How to #me appropriately
Posted: Wed Jun 27, 2007 12:05 pm
• First of all, a quick description of what a '#me' is.
A '#me' is an emote, a way to describe your character's PHYSICAL actions or state. Note the bolded, underlined and capitalized PHYSICAL. This is simply to bring to your attention, that you must not, ever, emote your character's thoughts. For example: #me thinks this lady is pretty. That'd be very bad. Why? Simply because an emote (#me), is a way to show others what your character is doing.. No one can read through people's minds or feelings! That also means no:
#me appears to be sad.
Explain, rather, how he appears to be sad in such a way;
#me walks into the tavern, a deep sigh bilking from his mouth. His gaze drops to the ground and he strolls wearily.
Now that, with no doubt, will show everyone you're a sad panda.
• Next on, ways to use a #me.
You can use a #me for action AND for speech! For instance;
#me slowly raises his steel-gloved hand to lower the visor of his helmet, as tardily returning it to draw his finely smithed blade out of its leather scabbard.
Or, if you'd like to add speech in your #me;
#me slowly raises his steel-gloved hand to lower the visor of his helmet, as tardily returning it to draw his finely smithed blade out of its leather scabbard. "Draw steel, and fight like a man." He taunted the other warrior, ready to swing at any time.
Now that way, often appears better than doing your #me, then typing out your speech. But that's just my opinion. It looks better.
A quick tip, try not typing in names in your emotes.. I do it sometimes, it's not THAT bad, it's not WRONG, but it often looks better, when you simply type out the race/gender of the person. For instance;
#me inclines his head briefly, both hands leaning onto his staff, he offers a scarce smile to the woman standing in front of him.
Rather than;
#me inclines his head briefly, both hands leaning onto his staff, he offers a scarce smile to Patricia.
Why? Simply because some other people around you might not know her name, and it'd be dull to spoil their fun finding out!
Also, a quick hint concerning names in emotes: If you happen to witness an emote which contains a name, do NOT !name (or right-click > give name) the person which you now know the name of. Simply because YOU know it, but your character doesn't! Your character can not see/hear the text written in emotes!
• Pimpin' your emotes!
#me smiles a bit and nods.
#me nods briefly, a squeaking of rusted metal echoing from his helmet as a smile begins drawing its shape onto his lips.
Now honestly, which's better? It's emotes such as the first one that make the roleplay scene dull and boring. Roleplay is all about art, writing and literature. Fancy words and abusing your dictionary! I personally use http://wordweb.info and use it regularly, every time I roleplay. It really makes roleplay more fun, more enjoyable and more impressive. Use adjective! Adorn your emotes with fancy words and descriptions! Be as descriptive as you can. There's a limit of xx characters per #me you'll tell me? Who cares?! You can add a small ~ or <c> in the end, as a sign that you're continuing the emote on another #me, to let others patient for a moment... Let your imagination flow while you're writing an emote.
While in this part of the tutorial, let me talk about grammar and spelling. Never, ever, ever, ever, ever, ever, ever, ever, (etc..) use abbreviations in emotes. Oh how do I dislike, and literally hate it when people type 'ok'. I'm saddened, and quite bothered that some good roleplayers, old players who should know better, type 'ok'. At least be bothered to type 'Okay'.. Or even better, #me that you agree.
#me nods shortly and agreeingly, crossing both arms over his chest.
It's way better that way! Also, never use Net-speak.. For instance 'lol', 'wot', 'den', 'y', 'idc', 'b4', etc.. And of course, last but not least, grammar and spelling!
#me look at the man in front and smiled a litel bit.
#me looks at the man hereby, smiling a little bit.
You judge which is better. Now I know, sometimes it's hard, but try! Re-read your emote once or twice before sending it in.. (Considering you're writing a few lines in your emote, not a few words.)
Try never doing one-word emotes.. It's really bad.. e.g; #me nods or #me smiles.. Ugh.. what a lack of creativity.
• Force-emotes! Roleplay's no-no.
Forcing roleplay can often be a blurry subject. Hard to control, hard to define, and the line between force and proper is a thin one.
Lets try a practical example;
#me approaches the man and grabs him by the collar.
That is considered rude, and unwanted. You're IMPOSING an action to someone else's character, lack of courtesy. A simple word, most of the time, fixes it all; "attempts". That way, you ATTEMPT to do an action, the other character can either walk with you, ignore, or counter your action, depending on the situation.
#me approaches the man, and attempts to grab him by the collar.
Now that's way better. The 'target' can either; Accept being grabbed (If for instance, he sees the other character coming from behind him, if he's unalerted, etc..) or manage to parry/dodge being grabbed, if for instance, he is alone/stronger/armoured/etc..
Another kind of force-emote, that is often forgotten, is inflicting emotions by force.
#me is so beautiful, she makes you drool.
I know I know, I used a little rough example, but I'm just kinky like that. Now that kind of emote is also seen as rude and unwanted. Not because of the 'horny' part, more because of the 'she makes you' part.
No one likes to be forced into anything after all.
A better way to do it would be;
#me's features are lean, sleek and flawless. The little attire she wears grasps onto her slightly tanned skin. Her movements are elegant and daring.
A '#me' is an emote, a way to describe your character's PHYSICAL actions or state. Note the bolded, underlined and capitalized PHYSICAL. This is simply to bring to your attention, that you must not, ever, emote your character's thoughts. For example: #me thinks this lady is pretty. That'd be very bad. Why? Simply because an emote (#me), is a way to show others what your character is doing.. No one can read through people's minds or feelings! That also means no:
#me appears to be sad.
Explain, rather, how he appears to be sad in such a way;
#me walks into the tavern, a deep sigh bilking from his mouth. His gaze drops to the ground and he strolls wearily.
Now that, with no doubt, will show everyone you're a sad panda.
• Next on, ways to use a #me.
You can use a #me for action AND for speech! For instance;
#me slowly raises his steel-gloved hand to lower the visor of his helmet, as tardily returning it to draw his finely smithed blade out of its leather scabbard.
Or, if you'd like to add speech in your #me;
#me slowly raises his steel-gloved hand to lower the visor of his helmet, as tardily returning it to draw his finely smithed blade out of its leather scabbard. "Draw steel, and fight like a man." He taunted the other warrior, ready to swing at any time.
Now that way, often appears better than doing your #me, then typing out your speech. But that's just my opinion. It looks better.
A quick tip, try not typing in names in your emotes.. I do it sometimes, it's not THAT bad, it's not WRONG, but it often looks better, when you simply type out the race/gender of the person. For instance;
#me inclines his head briefly, both hands leaning onto his staff, he offers a scarce smile to the woman standing in front of him.
Rather than;
#me inclines his head briefly, both hands leaning onto his staff, he offers a scarce smile to Patricia.
Why? Simply because some other people around you might not know her name, and it'd be dull to spoil their fun finding out!
Also, a quick hint concerning names in emotes: If you happen to witness an emote which contains a name, do NOT !name (or right-click > give name) the person which you now know the name of. Simply because YOU know it, but your character doesn't! Your character can not see/hear the text written in emotes!
• Pimpin' your emotes!
#me smiles a bit and nods.
#me nods briefly, a squeaking of rusted metal echoing from his helmet as a smile begins drawing its shape onto his lips.
Now honestly, which's better? It's emotes such as the first one that make the roleplay scene dull and boring. Roleplay is all about art, writing and literature. Fancy words and abusing your dictionary! I personally use http://wordweb.info and use it regularly, every time I roleplay. It really makes roleplay more fun, more enjoyable and more impressive. Use adjective! Adorn your emotes with fancy words and descriptions! Be as descriptive as you can. There's a limit of xx characters per #me you'll tell me? Who cares?! You can add a small ~ or <c> in the end, as a sign that you're continuing the emote on another #me, to let others patient for a moment... Let your imagination flow while you're writing an emote.
While in this part of the tutorial, let me talk about grammar and spelling. Never, ever, ever, ever, ever, ever, ever, ever, (etc..) use abbreviations in emotes. Oh how do I dislike, and literally hate it when people type 'ok'. I'm saddened, and quite bothered that some good roleplayers, old players who should know better, type 'ok'. At least be bothered to type 'Okay'.. Or even better, #me that you agree.
#me nods shortly and agreeingly, crossing both arms over his chest.
It's way better that way! Also, never use Net-speak.. For instance 'lol', 'wot', 'den', 'y', 'idc', 'b4', etc.. And of course, last but not least, grammar and spelling!
#me look at the man in front and smiled a litel bit.
#me looks at the man hereby, smiling a little bit.
You judge which is better. Now I know, sometimes it's hard, but try! Re-read your emote once or twice before sending it in.. (Considering you're writing a few lines in your emote, not a few words.)
Try never doing one-word emotes.. It's really bad.. e.g; #me nods or #me smiles.. Ugh.. what a lack of creativity.
• Force-emotes! Roleplay's no-no.
Forcing roleplay can often be a blurry subject. Hard to control, hard to define, and the line between force and proper is a thin one.
Lets try a practical example;
#me approaches the man and grabs him by the collar.
That is considered rude, and unwanted. You're IMPOSING an action to someone else's character, lack of courtesy. A simple word, most of the time, fixes it all; "attempts". That way, you ATTEMPT to do an action, the other character can either walk with you, ignore, or counter your action, depending on the situation.
#me approaches the man, and attempts to grab him by the collar.
Now that's way better. The 'target' can either; Accept being grabbed (If for instance, he sees the other character coming from behind him, if he's unalerted, etc..) or manage to parry/dodge being grabbed, if for instance, he is alone/stronger/armoured/etc..
Another kind of force-emote, that is often forgotten, is inflicting emotions by force.
#me is so beautiful, she makes you drool.
I know I know, I used a little rough example, but I'm just kinky like that. Now that kind of emote is also seen as rude and unwanted. Not because of the 'horny' part, more because of the 'she makes you' part.
No one likes to be forced into anything after all.
A better way to do it would be;
#me's features are lean, sleek and flawless. The little attire she wears grasps onto her slightly tanned skin. Her movements are elegant and daring.