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Food Chain.

Posted: Tue Dec 04, 2007 4:53 pm
by Talzion
I sort of had this thought for a while now and I think it'd be a good Idea.

Each class of animal had an ID, IE: Rabbits have Id #612X
Wolves have ID #112X
Goblins Ect.

And since you have the ID numbers of the animal groups you can have it so the Rabbits are the lowest of the food chain, which would be hunted by the wolves, which would be hunted by the Gnolls for their pelt, which Gnolls would be hunted by so and so, you know where I'm getting with this.

I think it'd be a pretty good Idea to add a basic Sense of -realism- Because I see these HORDES of Rabbits in the forest and I always wondered what kept the population low.

Meh, might not be a good Idea but I'm just throwing Ideas out in the blue :3

Posted: Tue Dec 04, 2007 5:00 pm
by abcfantasy
Lots of work to get little to no benefit. It's not something that will make people have more fun playing the game, more roleplaying or anything.

My opinion.

Posted: Tue Dec 04, 2007 5:02 pm
by Nitram
Nice idea, but there is a slightly problem. A monster can't do anything but walking around randomly while it does not see any target ( character ).

Everything else would need a AI. Something we do not have. To develop something like this costs a lot of time and work. No doubt those things would be cool. But i even have no idea, what the server says, then it has to calculate for each monster on the map a own AI.

Nitram

Posted: Tue Dec 04, 2007 5:08 pm
by Talzion
Woohoo, I was complimented, not to mention I'm a rather good scripter when it comes to LUA and Basic Server Commands, I -suppose- I can lend some help?

Posted: Tue Dec 04, 2007 5:12 pm
by Nitram
You can control aggressive monsters at exactly 3 points.

1. When it sees a player character
2. When it is in attack range to a player character
3. When it dies

Now if you are able to create a AI with that possibilities you are really good.

Posted: Tue Dec 04, 2007 5:40 pm
by Estralis Seborian
Thanks for offering your help, see this related topic: http://illarion.org/community/forums/vi ... hp?t=24095

I am not a scripter nor technical guy myself, but I also assume the server load as well as the necessary workload does exceed any benefit of this idea. So, I share the opinion of abc. The idea itself is nice, still.

As a sidenote, priest, druid and bard magic are waiting for scripters to code them :P.

Re: Food Chain.

Posted: Tue Dec 04, 2007 6:02 pm
by AlexRose
Talzion wrote:I sort of had this thought for a while now and I think it'd be a good Idea.

Each class of animal had an ID, IE: Rabbits have Id #612X
Wolves have ID #112X
Goblins Ect.

And since you have the ID numbers of the animal groups you can have it so the Rabbits are the lowest of the food chain, which would be hunted by the wolves, which would be hunted by the Gnolls for their pelt, which Gnolls would be hunted by so and so, you know where I'm getting with this.

I think it'd be a pretty good Idea to add a basic Sense of -realism- Because I see these HORDES of Rabbits in the forest and I always wondered what kept the population low.

Meh, might not be a good Idea but I'm just throwing Ideas out in the blue :3
Regardless, that would be silly because half of the food chain wouldn't work.

i.e.

Lots of rabbits, few wolves.
Wolves eat rabbits.
Lots of wolves alive, because there's lots of food for them at first, few rabbits.
Wolves starve and die, so there are less wolves to kill rabbits so a higher population of rabbits is resultant.
Lots of rabbits, few wolves.
etc. etc. etc.

And if they can't starve or breed, this just wouldn't work. There would likely be a higher amount of rabbits most of the year anyway because of their large amount of offspring. The wolves would eat some, and the rest would survive so the amount is quite suitable anyway.

And it's too much work if not impossible.

So, imho, pretty much useless.

Posted: Tue Dec 04, 2007 6:55 pm
by pharse
Lots of rabbits, few wolves.
Wolves eat rabbits.
Lots of wolves alive, because there's lots of food for them at first, few rabbits.
Wolves starve and die, so there are less wolves to kill rabbits so a higher population of rabbits is resultant.
Lots of rabbits, few wolves.
etc. etc. etc.
That is the most stupid thing you wrote ever, I suppose. What do you think, how it works in real nature?

It is called natural balance.

Posted: Tue Dec 04, 2007 7:53 pm
by AlexRose
pharse wrote:
Lots of rabbits, few wolves.
Wolves eat rabbits.
Lots of wolves alive, because there's lots of food for them at first, few rabbits.
Wolves starve and die, so there are less wolves to kill rabbits so a higher population of rabbits is resultant.
Lots of rabbits, few wolves.
etc. etc. etc.
That is the most stupid thing you wrote ever, I suppose. What do you think, how it works in real nature?

It is called natural balance.
.. That's how it works in real life.

Unless you want to take it up with the authors of UK GCSE Biology...

Lots of prey, few predators.
Predator amount increases, they have lots of food and lots can survive easily.
As Predator amount increases, prey amount decreases as it's inversely proportional, so some of the predators don't have enough food and die.
As the predators decrease, less of the prey are killed so lots of prey result.
As there are a lot of prey, Predator amount increases. Repeat process.

Posted: Tue Dec 04, 2007 8:06 pm
by pharse
Of course there is always interaction. But if there were no sort of balance one species would die out.

As this process as you described it goes continuously on, there is such a balance.

Posted: Tue Dec 04, 2007 8:10 pm
by AlexRose
pharse wrote:Of course there is always interaction. But if there were no sort of balance one species would die out.

As this process as you described it goes continuously on, there is such a balance.
Yeah I know. But if there were no starving or breeding, both races would die. As I said. So having npcs maul each other wouldn't really help :P .

Posted: Tue Dec 04, 2007 8:40 pm
by Talzion
I doubt the GM's would put mating Animals in a game, really...

Posted: Tue Dec 04, 2007 8:48 pm
by AlexRose
Talzion wrote:I doubt the GM's would put mating Animals in a game, really...
Exactly my point ;) .

Posted: Tue Dec 04, 2007 9:12 pm
by Talzion
It'd look something like... Two blobs with ears on each other...

Posted: Tue Dec 04, 2007 9:32 pm
by Llama
AlexRose wrote:
Talzion wrote:I doubt the GM's would put mating Animals in a game, really...
Exactly my point ;) .
We have cybering.. why not :P?

Orrrrrrrrrr

Image

Posted: Tue Dec 04, 2007 9:33 pm
by Talzion
We have Cybering!? o.O

and the GM's MONITOR Chat?! XD

Posted: Tue Dec 04, 2007 9:34 pm
by AlexRose
It's E-Vil and er..

Someone else!

Posted: Tue Dec 04, 2007 9:36 pm
by Talzion
The fact that there would be mating Animals in Illarion already starts to smoke my eyeballs XD

Posted: Tue Dec 04, 2007 9:50 pm
by Nitram
And at this point we drop that discussion.