Page 1 of 1
Commodity Deeds
Posted: Tue Sep 04, 2007 1:11 pm
by Llama
This is an alternative to running around with a cow when delivering goods.
An NPC is created, this NPC will take care of the creation and retreival of the commodity deed.
Lets say you have 300 coal and 300 ore you want to sell to someone. Ideally you just meet at a depot, and you transfer it. Or you take a cow, fill her up with stuff and give them to him that way.
This is an alternative which only works for quality-less items.
You speak to an NPC, and say that you want a deed which is worth the value of 300 iron ore (for example). The NPC will take your ore, take a payment (based on the amount of items), and give you a parchment which is worth 300 iron ore.
To trade, you just give him the 'special' parchment.
When a person goes up to the NPC with this parchment, he may trade it in, for the original goods it was worth, there should be an NPC like this in each town, next to a depot.
(This is how the 'paper money' system in RL works... the paper money is a 'receipt' for gold coins or whatever you're supposed to use [If you look at a british pound note, it has "I promise to pay the bearer on demand the sum of X pounds")
Posted: Tue Sep 04, 2007 1:34 pm
by Nitram
You are aware of the fact that a script reload or a server restart will reset all npcs?
Posted: Tue Sep 04, 2007 1:45 pm
by Llama
What I mean is this
The NPC gets X items SOLD to him, and money, and you get an ITEM which can be 'resold' to him for whatever is stored on that item.
The NPC doesn't physically KEEP them (that's why its for no-quality items), he just 'creates' the items again when you come back for them.\
Added: The 'data' is stored in the parchment, similar to how a bag would store its details.
Posted: Tue Sep 04, 2007 1:47 pm
by Keikan Hiru
You just want dynamic paper money in Illarion?
I like my shiney (copper) coins more then paper.
Posted: Tue Sep 04, 2007 1:50 pm
by Llama
No I want to be able to give a deed worth 300 ore to a person for example.
I want dynamic 'receipts'.
Posted: Tue Sep 04, 2007 1:59 pm
by Estralis Seborian
I understand what you mean, but can you elaborate on the use of this? I mean, what is the purpose for such a change, how will the game benefit from it and what justifies the effort that has to be spend?
Note: I am not against this proposal, I just don't get what you want to accomplish with it on a wider scale.
Posted: Tue Sep 04, 2007 2:06 pm
by Llama
Its aimed for being a 'safer' way to trade bulks of items, also taking less time.
Lets say a person makes an order for 2000 nails (for building like trollsbane did).
Nails weigh quite a lot (surprisingly), able to carry 85 or so at a time.
Now that person will have to , get a cow, load her up with that many nails, taking 85 or so at a time.
Move the cow to the point... then drag it to the ground, while someone else picks them up, 85 at a time and puts them in the depot...
This way, you could get a parchment, give the buyer a parchment, and the items will be given to you (in your depot). Saves a lot of dragging, and a lot of stupid problems involving rot cycles and 'hurry up and get those nails'

Posted: Tue Sep 04, 2007 2:42 pm
by Korm Kormsen
frankly, if we pursue ideas of this kind, we might end up with a text based game. (after eliminating all "incomodities)
Posted: Tue Sep 04, 2007 6:28 pm
by Gro'bul
Hadrian you are aware theres is right click functions "drop" and "pickup". This may make your life alot easier. And if you take off your bag, block all your belt slots, and open your depot, right click pickup function moves it strait to your depot.
I think this information kills your proposal.

You could set down 250 nails and pick them up in like 2 seconds.

Also-the number you have your counter set to is how much you drop and pickup with these functions.
Posted: Tue Sep 04, 2007 6:40 pm
by Llama
You can't pickup more then your max weight can you? You can't DRAG more then your max weight either as far as I know...
Posted: Tue Sep 04, 2007 7:39 pm
by Nitram
Hadrian_Abela wrote:You can't DRAG more then your max weight either as far as I know...
Wrong.
Posted: Tue Sep 04, 2007 7:39 pm
by Lennier
Open the depot, close the bag and make sure, that all slots of the belt are blocked with items of low wheight. Then you can "pickup" items in the depot directly.
Posted: Tue Sep 04, 2007 8:21 pm
by Cliu Beothach
The purpose of this would be for LARGE quantities, such that dragging the multitude of 250 piles takes so long that a "receipt" is needed. However, I doubt, if at all, we reach these high quantities in game at one time.