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Snuff / Sibanac
Posted: Wed Nov 28, 2007 8:22 pm
by erland
Why not introduce something like snuff? Its not uncommong among dwarves or humans to use it.
A few simple ideas for snuff /sibanac:
Raises the health bar by a minimum when "used"
Is addictive , if not taken for a time it causes minor health loss, or random affection like headaches which decreases your learning skills etc.
Open for discussion / ideas.

Posted: Wed Nov 28, 2007 11:40 pm
by AlexRose
It'd be cool if it used the "Postal 2" system. Basically, you take it and your health immediately goes vwoomph to 150%, then after a while you heart goes BLERGH and you lose 80% health.
Good times.
Posted: Wed Nov 28, 2007 11:42 pm
by Kadiya
I see a Gobaith full of always-stoned people

Posted: Wed Nov 28, 2007 11:45 pm
by Vern Kron
Unless, ofcourse, you add a twist to it...such as after prolonged use, your body has a reaction that makes you get sick, such as...lowered diet, and the cold. Then cross that with every 10 prolonged uses, and that would stop it as an exploit.
Posted: Wed Nov 28, 2007 11:47 pm
by Lance Thunnigan
Kadiya wrote:I see a Gobaith full of always-stoned people

I don't.
Seriously, if it gave a temporary super-surge of HP, that'd be fine.
Because after about, say, 1 or 2 minutes, you'd get an auto-emote saying some shit like, "Your chest begins to tighten and your breathing becomes labored."
And your health drops to 80% or some lower level.
Posted: Thu Nov 29, 2007 6:15 pm
by Llama
AlexRose wrote:It'd be cool if it used the "Postal 2" system. Basically, you take it and your health immediately goes vwoomph to 150%, then after a while you heart goes BLERGH and you lose 80% health.
Good times.
Bandit 1: Oh no, the guards are here, quick!
Bandit 2: *smokes*
I really don't see how health increases can be used, except for really stupid powergaming...
"Ok, we've arrived at the dragon... everyone smoke"
Posted: Thu Nov 29, 2007 6:33 pm
by AlexRose
.. Well in postal it drops by 100%.
i.e. if you lose 50% health or more then you die, and the effects are EXTREMELY short-term. It's for "omg I really need some health to get out this dungeon" type thing. It's something like 10-20 seconds, and in that time you have to stay over 100% hp or when your heart explodes you die.
Posted: Thu Nov 29, 2007 6:41 pm
by erland
Now this is a bit radical. I thought more like a 3 minute 120% boost, and it then drops to 80% and takes 5 minutes to restore to a normal 100%.
If you want all those kinds of effects you should introduce heroin or something.
Posted: Thu Nov 29, 2007 6:59 pm
by AlexRose
It shouldn't "drop to 80", it should "drop by 40" so if you lose health you still suffer and if you drop below 40 you're screwed.
Posted: Thu Nov 29, 2007 8:02 pm
by Shingo
I think this is dumb.