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				Skill Specialization
				Posted: Wed Oct 17, 2007 10:51 am
				by Richard Cypher
				Okay, a lot of people have been mentioning about how slow their skills increase, and how there should be just one main profession etc. I have been thinking and thinking about how to come up with a solution for this and I think I came up with a good idea. I am not sure if it can be implemented but I think it will help.
A new feature when you create a new character would be a skill specialization. You choose a main skill to specialize in. The point of this would be to focus people more, and promote less jack of all trade people, since apparently that is such a horrible thing.
Lets say someone specializes in mining. That person would have an increase in mining faster than now. Gain more experience for performing the actions. Now every other skill though would stay at the same rate of experience gain that the system has it now.
Also, so people who have trained their skills already will not bitch, they could send in PM's to one GM. That GM looks at the skill they would like to specialize in and adjust it for them, and gove them a 10% increase in their already accumulated skill points, so they are balanced out as if they worked to get that high with the skill system.
If this can be implemented I think it would be pretty cool and useful. Keep more people on one trade then split into several.
			 
			
					
				
				Posted: Wed Oct 17, 2007 10:57 am
				by Nitram
				Not compatible to the core concept "learning by doing" There is no way to say that the character is from the very beginning on a specialiste in one special skill and will increase that one much faster then everything else.
The only possibility to realize something like this is to lower the skillgain of all other skills in case one skill gets over a setted "level"
			 
			
					
				
				Posted: Wed Oct 17, 2007 10:59 am
				by Richard Cypher
				You heard Nitters people! Discuss!
			 
			
					
				
				Posted: Wed Oct 17, 2007 12:13 pm
				by Estralis Seborian
				I don't think this is necessary. Jack of all trades are as old as the game itself and to be honest, having the option to learn more than one skill is one of the reasons I play this game. It is the freelancer-feeling that I like about this game, the more restrictions and limits are introduced, the less fun people have. 
Don't take away the things that are unique in Illarion. There are so many games with better graphics, better gameplay and even better roleplay, but the combination of Illarion is unique and it has some things other games simply do not offer.
			 
			
					
				
				Posted: Wed Oct 17, 2007 12:57 pm
				by Korm Kormsen
				this proposel seems to have one disadvantage.
new players will not know, which skill to elect.
i still stick to the idea of "forgetfullness".
a cap for the numbers of all skills combined.
so, once you got your numbers all in use, for learning more in one skill, you loose in another. (preferably the skill you did not use for the longest time)
so everybody has the advantage, to learn, what he wants. but if he masters in too much skills, he has to "relearn" some, to be master again in a skill neglected for too long.
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:30 pm
				by Llama
				I SERIOUSLY do not like this idea.
Jack of all trades, who spent time practicing their skills will SUFFER. There is no fun in losing skill if you ever decide you want to do somethign else.
Choosing from before will ruin roleplay. One of my characters started out as a rp character (chose bard) and ended up collecting herbs with the druids. I do not want to be penalised for having my character 'evolve' with tyme.
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:33 pm
				by Kevin Lightdot
				I'm with Headrian.
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:36 pm
				by Taeryon Silverlight
				Kevin Lightdot wrote:I'm with Headrian.
/signed
 
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:38 pm
				by Alytys Lamar
				Taeryon Silverlight wrote:Kevin Lightdot wrote:I'm with Headrian.
/signed
 
agree aswell
 
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:40 pm
				by Jupiter
				Alytys Lamar wrote:Taeryon Silverlight wrote:Kevin Lightdot wrote:I'm with Headrian.
/signed
 
agree aswell
 
And me too
 
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:45 pm
				by Nitram
				So this can be considered as "rejected by community input" ? ^^
			 
			
					
				
				Posted: Wed Oct 17, 2007 4:49 pm
				by Taeryon Silverlight
				Nitram wrote:So this can be considered as "rejected by community input" ? ^^
yes please 

 
			 
			
					
				
				Posted: Wed Oct 17, 2007 6:06 pm
				by :)
				I didn't read the whole thread, but maybe make it so you can only reach level 100% in one or two skills, and the rest can only reach level 50 or so..
			 
			
					
				
				Posted: Wed Oct 17, 2007 6:27 pm
				by Executor
				More skill specialisation would be nice, but I doubt this is a good way to achieve it.
			 
			
					
				
				Posted: Wed Oct 17, 2007 6:51 pm
				by Llama
				:) wrote:I didn't read the whole thread, but maybe make it so you can only reach level 100% in one or two skills, and the rest can only reach level 50 or so..
Read from post 6 down 

 
			 
			
					
				
				Posted: Thu Oct 18, 2007 3:19 am
				by Richard Cypher
				Well, I am with you fellows. I wanted it my way so everyone could gain skills at the speed we have now, and just pick one they will focus on more for extra skill gain. Nitters said no for my idea and I say no to his. So meh!
			 
			
					
				
				Posted: Thu Oct 18, 2007 6:08 pm
				by nmaguire
				:) wrote:I didn't read the whole thread, but maybe make it so you can only reach level 100% in one or two skills, and the rest can only reach level 50 or so..
No.