield": this Shield will mostly defend against piercing attacks, they reduce the damage taken from, every right "hit" drains some magic, a slashing weapon could cut trougth the shield and do 50% of its normal damage, oncussion weapons shadder the Shield, leaving the mage paralysed for a few seconds.
"Concussion Shield":This one will reduce the damage from Concussion weapons, they can be pierced by daggers doing 75% of the normal attack, slashing weapons can disable the Shield in a few attacks.
"Slash shield": These reduce Slash damage, ever concussion Weapon hit reduces the Mana of the mage, aswell as giving him 20% of the normal damage, daggers could pierce trougth the Shield and cause 125% of their normal dmg, slashing shields could only be lifted, if the mage runs out ot Magicor drinks a Mana potion.
Every normal shield will lower every magic skill by 5-10%, good mages produce a better Shield, but lower their skills on a higher rate.
Elemental Magic Shields: These are bound with a certaint elemental, creating advantages and disadvantages, their conditions(lowered mana gain) are the same as the normal Shields
Fire Shields: These shields lower the damage taken by fire spells, but they are weak against Ice attacks, any damage done to the Mage with normal weapons isn't lowered, but the attacks are slowed down and might fail more often, magical fire swords cancel the effects of a fire shield out, but the wielder will remain paralysed for 5-10 seconds.
Ice Shields: These SHields produce a solid Icecage around the mage, his Icemagic is lowered by 5-10%, his Fire magic even more, attacks from daggers are useless, slash weapons drain the Shield slowly, while concussion Weapons could crush the shield, draining the mages Mana instantly, fireswords deal normal dmg, Any spells will slowly break apart the cage, fire faster than other spells, walking speed of the mage is reduced to 75%, attacking someone out of the shield is impossible, without draining mana aswell.
Wind shield: These shields basicly enchant the Mages speed, making parry and dodge moves much more frequent, walking speed is enchanted to 125%, dmg taken raises to 125%, the "wind spell"( JUS QWAN) will push a char 4 or more tiles than normally away, teleportation will add 3 tiles in the direction ones casted, every attacking spell will disable the Shield, but attacking is allright.
Now you might know, why I said that a Spell itself should be silent, you could cancel out the effekts of a shield to easily, if you just count "stars".
How it should work:A Mage, with the needed Runes, could speak the Shield above him or other people, it should be a "silent" Cast, but you see a a forced #me in some kind, the reason, why no "xyz says:[ANC]*****"
message should appear, will be explained later on.
The Mana Shield itself has an impact on mana gain, the first shield lets your char gain only 50% of his normal mana gain, the second stops the regeneration completly, the third will practicable drain Mana slowly, every "next shield" is 10% weaker than the first, as soon as you gulp down a mana potion, one shield will vanish.
Normal Magic Shields: There should be 3 kinds of magical "normal" Shields, each of them has their advantages and disadvantages.
"Piercing Shield": this Shield will mostly defend against piercing attacks, they reduce the damage taken from, every right "hit" drains some magic, a slashing weapon could cut trougth the shield and do 50% of its normal damage, oncussion weapons shadder the Shield, leaving the mage paralysed for a few seconds.
"Concussion Shield":This one will reduce the damage from Concussion weapons, they can be pierced by daggers doing 75% of the normal attack, slashing weapons can disable the Shield in a few attacks.
"Slash shield": These reduce Slash damage, ever concussion Weapon hit reduces the Mana of the mage, aswell as giving him 20% of the normal damage, daggers could pierce trougth the Shield and cause 125% of their normal dmg, slashing shields could only be lifted, if the mage runs out ot Magicor drinks a Mana potion.
Every normal shield will lower every magic skill by 5-10%, good mages produce a better Shield, but lower their skills on a higher rate.
Elemental Magic Shields: These are bound with a certaint elemental, creating advantages and disadvantages, their conditions(lowered mana gain) are the same as the normal Shields
Fire Shields: These shields lower the damage taken by fire spells, but they are weak against Ice attacks, any damage done to the Mage with normal weapons isn't lowered, but the attacks are slowed down and might fail more often, magical fire swords cancel the effects of a fire shield out, but the wielder will remain paralysed for 5-10 seconds.
Ice Shields: These SHields produce a solid Icecage around the mage, his Icemagic is lowered by 5-10%, his Fire magic even more, attacks from daggers are useless, slash weapons drain the Shield slowly, while concussion Weapons could crush the shield, draining the mages Mana instantly, fireswords deal normal dmg, Any spells will slowly break apart the cage, fire faster than other spells, walking speed of the mage is reduced to 75%, attacking someone out of the shield is impossible, without draining mana aswell.
Wind shield: These shields basicly enchant the Mages speed, making parry and dodge moves much more frequent, walking speed is enchanted to 125%, dmg taken raises to 125%, the "wind spell"( JUS QWAN) will push a char 4 or more tiles than normally away, teleportation will add 3 tiles in the direction ones casted, every attacking spell will disable the Shield, but attacking is allright.
Now you might know, why I said that a Spell itself should be silent, you could cancel out the effekts of a shield to easily, if you just count "stars".