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[REFUSED]Healing // Anatomy
Posted: Sun Jul 08, 2007 12:47 pm
by Llama
Two seperate but related suggestions, so I put them in a bundle.
Healing
A skill which uses bandages (new objects made by tailors) in order to
a) Reduce Damage
b) Cure Poison
c) Give First Aid
d) Cure Ability Damage
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a) Reduce Damage
An injured character may have another character USE the bandages with him (or himself at a 15% skill penalty) in order to attempt to increase his HP. Bandages are used up either way (even at failure). Trying to heal uses up time similar to the crafting system; if EITHER move, the heal attempt fails.
Skill denotes the chance of success, and amount healed.
b) Cure Poison
A poisoned character may have another character attempt to heal the poison. The skill required is around that of the poison skill of the poisining person (opposed skill check).
Success means that target is cured.
c) Give First Aid
If a character dies due to fighting, instead of clouding he is paralised for 15 seconds. During this time, a healer with enough skill may attempt to use a HEAL attempt on him (ONCE). If the healer succeeds, he gives the victim a bit of health, and the ability to move again. Basically ressurrecting him for 'free' without any skill loss, ability damage or item drops.
This only works ONCE for the first 15 seconds, otherwise the victim dies of his/her wounds and is clouded (as normal).
d) Cure Ability Damage
A healer may attempt to heal damage in the attributes (caused by death or other reasons). THis take a LOT of time, (signifying bed rest?) and the time depends on the healer's skill.
Healing Skill Increases with use, and is helped by the ANATOMY (100% anatomy gives a 50% increase in healing) skill. Uses Intelligence.
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Anatomy
The study of the human body, useful to fighters and healers alike.
Anatomy has 3 uses
a) Gives Fighters a Damage increase (100% anatomy gives 25% damage)
b) Gives Healers a skill increase (100% anatomy gives 50%)
c) Allows the fighter to get an impression of the amount of damage an opponent has taken.
c) This doesn't suggest a 'health bar', nor a '5/100 HP' counter, but rather something which is on the basis of roleplay.
There are 10 states a creature can be in, these are (in terms of health)
Healthy, Scratched, Bruised, Cut and Hurt, Injured, Blooded, Bleeding Heavily, Critically Wounded, Dying.
In order to view the opponent's state, a character just USES the opponent. Would work well in conjuction with the proposed 'examine' command.
Skill denotes how fast, and precisely the character can examine the target. While a beginner could only get Healthy Injured and Dying as states he recognises, an expert would be able to analyse more precisly. Undead creatures give a -15% to skill check (since they're already dead) while animals a -5% (different anatomy).
Skill increases on healing, and on fighting. Uses Intelligence
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Like it?
Posted: Sun Jul 08, 2007 12:54 pm
by Achae Eanstray
This appears to ignore the Druids ig entirely, or am I mistaken?
Posted: Sun Jul 08, 2007 12:59 pm
by Llama
Achae Eanstray wrote:This appears to ignore the Druids ig entirely, or am I mistaken?
Not really, I thought of that.
The druids can take up healing until they get their brand spanking new magic system...
I was going to make an addition, healing skill increases the efficiency/usage of healing potions...
Will that make it better?
Posted: Sun Jul 08, 2007 5:46 pm
by Tanistian_Kanea
yes i agree with achea. this seems as though it would take away from druids. unless this is only a slow increase in heal time, like maybe 25% faster, where druids can heal like 200% faster. or maybe really skilled druids can heal instantly or something like that. but this does seem to take away from druids.
Posted: Mon Jul 09, 2007 2:40 am
by Garen
wouldnt druids be USEING the skills?
i mean, that is what they do, right?
then again, i might nt be seeing the whole piscture, care to elaborate please?
Posted: Mon Jul 09, 2007 3:32 am
by Tanistian_Kanea
if anything this might be an added skill to druids, to make bandages, or at least the stuff that goes on them. then they could be sold or given out or whatever
Re: Healing // Anatomy
Posted: Mon Jul 09, 2007 4:18 am
by Lord Arcia
I like this idea because it gives warriors a reason to not be DUMB. A few small/minor changes could help alot of people. You don't have to me magical to heal damage...just know a little bit about how/why the body works. While magic is faster and more powerful...I see no reason why a commoner can't handle some things. I think the better you are with your anatomy/healing skill the "better" you can heal. I mean to say a novice healer would only be able to heal the first 1/10th of your health bar. Where as a master healer could be able to heal up to 9/10ths... There is no 10/10ths of a bar...you're dead.
I'm not so much into the idea of curing poison or anatomy points giving more damage per successful strike. Yes, the more you know about anatomy the better killer/fighter you are...but we(warriors) already have a skill for damage. Although the magic system is kinda weird right now, and vastly overpowered.
I find the idea of examining someone to see how badly hurt they are is great. This would be wonderful, if you ask me.
Posted: Mon Jul 09, 2007 9:46 am
by Aegohl
If I recall, the tactics skill is already tied to intelligence, so you already had a reason not to be dumb. =)
Posted: Mon Jul 09, 2007 10:22 am
by Mr. Cromwell
Doesn't high intelligence affect skillgain speed in total with pretty much every skill?
Posted: Mon Jul 09, 2007 11:43 am
by Llama
Tanistian_Kanea wrote:yes i agree with achea. this seems as though it would take away from druids. unless this is only a slow increase in heal time, like maybe 25% faster, where druids can heal like 200% faster. or maybe really skilled druids can heal instantly or something like that. but this does seem to take away from druids.
I don't lyke the idea of something being given SOLELY to one 'class'. Are you supposed to take a druid everywhere you go? Most people get hurt fighting, I doubt each party has a druid, or has enough RP reason to recruit a druid.
The druids can take up healing right now, this is a very basic form of it. When druid magic is scripted in a few (hundred) years time, THEN worry about how it'll effect it, perhaps the skill could multiply the effect.
Plus I'm sure people prefer instant healing as opposed to spending 30 seconds not moving while a person plays around with your wounds.
Posted: Mon Jul 09, 2007 12:40 pm
by Aurora
Hadrian_Abela wrote:
I don't lyke the idea of something being given SOLELY to one 'class'. Are you supposed to take a druid everywhere you go? Most people get hurt fighting, I doubt each party has a druid, or has enough RP reason to recruit a druid.
The druids can take up healing right now, this is a very basic form of it. When druid magic is scripted in a few (hundred) years time, THEN worry about how it'll effect it, perhaps the skill could multiply the effect.
Plus I'm sure people prefer instant healing as opposed to spending 30 seconds not moving while a person plays around with your wounds.
take some healing potion with you ... ?!?
You don't like things being given to only one class ??? Adrian, please:
magic is reserved for mages
fishing without rod is reserved for lizards
healing should be reserved for druids and healers
otherwise the druids can be deleted from the game. Almost everyone was able and WAS making potions, from humans over fairies to dwarfs, if farmer or carpenter or fighter, cause the "recipes" were spreaded. Don't tell me this isn't true, I know it is ... well was. Presently there is nothing but RP for the druids (which I actually don't really dislike) and the new druid system will take some time. But yes, go and let everyone have some anatomic/healing/potion skill, then we can skip this class of the druids. Haedrian, excuse me, this is nonsense.
For figthers there is the chance to learn from a healer/druid kind of first aid to look after the worst wounds roughly, like cleaning wounds, dressing them. Leave a tiny chance of RP for the druids as well by taking your fighter to some healer, alright? Thank you.
Posted: Mon Jul 09, 2007 1:52 pm
by Llama
This is instead of healing potions, healing potions are fast ect.. this is regular field work.
Don't tell me you need to know magic to be able to try to stop a wound...
I DON'T want to replace the druids, but I think that some field medical jobs SHOULD be able to be done. I'm not talking about 1 hp to 100% in one working.. thats a druid's job. I'm talking about healing wounds, taking TIME.
A druid might heal you in 5 seconds with a spell, the way I'm seeing this is taking THIRTY seconds (using a system similar to the crafting system) and healing wounds with EFFORT.
Oh and anatomy SHOULD help the druid spells, it just seems logical.
Posted: Mon Jul 09, 2007 1:58 pm
by Mr. Cromwell
I'm talking about healing wounds, taking TIME.
I thought we already had a system for that. It's called RP.

Posted: Mon Jul 09, 2007 2:54 pm
by Llama
Mr. Cromwell wrote:I'm talking about healing wounds, taking TIME.
I thought we already had a system for that. It's called RP.

#me mummifies PO Cromwell and throws him down a cliff
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So why don't we scrap ALL systems and just Rp it?
I'm visualising 3 people in cherga's temple, one holding mummies off while the other is taking care of an injured partner...
Posted: Mon Jul 09, 2007 2:59 pm
by Aurora
Hadrian_Abela wrote:This is instead of healing potions, healing potions are fast ect.. this is regular field work.
Don't tell me you need to know magic to be able to try to stop a wound...
no, but you should know about herbs and their effects, anatomy and the like
I DON'T want to replace the druids, but I think that some field medical jobs SHOULD be able to be done. I'm not talking about 1 hp to 100% in one working.. thats a druid's job. I'm talking about healing wounds, taking TIME.
as I said, ask a druid to teach you first aid
in fact, some fighters already did, it's some great chance to RP with lots of fun for both parties
A druid might heal you in 5 seconds with a spell, the way I'm seeing this is taking THIRTY seconds (using a system similar to the crafting system) and healing wounds with EFFORT.
NO druid, at least no druid of the forest, who was taught herb lore, anatomy, potions, pastes and the like ingame throughout months, will heal anyone within 5 seconds. Any medico who passed the exam of the druids of the forest will treat the wound and maybe tell the patient/injred to stay in bed/hospital, visit him/her and take care of his/her wounds over several RL-days/ig-weeks ... provided that the injuries are RPed and the patient won't disappear from one day to another
Oh and anatomy SHOULD help the druid spells, it just seems logical.
hrm, this always sounds to me like druids were magicians, going like *POW* you're healed, you may leave ... oh yesh I am looking forward to a system like this, spoiling rp chances
Hadrian_Abela wrote: So why don't we scrap ALL systems and just Rp it?
sounds perfect to me

Posted: Mon Jul 09, 2007 3:11 pm
by Llama
Aurora wrote:Hadrian_Abela wrote:This is instead of healing potions, healing potions are fast ect.. this is regular field work.
Don't tell me you need to know magic to be able to try to stop a wound...
no, but you should know about herbs and their effects, anatomy and the like
Hense the synergy with anatomy. And stopping a wound from bleeding doesn't require herbs...
(this is sounding lyke the difference between arabic and european doctors...)
I DON'T want to replace the druids, but I think that some field medical jobs SHOULD be able to be done. I'm not talking about 1 hp to 100% in one working.. thats a druid's job. I'm talking about healing wounds, taking TIME.
as I said, ask a druid to teach you first aid
in fact, some fighters already did, it's some great chance to RP with lots of fun for both parties
Exactly, druid can learn the healing skill as well, and teach it to others.. I don't see the difference except we're putting some mechanics into it.
A druid might heal you in 5 seconds with a spell, the way I'm seeing this is taking THIRTY seconds (using a system similar to the crafting system) and healing wounds with EFFORT.
NO druid, at least no druid of the forest, who was taught herb lore, anatomy, potions, pastes and the like ingame throughout months, will heal anyone within 5 seconds. Any medico who passed the exam of the druids of the forest will treat the wound and maybe tell the patient/injred to stay in bed/hospital, visit him/her and take care of his/her wounds over several RL-days/ig-weeks ... provided that the injuries are RPed and the patient will disappear from one day to another
Sure Rp it if you want, I'm talking about field work here. I'm talking about stopping a person from dying inside a crypt, not healing him when you're all safe and allright.
Oh and anatomy SHOULD help the druid spells, it just seems logical.
hrm, this always sounds to me like druids were magicians, going like *POW* you're healed, you may leave ... oh yesh I am looking forward to a system like this, spoiling rp chances
spells, MAGIC system? MAGICians?
Hadrian_Abela wrote: So why don't we scrap ALL systems and just Rp it?
sounds perfect to me

When I said ALL i meant fighting system as well
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Reverse Nitramification
Posted: Mon Jul 09, 2007 3:31 pm
by Aurora
Hadrian_Abela wrote: Hense the synergy with anatomy. And stopping a wound from bleeding doesn't require herbs...
(this is sounding lyke the difference between arabic and european doctors...)
of course, everyone knows how to wrap some cloth around a bleeding leg or the like, but with this the injury might not be done
Exactly, druid can learn the healing skill as well, and teach it to others.. I don't see the difference except we're putting some mechanics into it.
what for ?! ...
A druid might heal you in 5 seconds with a spell, the way I'm seeing this is taking THIRTY seconds (using a system similar to the crafting system) and healing wounds with EFFORT.
Sure Rp it if you want, I'm talking about field work here. I'm talking about stopping a person from dying inside a crypt, not healing him when you're all safe and allright.
uhm yes, I literally see it in front of my eyes:
a fighter, being hit and injured severely, bowels hanging out of his corpse goes like "simasalabim! hey presto!" *looks down at his corpse with a smirk* "great job, well done, let's go on fighting" :rolls:
spells, MAGIC system? MAGICians?
druids, at least the druids of the forest are not magicians, Adrian
Hadrian_Abela wrote:
When I said ALL i meant fighting system as well

sounds perfect to me

Posted: Mon Jul 09, 2007 3:41 pm
by Llama
Aurora wrote:Hadrian_Abela wrote: Hense the synergy with anatomy. And stopping a wound from bleeding doesn't require herbs...
(this is sounding lyke the difference between arabic and european doctors...)
of course, everyone knows how to wrap some cloth around a bleeding leg or the like, but with this the injury might not be done
Hence a SKILL... It might work, or it might not, depends on how skilled you are
Exactly, druid can learn the healing skill as well, and teach it to others.. I don't see the difference except we're putting some mechanics into it.
what for ?! ...
Don't get this point much... sorry
A druid might heal you in 5 seconds with a spell, the way I'm seeing this is taking THIRTY seconds (using a system similar to the crafting system) and healing wounds with EFFORT.
Sure Rp it if you want, I'm talking about field work here. I'm talking about stopping a person from dying inside a crypt, not healing him when you're all safe and allright.
uhm yes, I literally see it in front of my eyes:
a fighter, being hit and injured severely, bowels hanging out of his corpse goes like "simasalabim! hey presto!" *looks down at his corpse with a smirk* "great job, well done, let's go on fighting" :rolls:
Give me a VALID Rp reason, why a druid should leave the forest, go down an abandoned crypt belonging to the god of the dead, and heal fighters....
Or why a druid should go down a graveyard?
spells, MAGIC system? MAGICians?
druids, at least the druids of the forest are not magicians, Adrian
The system gives the impression that they are "Druids and magicians will cast mysterious spells with herbs and runes." Sorry If we're not understanding each other because of this.
Hadrian_Abela wrote:
When I said ALL i meant fighting system as well

sounds perfect to me

*sniff* I miss Oldskool illarion as well.
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Ps- Discussing with you is fun

Posted: Mon Jul 09, 2007 3:48 pm
by Keikan Hiru
Hadrian_Abela wrote:
Give me a VALID Rp reason, why a druid should leave the forest, go down an abandoned crypt belonging to the god of the dead, and heal fighters....
Or why a druid should go down a graveyard?
Ph4t l00t.
Or in other words:
The same valid reason why other characters enter the dungeons on the map.
One for greed, others to simply help people in need.
A system/mechanic/skill that increases healing rate, or makes healing itself easier, should
not be aviable for Fighters
for obvious balancing reasons.
Posted: Mon Jul 09, 2007 3:51 pm
by Mr. Cromwell
Just like nothing else should be available for fighters either, for obvious balance reasons.

Posted: Mon Jul 09, 2007 3:52 pm
by Keikan Hiru
Healing potions are not aviable for them?
Posted: Mon Jul 09, 2007 3:53 pm
by Llama
Keikan Hiru wrote:Hadrian_Abela wrote:
Give me a VALID Rp reason, why a druid should leave the forest, go down an abandoned crypt belonging to the god of the dead, and heal fighters....
Or why a druid should go down a graveyard?
Ph4t l00t.
Or in other words:
The same valid reason why other characters enter the dungeons on the map.
One for greed, others to simply help people in need.
A system/mechanic/skill that increases healing rate, or makes healing itself easier, should
not be aviable for Fighters
for obvious balancing reasons.
Query: Isn't a druid a protector of the forest? I doubt s/he's goign to protect forests much by going down some gods-forsaken hole in the ground?
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I fail to see what HELPS fighters really... (Other mechanics I mean)
Posted: Mon Jul 09, 2007 3:59 pm
by Aurora
Hadrian_Abela wrote: The system gives the impression that they are "Druids and magicians will cast mysterious spells with herbs and runes." Sorry If we're not understanding each other because of this.
then I guess your char has never been treated by a MEDICO who at the same time is a druid of the forest, which - just for your information - definitely EXCLUDES that he is a mage
Keikan Hiru wrote:
A system/mechanic/skill that increases healing rate, or makes healing itself easier, should not be aviable for Fighters
for obvious balancing reasons.
thank you Keikan
... with this it looks like our discussion came to an end, Adrian
Hadrian_Abela wrote:Query: Isn't a druid a protector of the forest? I doubt s/he's goign to protect forests much by going down some gods-forsaken hole in the ground?
no Adrian, also for your information I will quote a part of the codex of the druids of the forest :
-Respect: We respect life and nature, because every living thing has been created by the gods.
-Protect: We strive to protect everyone who cannot protect themselves, and of course, nature.
-Helpfulness: This is a fairly self-explanatory point. We will seek to help any and all who require assistance.

Posted: Mon Jul 09, 2007 3:59 pm
by Keikan Hiru
@ Hadrian
Thats your definition of "Druid".
Mine is "Wise person, close to nature.", which does not include "... may not venture in caves."
Healing yourself as Fighter (e.g. skill based bandaging) = Bad idea.
Paying as Fighter for healing = Good idea.
Making people team up to overcome challenges = Brilliant idea.
Posted: Mon Jul 09, 2007 4:02 pm
by Achae Eanstray
Druids... being the only class system as of now on Illa that totally RP's their powers, the potion taken away because as far as I understand it, all knew how to make, or a lot. This idea not only adds a skill to something now totally RP'd, but due to the skill can diminish the RP that is done. A fighter could... put a quick bandage on and heal, take a potion, "I am well, I need not see a healer". Of course a lot of this is done anyway, but in my opinion, this can lessen the purpose of the Druid class in a number of ways already mentioned in previous posts. Druids are rarely used as negotiators, and in a major war, if needed, they can stay behind lines to help heal. Once Druid magic comes into effect, things may be different since I am not familiar how that is to occur, or the plans for it.
(PS, anyone that would like Achae to go to the crypt with them, just PM me

)
Posted: Mon Jul 09, 2007 4:14 pm
by Llama
After reading and discussing, It seems that the main problem is "Healing Should be Kept for Druids"
So, would it be better if the healing skill is only avalible to druids? Would it be acceptable then? (Similar to the language skills, you need 1 point to start learning)
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And is everyone allright with the anatomy idea?
Posted: Mon Jul 09, 2007 4:32 pm
by Aurora
Hadrian_Abela wrote:After reading and discussing, It seems that the main problem is "Healing Should be Kept for Druids"
So, would it be better if the healing skill is only avalible to druids? Would it be acceptable then? (Similar to the language skills, you need 1 point to start learning)
also mages can heal ... by spells (so this is not and should imo not be restricted to druids)
which a druid (as I stated above, I am talking about the druids of the forest) wouldn't do, because a druid of the forest does not use any magic spells
but - excuse me - imo it's simply

*searches for the correct words* nonsense that every Tom, Dick and Harry can heal himself by a basic knowledge of anatomy or stuff ... a medico or healer simply can't be replaced when it comes to long-term and efficient healing
Posted: Mon Jul 09, 2007 8:33 pm
by AlexRose
Hadrian_Abela wrote:Query: Isn't a druid a protector of the forest?
You seem to be forgetting rabbits.
Posted: Mon Jul 09, 2007 11:18 pm
by Llama
Aurora wrote:Hadrian_Abela wrote:After reading and discussing, It seems that the main problem is "Healing Should be Kept for Druids"
So, would it be better if the healing skill is only avalible to druids? Would it be acceptable then? (Similar to the language skills, you need 1 point to start learning)
also mages can heal ... by spells (so this is not and should imo not be restricted to druids)
which a druid (as I stated above, I am talking about the druids of the forest) wouldn't do, because a druid of the forest does not use any magic spells
but - excuse me - imo it's simply

*searches for the correct words* nonsense that every Tom, Dick and Harry can heal himself by a basic knowledge of anatomy or stuff ... a medico or healer simply can't be replaced when it comes to long-term and efficient healing
=
Basically, if its done in a way similar to the magic system (Some people only have it [in which case druids] and they can teach it to others) would it be better?
@ Alex : I always thought druids were the rabbit's slaves...
Posted: Tue Jul 10, 2007 12:04 am
by Nitram
I can't see any advantages in that additions to the game.
But i can see a huge amount of work.
There are enougth skills to raise. And every charakter heals anyway. Just wait a little.
So. --> Refused.