Starting Characters
Posted: Mon Nov 05, 2007 10:20 am
This proposal aims to change how characters start off
I) Removal of Obsolete Packs:
Some packs are less 'worth it' then others, other packs are just useless. The bard package was useful when it had elvish in it, now its totally useless, so are priest and thief.
These should be removed.
I would also remove mage and battlemage from the starting package, at least until we have an NPC system (gives people less ideas).
II) Balancing of Packages
Mage contains clothes, a wand, and a staff
Fighter contains platemail, a pothelmet and leggings
Crafter starts with a hammer, a saw and a needle (2 of which will probably be useless to you)
These need to be balanced.
I would suggest: Start from 5 silvers, and reduce the price for each item, then give the rest as coins. So if you choose mage, you'd get some good cash, while if you choose fighter, you don't get as much.
III) Give for all choices:
"Crafter" needs to be broken down into "Carpenter", "Tailor" , "Cook". (Smithing shouldn't be an option, as the smelting tools cost a lot, and PCs have a monopoly on them).
Carpenter should contain an axe, crafting tools, a plane, a saw...
People shouldn't be thrown into a game without having the proper tools, especially if they Rp their characters as following that profession since ages.
IV) How to: Books
Until newbie island starts, the starting package for a craft should contain a book called "Manual to XXXXX". It would describe the basics in that craft, (including OOC information). This is to prevent people running around asking a person how to craft, while they have roleplayed crafting since ages. "I am XXXX, a elvish carpenter, umm, can you explain to me how to use this?"
V) Skillz:
The skills given at the start package should be WORTH something. At least 3 'levels' in crafting (3 new items can be made), and the equivalent in resource collecting. For fighter classes, the skills should be divided amongst the primary weapon (one that comes in the pack).
VI) Food:
Its useless starting out a lizardman with 10 apples, sausages and bread... So give food depending on the race of the character in question. 10 "normal foods" and 2 "Good foods".
VII) Item quality:
DON'T give half destroyed items. Give items of at least average quality, it'll allow the person to be able to do something before s/he needs to change their gear. Also, since everyone starts with half torn clothes, everyone started as a beggar?
VIII) Custom:
For those 1337 enough to want a particular character, there should be a custom item/skill option. You choose the items you want from a list, and a number of skills (Note that it'd be divided equally amongst them, so if you choose 10 skills, you'll have very little). So if you don't want a fighter like that, but prefer an unarmed fighter, you can ditch all the gear for more hard cash (for example).
Discuss.
I) Removal of Obsolete Packs:
Some packs are less 'worth it' then others, other packs are just useless. The bard package was useful when it had elvish in it, now its totally useless, so are priest and thief.
These should be removed.
I would also remove mage and battlemage from the starting package, at least until we have an NPC system (gives people less ideas).
II) Balancing of Packages
Mage contains clothes, a wand, and a staff
Fighter contains platemail, a pothelmet and leggings
Crafter starts with a hammer, a saw and a needle (2 of which will probably be useless to you)
These need to be balanced.
I would suggest: Start from 5 silvers, and reduce the price for each item, then give the rest as coins. So if you choose mage, you'd get some good cash, while if you choose fighter, you don't get as much.
III) Give for all choices:
"Crafter" needs to be broken down into "Carpenter", "Tailor" , "Cook". (Smithing shouldn't be an option, as the smelting tools cost a lot, and PCs have a monopoly on them).
Carpenter should contain an axe, crafting tools, a plane, a saw...
People shouldn't be thrown into a game without having the proper tools, especially if they Rp their characters as following that profession since ages.
IV) How to: Books
Until newbie island starts, the starting package for a craft should contain a book called "Manual to XXXXX". It would describe the basics in that craft, (including OOC information). This is to prevent people running around asking a person how to craft, while they have roleplayed crafting since ages. "I am XXXX, a elvish carpenter, umm, can you explain to me how to use this?"
V) Skillz:
The skills given at the start package should be WORTH something. At least 3 'levels' in crafting (3 new items can be made), and the equivalent in resource collecting. For fighter classes, the skills should be divided amongst the primary weapon (one that comes in the pack).
VI) Food:
Its useless starting out a lizardman with 10 apples, sausages and bread... So give food depending on the race of the character in question. 10 "normal foods" and 2 "Good foods".
VII) Item quality:
DON'T give half destroyed items. Give items of at least average quality, it'll allow the person to be able to do something before s/he needs to change their gear. Also, since everyone starts with half torn clothes, everyone started as a beggar?
VIII) Custom:
For those 1337 enough to want a particular character, there should be a custom item/skill option. You choose the items you want from a list, and a number of skills (Note that it'd be divided equally amongst them, so if you choose 10 skills, you'll have very little). So if you don't want a fighter like that, but prefer an unarmed fighter, you can ditch all the gear for more hard cash (for example).
Discuss.