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Der Krieg gegen T.B. // The war against T.B.
Posted: Mon Sep 03, 2007 9:11 pm
by Rosendil
Die Kriegserklärung von C. an T.B. war aus eine ausgezeichnete Idee: Es gab eine lange Zeit des Friedens, nun war Krieg.
Leider wurde die großartige Chance versäumt, vielleicht über Monate hinweg eine hervorragende Hintergrundgeschichte für viele tolle Rollenspielanlässe weiterzuführen:
- Vorbereitungshandlungen für einen Krieg: Armee aufstellen, bewaffnen, ausbilden
- Bündnisse bilden
- Diplomatische Aktivitäten
- Schlachten vor den Toren T.B.s
- Schlachten vor C.
- Belagerungen
- Zerstörung der Versorgung der Stadt (Felder/Schafe/Schweine/...), Drohende Hungersnöte, Krankheiten, Seuchen
- Planung und Durchspielen von Verteidungs- und Angriffsstrategieen
- Helden(tote)
- und vieles mehr
Leider gab es nur einen kurzen Überfall, die Hauptverantwortliche von T.B., Siltaris, war weder lebendig noch tot anwesend - für mich wäre das ausschlaggebend für eine erfolgreiche Übernahme gewesen.
Schade. Ich bin etwas enttäuscht. Man hätte sehr viel mehr daraus machen können.
===
Declaring war on T.B. by C. was an excellent idea: there was a long peaceful time, now was war.
Sadly a great chance was missed, to have a great backgroundstory over months maybe for many great rp actions:
- Preparing for the war: build an armee, staff and train them
- staff an armee,
- make alliances
´
- diplomatic activities
- battles near T.B. and C.
- leaguers
- destory the suppies of the town (fields/sheeps/pigs/...),
- Zerstörung der Versorgung der Stadt (Felder/Schafe/Schweine/...),
hunger, illness, plagues
- planing and acting out of defense and attack strategies
- exPlanung und Durchspielen von Verteidungs- und Angriffsstrategieen
- heroes ('s deaths)
- and much more
Sadly there was only a short aggression, the main person of T.B., Siltaris, was not there, either dead or alive - for me crucial for a successfull takeover.
Sad. I am a little bit disappointed. It was possible to make much more out of this situation.
(( please PM me if something sounds too bad, I'll change it. ))
Posted: Mon Sep 03, 2007 9:25 pm
by Jupiter
Sorry, you may be right, you may be wrong, but is it necessary to start a topic, which will end in a flaming war?
Posted: Mon Sep 03, 2007 9:29 pm
by Kenneth Ladrus
Jupiter wrote:Sorry, you may be right, you may be wrong, but is it necessary to start a topic, which will end in a flaming war?
I think it could be necessary, so that we know, what we can do better next time.
I think you're right Rosendil, there was much we all could make better, but I think most of them wanted to fight as fast as they can, so they didn't plane sooo much...
Re: Der Krieg gegen T.B. // The war against T.B.
Posted: Mon Sep 03, 2007 9:31 pm
by Gwendolin Cad'ell
Rosendil wrote:The declaration of war from C. to T.B. was a great idea: There was a long time of peace and now there was war.
Unfortunately this great chance to maybe create an awesome background for many roleplays, was missed:
- Preparations of the war: Set up an army, equip with weapons, train warriors.
- Create alliances
- Diplomatic actions
- Battles infront of the gates of TB
- Battles infront of Caelum
- sieges
- Destruction of rescources of the towns (fields, sheeps, pigs, etc... Threats of famine, sicknesses, plagues.)
- Planing and playing of defence and attacking stategies
- Heroes(-deaths)
- and many more
Unfortunately there was only a short attack; the main responsible of TB, Siltaris, wasn't there, neither dead nor alive - which would have been essential for me for a successfull change in power.
Pity. I was a little bit disappointed. There could have been much more out of it.
Posted: Mon Sep 03, 2007 9:51 pm
by Korm Kormsen
I think it could be necessary, so that we know, what we can do better next time.
i will spend some cents on this:
the worst part, defenders had no organization. siltaris was absent, kaliss came late, evan tried without results.
the german speakers did not know, what the english speakers planned, and the other way round.
evan said, someone should scout the gates, half the army ran off.
nobody gave clear orders.
they were not even able, to organize fires, to get rid of the sneeze.
when the crashes came, after each new start more of the defence "army" ran in different directions, after checking in.
the attackers kept together and stayed where they checked in, till everybody was back.
the attackers had some kind of "frontline" (even if they let people pass it)
the defenders stormed against this line as individuals, to be killed by various opponents.
the attackers had "artillery". their mages. the defenders had neither mages, nor archers at the beginning of the battle.
so, my cents:
the defenders missed various essential steps.
1. divide the force in a old and a new (language) kompany.
2. translate between leaders
3. to 5. they did not act as group.
conclusion, the attackers won rightfully.
Posted: Mon Sep 03, 2007 9:56 pm
by Djironnyma
The whoule thing was to fast, the goverment of Silverbrand checked that was war after the battle was passed, the attackers give ooc no chance for the defenders to react, in my opion that wasnt fair, but i dont care for who call himself ruler of tb the next half year......
Posted: Mon Sep 03, 2007 9:59 pm
by Kenneth Ladrus
Right Djironnyma,
for example Kenneth was on his way to save the east gate, until he heard anyone shouting. When he was back, the fight was almost finished.
Posted: Mon Sep 03, 2007 10:14 pm
by Mr. Cromwell
@Korm
The attackers had their problems too. The first attack plan was retarted to say the least. (Mages teleport on the island.. and we "lure" the defenders there to be blasted? Wtf?

)
But yeah. At least we had some plan, however crappy that was. We also had
1.) A concentrated force. This ment that we all came from the same direction, tactically overwhelmed the defenders with a sheer weight of numbers (even if the total number of fighters on both sides was probably more or less equal, the defenders were just too sparsely deployed.)
2.) Mages (Whose importance cannot be stressed enough. Magic is weak? Wtf?)
3.) Less communication problems (everyone understood, more or less, what should be done and what was going on. No need for überzetsung, whatever.

)
Maybe there could have been "Hoy we are coming! Message.." But then again, the whole attack and it's time were announced with neon flashing lights and loudspeakers, so meh.
Posted: Mon Sep 03, 2007 10:19 pm
by Kenneth Ladrus
You were so much, I think it would be more funny if you'd come form each gate, or something. But on the other hand we'd loose such faster than we did if you'd have a plan.*gg*
Posted: Mon Sep 03, 2007 10:27 pm
by Skaalib Drurr
I'd agree three hours is not long enough notice really. I'd have preferred two weeks.
Posted: Mon Sep 03, 2007 10:27 pm
by AlexRose
Lol we were gonna march down there, but someone had a portal so we were like "Er... they won't be expecting us through there".
However... I think there more defenders than attackers, yet it was unfair, I admit. I was planning this only if Siltaris got voted in, but then some people killed Caelum and then everyone insisted we'd have to fight on the day, so I tried to give as much time as I could give and still have time to fight that day. It should've been more time, true. That is why, if Siltaris chooses OOC that it doesn't count; the war will have to be done again. If she approves then things will continue. Seems Troll's Bane has many alliances though, so if this is the case we will need many alliances

.
We shall see what happens. As I said before, the ingame war is only the beginning; the flame war is the main event.
And we did have a plan. The fighters guarded the mages, who it was all resting on. We stood together in a big force rather than being divided. After all, if you look at it, it wasn't many forces. About 15 people. Divide that into two groups, one at each gate, and you get 5 fighters, a mage apprentice and a mage in each group. And the east group get owned.
I would also like to apologize for the lack of emotes on mine, and other peoples' parts. We went in with a plan that we'd emote long at first, then if they emoted short we'd emote short like the simple "#me slashes", but then if they fail to emote at all we'd concentrate on retaliating. Unfortunately, the mages were behind everyone else, so by the time we got there we only saw a few fighters run over and attacking, who we didn't see emote. I don't think my logs shows any emotes. I, personally, was under the impression that noone from either side had ended up doing so, which was an error on my part.
Posted: Mon Sep 03, 2007 10:34 pm
by Lrmy
Rosindil, I think you missed the point of what we did. Who is to say a month more of a new governor would not be as much fun as a month more of fighting anyways?
I for one think a do-over would be a poor idea. Lets say Siltaris was there. She would have been clouded twice in one day instead of once. That would have made little difference. She knew when the attack was coming, everyone did. Granted, we did come 4-5 minutes early. But after the server crash we re-did the battle at a few minutes past the correct time.
If only real wars had do-overs.....
Posted: Mon Sep 03, 2007 10:37 pm
by Kenneth Ladrus
Well, the different is real wars aren't just taking one day...
Posted: Mon Sep 03, 2007 10:37 pm
by Thorin Solfgar
Lrmy wrote:Rosindil, I think you missed the point of what we did. Who is to say a month more of a new governor would not be as much fun as a month more of fighting anyways?
I for one think a do-over would be a poor idea. Lets say Siltaris was there. She would have been clouded twice in one day instead of once. That would have made little difference. She knew when the attack was coming, everyone did. Granted, we did come 4-5 minutes early. But after the server crash we re-did the battle at a few minutes past the correct time.
If only real wars had do-overs.....
I think you missed a main point... 3 hours prewarning is nothing
after the server probs the last week
and while being in
a debugging session
Posted: Mon Sep 03, 2007 10:39 pm
by Kenneth Ladrus
So, does this mean all of you prefer a two-week (or more) war?
Posted: Mon Sep 03, 2007 10:40 pm
by AlexRose
Lrmy wrote:Rosindil, I think you missed the point of what we did. Who is to say a month more of a new governor would not be as much fun as a month more of fighting anyways?
I for one think a do-over would be a poor idea. Lets say Siltaris was there. She would have been clouded twice in one day instead of once. That would have made little difference. She knew when the attack was coming, everyone did. Granted, we did come 4-5 minutes early. But after the server crash we re-did the battle at a few minutes past the correct time.
If only real wars had do-overs.....
Yeah we went half an hour early, but attacked later. We stayed at Adron for a bit. The reason being: Dominic cast the portal when we were discussing when to use it lmao.
But I agree, it was too little. I apologize again. We shall see what Siltaris says.
Posted: Mon Sep 03, 2007 10:41 pm
by Lrmy
Thorin Solfgar wrote:Lrmy wrote:Rosindil, I think you missed the point of what we did. Who is to say a month more of a new governor would not be as much fun as a month more of fighting anyways?
I for one think a do-over would be a poor idea. Lets say Siltaris was there. She would have been clouded twice in one day instead of once. That would have made little difference. She knew when the attack was coming, everyone did. Granted, we did come 4-5 minutes early. But after the server crash we re-did the battle at a few minutes past the correct time.
If only real wars had do-overs.....
I think you missed a main point... 3 hours prewarning is nothing
after the server probs the last week
and while being in
a debugging session
We all dealt with the server problems. The debugging was done before we attacked. And there was more than three hours. I for one think no warning is NEEDED but it did get more people in game, so it was more fun. If you only have fun when you win you are power gaming and not role playing.
Posted: Mon Sep 03, 2007 10:41 pm
by Rosendil
Ich hatte folgende Gedanken:
Krieg ... für uns alle ein Grund, warum wir das Kämpfen trainieren, warum wir Rüstungen und Waffen schmieden, warum wir Tränke brauen (ist schon klar, das die nicht mehr geht), warum wir uns nun hauptsächlich nur noch innerhalb der sicheren Stadtmauern aufhalten, usw. Jeder Arbeitet hart, um die Nahrungsmittelreserven oder die Waffenkammer der Stadt aufzufüllen ...
Krieg ... eine komplett neue Situation ... ständig laueren Gefahren und Konflikte, innerhalb und noch mehr ausserhalb der Stadt oder in der Nähe von Green Briar und Caelum.
Krieg ... wochen- oder monatelang ... mit farien Schlachten (meiner Meinung nach muss hier mit beiden Seiten sehr detailliert abgesprochen werden, wie diese abzulaufen hat), Verwundeten, Toten, Trauer, Tränen und allem was dazugehört.
===
I had following thoughts:
War ... this gives us all a reason, why we train to fight, craft armors, brew potions (yes I know, this was removed), stay mainly in the secure towns, and so on. Everybody working hard, to fill up the towns food reserve, the armory and so on ...
War ... this could have been a completely new situation .. with danger outside the towns and near green briar.
War ... continued some weeks or months ... with fair battles (in my optionion this has to be arranged with both sides in a very detailed manner), with wounded fighters, death, dolor and tears and everything what is part of war.
Posted: Mon Sep 03, 2007 10:43 pm
by Dantagon Marescot
No one said the war is over. Just because one side claimed the town doesn't mean that the resistance to this new goverment is over. Besides, the fun will come with this entire event, not just with one battle.
Posted: Mon Sep 03, 2007 10:45 pm
by Kenneth Ladrus
Rosendil wrote:Ich hatte folgende Gedanken:
I had following thoughts:
War ... this gives us all a reason, why we train to fight, craft armors, brew potions (yes I know, this was removed), stay mainly in the secure towns, and so on. Everybody working hard, to fill up the towns food reserve, the armory and so on ...
War ... this could have been a completely new situation .. with danger outside the towns and near green briar.
War ... continued some weeks or months ... with fair battles (in my optionion this has to be arranged with both sides in a very detailed manner), with wounded fighters, death, dolor and tears and everything what is part of war.
Isn't this a bit too much? Well of course it's possible, but you cannot expect everyone is on at the same time, so you can defend the time around the clock (sorry my english is quite bad

), everytime.
Posted: Mon Sep 03, 2007 10:46 pm
by Taliss Kazzxs
Man I was so lost ..I came in from church and sat down just as Lennier hit me up on msn. He asked if we wanted to do the building thing today or would I take part in the quest. I choose the quest of course and logged in about 30-40 minutes before the battle. Immediately I try to gather everyone and run in to several people I thought was Tally's friends ex. Taer. just to hear him say "oh no sorry I have to fight you" * runs off. I was very, very confused and had no chance. Im not sure what im going to do now, more then likely start killing tb guards every chance I get but dunno yet. Regardless I had fun just wish I would have had a bit more of a heads up on the event.
Posted: Mon Sep 03, 2007 10:47 pm
by wolfsword
i didn't even get on...so who won again?
damn server/computer lag

Posted: Mon Sep 03, 2007 10:48 pm
by Thorin Solfgar
Lrmy wrote: (...)
We all dealt with the server problems. The debugging was done before we attacked. And there was more than three hours. I for one think no warning is NEEDED but it did get more people in game, so it was more fun. If you only have fun when you win you are power gaming and not role playing.
I did even not take part of it. But mayor events should be announced in
a way that players can decide if they want to take part or not.
It is worst RP if you just wait for a moment where you outnumber the
opposing players. YOU did know more than 3 hours before what you wanted
to do. So ask yourself who is powergeming here!
Posted: Mon Sep 03, 2007 10:53 pm
by Lrmy
Thorin Solfgar wrote:Lrmy wrote: (...)
We all dealt with the server problems. The debugging was done before we attacked. And there was more than three hours. I for one think no warning is NEEDED but it did get more people in game, so it was more fun. If you only have fun when you win you are power gaming and not role playing.
I did even not take part of it. But mayor events should be announced in
a way that players can decide if they want to take part or not.
It is worst RP if you just wait for a moment where you outnumber the
opposing players. YOU did know more than 3 hours before what you wanted
to do. So ask yourself who is powergeming here!
I found out an hour and a half before it happened.
Posted: Mon Sep 03, 2007 10:54 pm
by AlexRose
Umm actually.. the war was arranged about... 20 minutes before I posted that. Maybe 10. It was very last minute. And you outnumbered us.
Posted: Mon Sep 03, 2007 10:58 pm
by Korm Kormsen
yes, more than three hours would have been nice.
but, taking in account, that the only high ranking person of the defenders, kaliss, appeared about ten minutes before the fight, the defenders gave away some chance, to organize.
i still chuckle, when i remember, a german player asking, why the commander did not introduce himself to this defender. - about one minute, after one of the "english" chars had anounced, that everybody should introduce themselves...
on the defenders side was zero organization.
that is why they lost. even having had a char among the defenders, i must say, the attackers won, and that was because they earned it by their tactics.
korm
btw:
somebody mentioned, that the defenders "woke up" after each crash nearer the attackers.
i think, that was wrong.
as i saw it, the defenders woke up everytime on the same spot.
and everytime some of them ran off east, and some rushed against the attackers.
k.
Posted: Mon Sep 03, 2007 11:02 pm
by Siltaris
Hi everyone,
Five minutes before the official war started, I read about the planned war.
I logged in with another char and saw that war already was going on.
--> The time planning of the whole attack was bad. If you plan something like that, you need to give enough time for all sides.
Siltaris was not able to participate the war, since she was slaughtered a few hours before. Her destiny will be cleared up within the next days.
Why should I say: No, I do want to have the war repeated?
- bad time planning (could be fixed next time)
- partly bad roleplay (will not change next time, since Illa is not made for mass attacks)
- lags made a smooth playing very hard.
Instead, I have infomred the staff that I will accept the situation how it currently is:
- RP has proceeded too far
- It is an interesting situation ig (who else than the invadors DO accept the new "government"?)
- to wipe the happenings would upset many POs.

I hope people will get along with that situation and that they use it now for
good roleplay.
Regards,
PO Sil
Posted: Mon Sep 03, 2007 11:03 pm
by Jonno
I was going to join in from the side, but then I lagged out so bad I saw actually nothing of the battle.
Posted: Mon Sep 03, 2007 11:08 pm
by Lrmy
Siltaris wrote:Hi everyone,
Five minutes before the official war started, I read about the planned war.
I logged in with another char and saw that war already was going on.
--> The time planning of the whole attack was bad. If you plan something like that, you need to give enough time for all sides.
Siltaris was not able to participate the war, since she was slaughtered a few hours before. Her destiny will be cleared up within the next days.
Why should I say: No, I do want to have the war repeated?
- bad time planning (could be fixed next time)
- partly bad roleplay (will not change next time, since Illa is not made for mass attacks)
- lags made a smooth playing very hard.
Instead, I have infomred the staff that I will accept the situation how it currently is:
- RP has proceeded too far
- It is an interesting situation ig (who else than the invadors DO accept the new "government"?)
- to wipe the happenings would upset many POs.

I hope people will get along with that situation and that they use it now for
good roleplay.
Regards,
PO Sil
THANK YOU for being mature(not that you aren't or haven't been in the past).
Posted: Mon Sep 03, 2007 11:20 pm
by Miklorius
I agree that a lot of this war-event did not work smoothly, before the battle, during the battle and after it!
It is correct that defenders' tactic wasn't good, well there wasn't really one - but it's quite impossible to organize a large, non-uniformly group of players with different languages and different experience in such short time!
I fully agree with Siltaris' statement, so accepting the actual IG situation despite much RP lacks.
I REALLY hope that a fine "resistance against new leadership (well, dictatorship)" plot will happen now the next time! Please do not just accept or don't care about the happenings...
See you deeper underground

!
PO Midrusio