Deliver touch attack
Posted: Mon Jul 30, 2007 10:44 pm
We've all seen this before
#me grabs the person by the shoulder
#me dodges the grab
((hey, I have 15 agility))
((I have 16))
((But thats not fair, bla bla bla bla))
or
#me runs away
(10 mins later)
#me pushes the person to the ground
#me dodges
((*Whine whine whine in OOC*))
-
Solution:
The player delivers a 'touch' attack on the opponent, where a touch attack is one that disregards armour, and doesn't do any damage, but rather gives a message depending on whether he touched the target.
Whether the target was touched, is calculated by the following (I was playing around with this in my mynd)
Random(20) + 1/2 Agility of Toucher + 1/20 Wrestling Skill % of Toucher + Encumbrance Level of target (See below) - 1/2 agility of target - 1/10 Dodge of target.
If the result of that is less then 10, nothing happens
Otherwise the target gets the message "ABC has touched you" while the toucher gets the message "You successfully touch XYZ"
The encumberance level of the target is a number from 0 to 7, which depends on how encumbered (and .: liable to not dodging well) the target is. A person not carrying anythign and wearing nothing would have an EL of 0, while a person wearing fullplate and with a massive load an EL of 7.
To trigger a 'touch', you should try to USE (shift click) the target. This use remains on the target until he moves out of the range of the screen, or you try to use something else.
*sighs* Comments?
#me grabs the person by the shoulder
#me dodges the grab
((hey, I have 15 agility))
((I have 16))
((But thats not fair, bla bla bla bla))
or
#me runs away
(10 mins later)
#me pushes the person to the ground
#me dodges
((*Whine whine whine in OOC*))
-
Solution:
The player delivers a 'touch' attack on the opponent, where a touch attack is one that disregards armour, and doesn't do any damage, but rather gives a message depending on whether he touched the target.
Whether the target was touched, is calculated by the following (I was playing around with this in my mynd)
Random(20) + 1/2 Agility of Toucher + 1/20 Wrestling Skill % of Toucher + Encumbrance Level of target (See below) - 1/2 agility of target - 1/10 Dodge of target.
If the result of that is less then 10, nothing happens
Otherwise the target gets the message "ABC has touched you" while the toucher gets the message "You successfully touch XYZ"
The encumberance level of the target is a number from 0 to 7, which depends on how encumbered (and .: liable to not dodging well) the target is. A person not carrying anythign and wearing nothing would have an EL of 0, while a person wearing fullplate and with a massive load an EL of 7.
To trigger a 'touch', you should try to USE (shift click) the target. This use remains on the target until he moves out of the range of the screen, or you try to use something else.
*sighs* Comments?