Poison
Posted: Sun Aug 26, 2007 11:01 am
Different Types of Poison
Currently the only type of poison I know of is the poison which drains your health, and the mummy poison which stops you healing (apparently)... I suggest...
1) Poison of Paralysis [reduces Agility]
2) Poison of Weakness [reduces Strength]
3) Poison of Blindness [reduces perception]
4) Poison of Stupidity [reduces intelligence]
All of these would have a certain amount of time under which they work, depending on the constitution of the victim and quality of the potion. 5 minutes isn't such a 'bad' idea.
To obtain them, either they're made using herbs ect.... or they can be obtained from a 'shady looking' Npc...
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Poisoned Food
This has been suggested soooo many times before, and the problem always was "if you poison food, it will become non-stackable...", well I have the solution.
1) Some food is non-stackable (like meals). Those should easily be poisonable
2) Lets say you poison an apple, a flag that it is poisoned (not shown to the player obviously) will turn on (or make it an integer due to the 'type' of poison). If you interact with that apple, you have a 100% chance, that you get poisoned if you eat it.
If you add it to a stack of apples, the flag will go over the group of apples. From then on, you have a (1/amount of apples) chance that the next apple you eat/pull out/throw away will be the poisoned apple.
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Comments?
Currently the only type of poison I know of is the poison which drains your health, and the mummy poison which stops you healing (apparently)... I suggest...
1) Poison of Paralysis [reduces Agility]
2) Poison of Weakness [reduces Strength]
3) Poison of Blindness [reduces perception]
4) Poison of Stupidity [reduces intelligence]
All of these would have a certain amount of time under which they work, depending on the constitution of the victim and quality of the potion. 5 minutes isn't such a 'bad' idea.
To obtain them, either they're made using herbs ect.... or they can be obtained from a 'shady looking' Npc...
---
Poisoned Food
This has been suggested soooo many times before, and the problem always was "if you poison food, it will become non-stackable...", well I have the solution.
1) Some food is non-stackable (like meals). Those should easily be poisonable
2) Lets say you poison an apple, a flag that it is poisoned (not shown to the player obviously) will turn on (or make it an integer due to the 'type' of poison). If you interact with that apple, you have a 100% chance, that you get poisoned if you eat it.
If you add it to a stack of apples, the flag will go over the group of apples. From then on, you have a (1/amount of apples) chance that the next apple you eat/pull out/throw away will be the poisoned apple.
----
Comments?