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Idee für n Handwerkssystem / in english..farther down

Posted: Mon Aug 13, 2007 9:50 am
by Algavo
Also ich denke es ist nicht zuu kompliziert, aber bietet den Spielern halt eine interessante Produktionsmethode..

ich eräutere es (bildhaft) mit ner Ledertasche:

beim Schneidern müssen alle einzelnen Lederstücke zusammengenäht werden..so ist es statt 1 Leder + 2 Garn -> 1 Ledertasche eben...
2*3 Leder + 1*1 Leder + 3 Garn + 1*1 Leder+ 3 Garn + 2*2 Leder + 2 Garn -> 1 Ledertasche
Image

naja..ist ja nur ne Idee.. :?

Posted: Mon Aug 13, 2007 9:55 am
by Estralis Seborian
Sorry, aber... wozu? Ein neues Handwerks"system", dass daraus besteht, Items aus unzähligen Einzelteilen zusammenzufügen, welchen Sinn soll das haben?

Posted: Mon Aug 13, 2007 10:21 am
by Llama
*translates it with bablefish*

It sounds horrendously complicated, plus we just got the new crafter system a short (few months?) while ago..

Posted: Mon Aug 13, 2007 10:41 am
by Algavo
also es würde die unterschiedlichen Berufe anders gestalten (Schmieden und Schneidern sind bisher nämlich nahezu identisch)

außerdem würde dieses System das jetzige nicht ersetzen..
man kann (wie oben gezeigt) ein 7*3 Stück Leder zerschneiden oder zusammennähen
es müsste halt nur etliche verschiedene "Sorten" von Leder geben
1*1,1*2,...,2*2,2*3,.......
aber es wäre machbar

Na wie gesagt: Nur ne Idee

Posted: Mon Aug 13, 2007 4:36 pm
by Taeryon Silverlight
Das wäre noch komplizierter als das ganze zeug jetzt schon ist. Bitte nicht.

Posted: Tue Aug 14, 2007 2:02 am
by Garen
would someone care to explain wahts going on please? thanks

Posted: Tue Aug 14, 2007 2:17 am
by Damien
Je einfacher es gehalten ist und je weniger Einzelschritt-Items wir brauchen, umso funktionabler und einfacher zu bedienen ist es letzten Endes.
Stell dir vor wir brauchen für jedes herstellbare Item mehrere Grafiken für die Einzelteile ! Und willst du wirklich eine ganze ROlle Garn für jede Naht verwenden ? Hehehe...
(Außerdem kann man die "Klappe" einer Tasche auch sehr gut aus einem Stück mit der Frontwand, dem Boden und der Rückwand herstellen. Da braucht man dann genau drei Lederstücke und vier relativ kurze Nähte :P )

Posted: Tue Aug 14, 2007 5:46 am
by pharse
Garen wrote:would someone care to explain wahts going on please? thanks
somehow.... that one has to produce goods step by step concerning the single parts. Just look at the picture of a bag as example.

Far too complicated. It would add of course realism but the effort to implement this is ridiculous compared with its use.

Posted: Tue Aug 14, 2007 8:46 am
by Saril
es ist doch eh schon gut geregelt durch die Prozentregelung.
schneidet Stücke aus dem Leder 50% vernäht die Stücke 100% (nicht festnageln hab ig nie genäht) fehlen nur ein paar #me für die möglichen Zuschauer

Posted: Tue Aug 14, 2007 11:16 am
by Llama
Can someone remove the text in english from the title then? Its indecypherable and gives the impression that the proposal is written in english as well.

Posted: Mon Sep 03, 2007 7:32 pm
by Algavo
sorry for pushing this up...but i think that our economy is really suffering....and i mean REALLY!!
most persons who wants to get money are working for NPCs!
the only really need that our players have are following - in my opinion:
building materials and the things they need to work for the NPCs (for example leather and thread)!
But let's look in our real life economy: you have problems to find someone who is offering that...the persons offer clothes and many other things, but not THAT!

In my opinion there are two - of course more - ways to handle that situation:
1. the wearout is increased much..and i mean MUCH
2. the production should become more more difficult (thats the reason why i push that thread up)

Or don't you see that the economy suffers?

Posted: Mon Sep 03, 2007 7:37 pm
by Nitram
The economie is a problem. The reason for this is. We are more producers then consumers. The things that are made are mainly not needed by the player characters.

Thats the whole problem but sadly thats just as it work in Online Games. I don't see away to change this.

Posted: Mon Sep 03, 2007 7:47 pm
by Algavo
umm..."more producers than consumers"..i hope you dont think that, if we are more players, that we have more consumers.. :)

but..why cant we make the production not as easy as it is at the moment?
we have more producers than consumers, so we can care for it that the producers produce as much as from other players - not NPCs - is needed!

Posted: Mon Sep 03, 2007 7:54 pm
by Nitram
Algavo wrote:umm..."more producers than consumers"..i hope you dont think that, if we are more players, that we have more consumers.. :)
Wrong ;) More players will increase the amount of producers as well. And the count of producers will raise more then the amount of consumers does.
Algavo wrote:but..why cant we make the production not as easy as it is at the moment?
Keep in mind that the production got alot more difficult and expensive. I think the point of the crafting system we have right now is pretty good.
Algavo wrote:we have more producers than consumers, so we can care for it that the producers produce as much as from other players - not NPCs - is needed!
As example: Do you really think IG some players would be a really crappy newbie helmet from a new smith player if he can get a much better helmet from another player? I tell you the answer. The player will buy the better helmet. To consider anything else is just wrong.

Nitram

Posted: Mon Sep 03, 2007 8:06 pm
by Algavo
ok, let's keep real..

in reality noone, but really noone of us, could make a helmet that is sellable..so you have to learn from a master..i think that this combination Newbie<->Master is a lot more important than offering many traders which are buying the things...keep it realistic..please...it is the ONLY way to solve our problem

Posted: Mon Sep 03, 2007 8:20 pm
by Nitram
Then bring up useable proposals how this should work. Until now you didn't.

Posted: Mon Sep 03, 2007 8:21 pm
by Executor
Im having a hard time finding armors to a decent pirce. If the good quality goods was cheaper, there would be more consumers. Most people are using poor gear atm, because everything is so expensive. Lets sell poor gear to NPC's and the good to the players.

Posted: Mon Sep 03, 2007 8:27 pm
by Thorwald
Ich würd mal Sagen Vorschläge Handwerkssystem gleich sperren für was haben einige Monatelang am neuen gearbeitet das wirklich sehr gut ist .
Es gibt wirklich sehr wichtige Sachen auf die man schauen müßte , ich sag nur Server und zuverläßig laufen . Bevor das nich mal passiert ist würd ich an andere Sachen gar nicht erst denken weil es Blödsinn ist .

Hör mich ja fast schon an wie Martin ;)

Posted: Mon Sep 03, 2007 8:29 pm
by Jupiter
Thorwald wrote:Ich würd mal Sagen Vorschläge Handwerkssystem gleich sperren
Unterschreibe ich ohne wenn und aber.

Posted: Mon Sep 03, 2007 8:31 pm
by Maximilian
Thorwald hat recht.

Posted: Mon Sep 03, 2007 8:32 pm
by Korm Kormsen
what we need most, is not a change in production systems, but a change in using.
a bucket has to get leaky, after using it enough times.
and crafting itself has to use up the clothing you wear.

Posted: Mon Sep 03, 2007 8:33 pm
by Thorwald
*Zwerge haben immer Recht *

Posted: Mon Sep 03, 2007 8:50 pm
by Llama
Executor wrote:Im having a hard time finding armors to a decent pirce. If the good quality goods was cheaper, there would be more consumers. Most people are using poor gear atm, because everything is so expensive. Lets sell poor gear to NPC's and the good to the players.
Just to give you an impression, it took me around 30 ingots of iron and 15 leather to make a platemail armour (just the top bit)

Don't expect a cheap price for armour, it takes ages, has a lot of failure chances and takes a good bit of skill to make.

Just like how it used to be in ye olde days...

Posted: Wed Sep 05, 2007 7:53 pm
by Halvdan
Taeryon wrote:Das wäre noch komplizierter als das ganze zeug jetzt schon ist. Bitte nicht.

Dann hast du schon fasst den Grund aufgefasst, warum ich Illarion meide. Das einzige, was man tun kann, ohne irgendwelche lästigen Zwischenkommentare ist, Monster zerdreschen, was auf Dauer sehr langweilig wird. Abgesehen davon, nervt es, wenn ich mich für ein lächerliches Brot oder einen Kuchen fünf Minuten hinstellen muss, und da sind diese Unterbrechungen durch "menschliche" Fehler nichtmal drin.


Auch wenn diese "lästigen Zwischenkommentare" das Spiel realer wirken lassen.

Posted: Wed Sep 05, 2007 8:05 pm
by Jupiter
@Halvdan

Niemand zwingt dich irgendein Handwerk zu machen. Man kann auch einen Char haben der garkeine Skills hat.

Posted: Thu Sep 06, 2007 7:35 pm
by Halvdan
Stimmt.

Aber wie ein Penner ohne Geld über die Insel zu trotten ist auch nichts oder?


Außerdem sollten meine Chars nicht kriminell sein, ich möchte mehr Beliebtheit erlangen ..... :lol: 8)