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Balancing Baking
Posted: Wed Nov 07, 2007 10:34 am
by Pellandria
Baking seems to be highly unbalanced in my eyes, the sheer use of ressources and the high failing rate + the time it takes to make another step is just too much.
We actually need 6 apples per applepie and the pie itself only fills like 1/3 of your foodbar.
The problem is that you almost everytime fail atleast one attempt to produce the pie further, means you waste 3 Apples, that means you need one whole apple tree to get just one apple pie.
Either we should tune up the usefullness of the pie itself or tune down the ressourcecost, I guess 4 apples per pie would be much better.
Cherry cake, regenerates like 1/2 of the foodbar, but takes 21 cherrries, thats more then one whole tree and the failing rate is just ridicoulus, it took me 100 cherries to make 2 cherrie cakes.
I think we should tune it down to atleast 12-14 cherries and add one dough at the end.
I don't know how high the failing rate of the other crafts is, but I think is just too high, not only that you normally fail alot, but also the interruptionrate is quite high and its kinda strange, because baking doesn't really take skill, except for the timing, but you normally just need to know how to mix things, wait and get the baked good out, that shouldn't be so hard.
Posted: Wed Nov 07, 2007 11:00 am
by Nitram
So you propose the remove the backing skill?
Anyway, the rate of failing is calculated for all crafts in the same way. And this is the first time i hear the rate of failing is to high.
In fact the rate of failing is allways between 60% and 96% percent depending on your attributes, skills and how hard the item is you want to make.
And for the high need of fruits. Hell you needed 4 whole apple trees before the new crafting system since the trees contained only 1 fruit at this time. Noone complained. Since the amount of fruits you can get easily is impressive high, it shouldn't be such a problem to drop in one or two fruits more into a cake.
Nitram
Posted: Wed Nov 07, 2007 1:57 pm
by Korm Kormsen
talking about baking, i would suggest, to revise some prices.
the merchant in the room beside eliza sells grain for 3 copper, the pound. but he sells flour at 2 copper apound.
planting, waiting, harvesting, thrashing and milling for a 2 copper product seems a bit too much work, in my eyes.
Posted: Wed Nov 07, 2007 6:34 pm
by pharse
Flour can't be planted to produce other flour.
Posted: Wed Nov 07, 2007 11:20 pm
by Korm Kormsen
Flour can't be planted to produce other flour.
thanks for that insight.
if one can buy flour for two coppers, why take the effort and time to plant?
planting 10 grain, waiting, threshing it, milling it, takes about 25 minutes (RL).
on a trial run with my experienced farmer, i just made - from 10 grain (30 copper) i got 26 straw. from those i got 73 grain and, in the end, 73 flour.
worth 146 copper. minus the 30 for the grain i got 116copper. minus the six sausages needed, to still the hunger from the work (about 50 copper)
at the end i have gained about 70 copper.
about 3 copper per minute. that is fine.
but look at the next step:
with the same char, a not so experienced cook, i take four flour, some water, some time and produce a bread.
a bread brings 20 copper.
discounting the worth of the flour used, it is 12 copper net income per bread. or 3 copper per flour used.
but making 36 bread from flour (including making dough) does take only about 25 minutes too. - and brings 720 copper minus the 288 for the flour. 432 copper in 25 minutes... about 17 copper per minute.
(and don't tell me, that bread does not bring 20 c. even at a mere 15 c. it would be 10 copper per minute)
so, if baking is earning nearly six times the money per minute, why should i plant? i'm a lot better off, just buying flour.
even, if all this would not count, it just seems wrong, that an elaborated halfproduct costs less, than the rawmaterial used.
korm
.
Posted: Sat Nov 10, 2007 3:25 pm
by Rosendil
My proposal regarding korms calculation:
Reduce the npc purchase price for bread from 20 to 10 coppers.
Then both, producing flour and baking bread, gains 3 coppers per minute; and secondly buying flour at 2 coppers from the npc is'nt profitable anymore.
By the way, another proposal regarding cooking and the rabbit meals (I know, many players will cry, but try to be fair):
Rabbit meals are the 2nd easiest meals at the moment. With low resources needed they nearly fill your food bar completely up. To support the cooks they should be much more difficult and be moved to the correct place in the cooking menu (I suppose the ordering is the filling amount ...)
Posted: Sat Nov 10, 2007 4:09 pm
by Fianna Heneghan
Rosendil wrote:By the way, another proposal regarding cooking and the rabbit meals (I know, many players will cry, but try to be fair):
Rabbit meals are the 2nd easiest meals at the moment. With low resources needed they nearly fill your food bar completely up. To support the cooks they should be much more difficult and be moved to the correct place in the cooking menu (I suppose the ordering is the filling amount ...)
It would be simpler to make them less filling. It's a nice starter dish because so few ingredients are needed and I don't think it should be moved past say, fish filets, that uses 6 or more ingredients. I like it ordered according to how complicated it is to make. It makes sense to me, but I agree that it is too filling for its place in the line.
Posted: Sat Nov 10, 2007 4:55 pm
by Rosendil
Fianna Heneghan wrote:Rosendil wrote:By the way, another proposal regarding cooking and the rabbit meals (I know, many players will cry, but try to be fair):
Rabbit meals are the 2nd easiest meals at the moment. With low resources needed they nearly fill your food bar completely up. To support the cooks they should be much more difficult and be moved to the correct place in the cooking menu (I suppose the ordering is the filling amount ...)
It would be simpler to make them less filling. It's a nice starter dish because so few ingredients are needed and I don't think it should be moved past say, fish filets, that uses 6 or more ingredients. I like it ordered according to how complicated it is to make. It makes sense to me, but I agree that it is too filling for its place in the line.
I dont agree.
There are enough easy to make and low filling dishes.
The low resource consumption and the high filling rate makes the rabbit meal a perfect good for (very?) good cooks. This could be seen as a reward for the well cooking skills. This meal satisfies the hungry crafters and fighters and is one of rare products a cook could profitably sell to his customers. So ... please put the rabbit meals back where they have been before the new crafting system.
Posted: Sat Nov 10, 2007 10:16 pm
by Fianna Heneghan
Rosendil wrote:The low resource consumption and the high filling rate makes the rabbit meal a perfect good for (very?) good cooks. This could be seen as a reward for the well cooking skills. This meal satisfies the hungry crafters and fighters and is one of rare products a cook could profitably sell to his customers. So ... please put the rabbit meals back where they have been before the new crafting system.
I see your point. I could live with this (( and have the steak and ham meals back in place of the rabbit.

)) Though, Fianna is not having any trouble selling food profitably.