Mobility
Posted: Wed Oct 10, 2007 7:27 am
In my vast wanderings of the island of Gobaith I started to think about the the terrain our characters walked upon. Right now there are stone pathways expanding all over the map from one town to the other and from one popular area to the next. But there is something the island of Gobaith is missing greatly in my opinion and that is dirt pathways and trails. The concept is simple secondary areas that are traveled often but not as often to be paved could have a dirt trail which will allow your character to walk more efficiently compared to the wilderness. Areas could include: from the harbor of Tol Vanima to the main structure and from the harbor up the north west coast to the carpentry merchant, then in mountainous regions such as Silverbrand that wind around their impressive mountain top, also in Varshikar's mountainous area near the orc's dwelling. Even perhaps through some of the southern forest. Trails could even be formed in areas like the graveyard.
Another benefit I think to this proposal is the newcomers. If there were a path leading to key areas such as the coal mine you could tell an aspiring miner to just follow the stone path north from Trolls Bane till you cross a bridge then turn left until you see a dirt pathway (or Trail) that starts heading north. And on the other hand it could be a warning tool. Say in the north woods where the goblins live a trail can be made with a sign "Warning" or in the southern forest a trail could connect the area with regular skeletons to the demon skeleton forest "Trail of the Undead".
Another reason I would like to see this implemented is for POs that have a bad sense of direction pathways could help the less fortunate navigate their way across the map and explore the furthest reaches of Gobaith without having to waste so much time on forest floors and mountain terrain.
Another benefit I think to this proposal is the newcomers. If there were a path leading to key areas such as the coal mine you could tell an aspiring miner to just follow the stone path north from Trolls Bane till you cross a bridge then turn left until you see a dirt pathway (or Trail) that starts heading north. And on the other hand it could be a warning tool. Say in the north woods where the goblins live a trail can be made with a sign "Warning" or in the southern forest a trail could connect the area with regular skeletons to the demon skeleton forest "Trail of the Undead".
Another reason I would like to see this implemented is for POs that have a bad sense of direction pathways could help the less fortunate navigate their way across the map and explore the furthest reaches of Gobaith without having to waste so much time on forest floors and mountain terrain.