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Deliver touch attack

Posted: Mon Jul 30, 2007 10:44 pm
by Llama
We've all seen this before

#me grabs the person by the shoulder
#me dodges the grab
((hey, I have 15 agility))
((I have 16))
((But thats not fair, bla bla bla bla))

or

#me runs away
(10 mins later)
#me pushes the person to the ground
#me dodges
((*Whine whine whine in OOC*))
-

Solution:

The player delivers a 'touch' attack on the opponent, where a touch attack is one that disregards armour, and doesn't do any damage, but rather gives a message depending on whether he touched the target.

Whether the target was touched, is calculated by the following (I was playing around with this in my mynd)

Random(20) + 1/2 Agility of Toucher + 1/20 Wrestling Skill % of Toucher + Encumbrance Level of target (See below) - 1/2 agility of target - 1/10 Dodge of target.

If the result of that is less then 10, nothing happens
Otherwise the target gets the message "ABC has touched you" while the toucher gets the message "You successfully touch XYZ"

The encumberance level of the target is a number from 0 to 7, which depends on how encumbered (and .: liable to not dodging well) the target is. A person not carrying anythign and wearing nothing would have an EL of 0, while a person wearing fullplate and with a massive load an EL of 7.

To trigger a 'touch', you should try to USE (shift click) the target. This use remains on the target until he moves out of the range of the screen, or you try to use something else.

*sighs* Comments?

Posted: Mon Jul 30, 2007 10:49 pm
by Skaalib Drurr
Other things to take into account.....
How far away the two are...
Which way they are facing.

Posted: Mon Jul 30, 2007 11:07 pm
by Llama
Obviously they need to be next to each other (even diagonally)

And facing direction.. I WAS goign to impose a 2 penalty for facign away, but why complicate matters further?

Posted: Mon Jul 30, 2007 11:59 pm
by Skaalib Drurr
Although personally, i think that its is not worth the effort.

Posted: Tue Jul 31, 2007 12:57 am
by Kevin Lightdot
Skaalib Drurr wrote:Although personally, i think that its is not worth the effort.
*agrees*

Posted: Tue Jul 31, 2007 9:58 am
by Estralis Seborian
Kevin Lightdot wrote:
Skaalib Drurr wrote:Although personally, i think that its is not worth the effort.
*agrees*
*agrees*

Some games offer the option to roll dices ingame so players can add random decisions to their RP. But I don't think we need this stuff. One COULD modify the already existing pushing routine in a way that it includes a random check, though. Maybe stick to this option and rephrase your proposal?

Posted: Fri Aug 03, 2007 11:17 pm
by Tanistian_Kanea
i think unfortunately it is needed. people lie about there speed, and when there character looses they wine. It's really anoying having people do that but the won't let us "force" rp. Well you know what. If i try to touch you I am going to touch you if you like it or not (my fairie that is). 27 agil and 22 dex, if you don't let me touch you then we have problems. however i can see people wining "what!? my agility maxes out at 18! thats not fair! even dex is only 19! waaa waaa wine wine :cry: :cry: :cry: "

Posted: Fri Aug 03, 2007 11:47 pm
by Damien
We have more gamers than roleplayers online usually. Some want to RP but don't understand what it is yet. Others don't care and only RP because they "must".
Such a feature could easily be abused by just annoying everyone else with forced emotes which are "legalized" that way ( if they work ).

Like :
#me backstabs xxy
<roll : 15>
"Ha ! beat that, or die."

Things like that WOULD happen.

Posted: Sun Aug 05, 2007 8:35 pm
by Salathe
if anything... dodge skill would be what matters