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Suggestions wanted: Psychic / mental buffs

Posted: Mon Jun 04, 2007 1:40 am
by Estralis Seborian
For the bard magic concept, I could use some ideas for non-body-related-improvement-effects. Please try to stick to effects that are possible with the current possibilities. I am searching for stuff like:

Bravery - increases the willpower of the target for X minutes
Cowardice - lowers the willpower of the target for X minutes

Negative effects are wanted as well!

Posted: Mon Jun 04, 2007 2:30 am
by Dantagon Marescot
Just thoughts, feel free to mess with the titles. I thought that for bard magic things could be a little more music related or sound more like song titles.

Dragon Heart - increases the willpower of target for X minutes
Lions Roar - decreases the willpower of target for X minutes
The Breath of the Gods (Findari's Breath) - increases agility of target for X minutes
Sirens Song - decreases agility of target for X minutes
Lyrics of Life - increaces constitution of target for X minutes
Dance of Time - decreases constitution of target for X minutes
Fight of the Hawk - increases preception of target for X minutes
Blind Mans Lament - decreases preception of target for X minutes
Scribbles of Scribes - increases intelligence of target for X minutes
The Mages Revenge - decreases intelligence of target for X minutes
Theif's Waltz - increases dexterity of target for X minutes
Irmorow's Laughter - decreases dexterity of target for X minutes
The Warriors Call - increaces strength of targert for X minutes
Sirani's Flare - decreases strength of target for X minutes
The Sickman's Prayer - increaces essence of target for X minutes
Chegra's Draught - decreases esscence of target for X minutes

edit: spelling fixed (hopefully)

Posted: Mon Jun 04, 2007 2:35 am
by Arameh
Intelligence*

Posted: Mon Jun 04, 2007 4:01 am
by Korm Kormsen
well,

something is missing: the happy smile
(makes target unable to attack for X time.)

Posted: Mon Jun 04, 2007 8:40 am
by Skaalib Drurr
How about some sort of conjured creature too?

Posted: Mon Jun 04, 2007 9:08 am
by Korm Kormsen
for bards???

Posted: Mon Jun 04, 2007 9:56 am
by Skaalib Drurr
Indeed

Posted: Mon Jun 04, 2007 10:03 am
by Estralis Seborian
Korm Kormsen wrote:for bards???
Jepp. But not in the way you might think... The plan is to (ab)use avatars for a certain effect.

I am merely searching for buffs that have nothing to do with the body of the target. The effects will be converted into something "bardish", I just need some more effect ideas first.

I have noted the "not being able to attack" effect and there seems to be a possibility to implement this.

@devs: Would this, embedded into a long time effect, make the char stop attacking everytime the effect is invoked? Or is it yet another brutal hack?

Code: Select all

if (character.attackmode) then
    character.attackmode=false;
end

Posted: Mon Jun 04, 2007 10:38 am
by abcfantasy
Maybe:

Lower/Drain mana of target?
Transmit mana to target. (if bards use mana)
Making target not being able to cast.

Posted: Mon Jun 04, 2007 11:39 am
by Theon
Lost Memories - Remove the skills of target forever

Posted: Mon Jun 04, 2007 12:17 pm
by Nitram
Estralis Seborian wrote:@devs: Would this, embedded into a long time effect, make the char stop attacking everytime the effect is invoked? Or is it yet another brutal hack?

Code: Select all

if (character.attackmode) then
    character.attackmode=false;
end
attackmode is read only. If you set it false it false the server will set it true pretty fast again.

Nitram

Posted: Mon Jun 04, 2007 12:35 pm
by Korm Kormsen
something like this?

if (onklick "attack on") and (peace song) then (onklick "attack off")

so, that i works as if the player had stopped the attack?


(eh... translated to lua...)

Posted: Mon Jun 04, 2007 12:50 pm
by ogerawa
about the stop attacking, won't it be like the "freeze" spell thing?

as for conjured creature... maybe some elementals? calling spirit with music? *shrugs*

regeneration: increase healing rate like potions by means of soothing song
degeneration: poison like damage to enemy - sort of irritating song? hehe...
meditation: increases mana regeneration
berserk: double damage or triple even but no defense at all - mad song?
calmness: raises parry and dodge chance
haste: raises hit rate
feint: raises success hits through enemy's defense
sleep: so the enemy will just stand there and do nothing for a while or until gets attacked - lullaby
swiftness: raises chance to dodge and hits from behind doesn't multiply the damage but can't attack (somewhat like when we hold 2 shields)
accuracy: less failures for crafters
precision: better chance to make better item (quality and condition)
creativity: boost experience

for the fighting buffs... probably only a few minutes... as for the non-fighting probably like 30 mins to 1 hour? *shrugs*

for the non-fighting buffs, it's probably something that a bard can use to make money.

for the naming.... i leave those to you guys... i'm not good with names... not to mention it's just some suggestions for the developers and GMs so they can get ideas what can be implement

edit:
mm... increasing magic power and magic defense... good as well i guess...

Posted: Mon Jun 04, 2007 1:44 pm
by pharse
Nature´s Fiend - All nearby (only agressive) creatures attack the target
(If it was possible to make rabbits etc also attack would be awesome)

Madness - This song makes the target mad that s/he thinks that s/he cannot step on grass, snow, rocks, mud or streets, whatever fits.

Running Man - The target can´t stand still, s/he walks randomly around

Posted: Mon Jun 04, 2007 3:58 pm
by Miriam
How about making animals to dance around you?
Or letting them follow you for as long as you play a special song?
Or even "calling" animals, so that you just come running to you? but only the small once, that do not bite.

--------------------------------------------------------------

Wie wäre es wenn man Tiere um sich herum tanzen lassen könnte?
Oder das sie einem hinterherlaufen solange man ein bestimmtes Lied spielt?
Oder wenn man Tiere rufen könnte, so das sie zu einem gelaufen kommen.
Aber nur die kleinen , die nicht beißen

Posted: Mon Jun 04, 2007 4:02 pm
by Jupiter
The animal-thing sounds more like druids stuff...

Posted: Mon Jun 04, 2007 4:13 pm
by Juliana D'cheyne
Jupiter wrote:The animal-thing sounds more like druids stuff...
Pied Piper http://en.wikipedia.org/wiki/Pied_Piper

Posted: Mon Jun 04, 2007 4:58 pm
by Jupiter
Juliana D'cheyne wrote:
Jupiter wrote:The animal-thing sounds more like druids stuff...
Pied Piper http://en.wikipedia.org/wiki/Pied_Piper
I think he was the last true druid! One of the old celtics!
Just a joke :wink:

But, why should we take this as an exampel? Illarion is an own world...
In MY opinion the animal-thing fits more druids.

( oh, and the pied piper clucked also children... should be bards in Illarion abel to do so also? )

Posted: Mon Jun 04, 2007 5:40 pm
by Krolississ
Here's what I came up with...

Some of these are off the top of my head, so they may not be the most fitting example(s).

Courage - Increases the willpower of the target for X minutes.
Cowardice - Decreases the willpower of the target for X minutes.

Vigor - Increases the agility of the target for X minutes.
Lethargy - Decreases the agility of the target for X minutes.

Duability - Increases the constitution of the target for X minutes.
Frailty - Decreases the constitution of the target for X minutes.

Intuitivism - Increases the perception of the target for X minutes.
Deceptiveness - Decreases the perception of the target for X minutes.

Intuition - Increases the intelligence of the target for X minutes.
Ineptness - Decreases the intelligence of the target for X minutes.

Igenuity - Increases the dexterity of the target for X minutes.
Ineptitude - Decreases the dexterity of the target for X minutes.

Vitality - Increases the strength of the target for X minutes.
Debility - Decreases the strength of the target for X minutes.

Virtuality - Increases the essence of the target for X minutes.
Inanity - Decreases the essence of the target for X minutes.

I like the idea of making them more music-related (e.g. with song titles).
Maybe split them up, half song titles, half mental buff word usage.

Posted: Mon Jun 04, 2007 5:42 pm
by Estralis Seborian
Miriam wrote:How about making animals to dance around you?
Or letting them follow you for as long as you play a special song?
Or even "calling" animals, so that you just come running to you? but only the small once, that do not bite.
Who gave you my draft of the concept? :P You have to replace animals with characters, though.

Posted: Mon Jun 04, 2007 5:48 pm
by abcfantasy
Estralis Seborian wrote:Who gave you my draft of the concept? :P You have to replace animals with characters, though.
O_o

Characters will be forced to dance around the bard? Lol.
I've yet to see some orcs dancing :P

Posted: Mon Jun 04, 2007 5:56 pm
by Karl
Joyful Melody: Would enlighten and bestow pleasure and amusement to all depressed souls who hear the tune.

Discouraging Anthem: Would render sad, depressed and quite stressed anyone who hears the notes of this hymn.

Oh wait, those are roleplay stuff <_< Sorry, nevermind. Silly me.

Posted: Mon Jun 04, 2007 6:22 pm
by Skaalib Drurr
I think you have tried to make your ridiculous little point enough times now. I think everyone knows your opinions on the subject.

As for the animal calling idea, I like the idea, perhaps a "flee" spell, to make aggressive animals run?

Posted: Mon Jun 04, 2007 6:31 pm
by Elian
I truly wish it was as little as you make it sound.

Posted: Mon Jun 04, 2007 7:25 pm
by Dash
real music?

edit: will it need the 30 point thing like regular magic?

Posted: Mon Jun 04, 2007 9:02 pm
by AlexRose
I always thought it would be good to be able to tame animals. They A. don't attack you and B. follow you.

Posted: Mon Jun 04, 2007 10:05 pm
by HolyKnight
I think the animal Idea is by far the best idea who wouldnt want to see little bunnies hopping around following a bard and then dancing circles around him when he stops.

since herbs and flowers can no longer be picked could a bard perhaps summon one to himself to give to a pretty lady when he plays. (guess they can still be bought from floro though *shrugs)

Couldnt there be a humours song that cause people around him that hear the song like a cold except instead of coughing: they #me belch, laugh uncontrollably, cry, begin to whistle for no reason, or any other funny #me's that you could come up with.

On that note since colds seem to be a permanent problem on Gobaith now what about a bard being able to cure the aliment with a song.

You spoke of summoning creatures, will these be illusionist tricks or real summoned creatures? If they arent real Bards could use them to tell a story in their song when he sings of a wolf he summons an illusion of one making everyone in awe

Also I dont know if it is to much like a mage but could a bard draw things to him like coins on a table when he plays a certain tune the notes literally carry the coins to him or whatever the audience gives him.

Posted: Tue Jun 05, 2007 12:16 am
by Estralis Seborian
Jepp, illusionary monsters only. However, for the server, they will be real monsters with some modifications...

But back on topic, I am searching for songs that manipulate the psychical state of the target. In special, I am searching for non-directly-fight-related effects that do not require changes in other major scripts like the crafting, magic or fighting scripts. That's hard, I know.

Can anybody make up a nice berserker effect? Besides the usual "+X strength for y minutes, berserker attacks closest target, after X minutes the berserker is exhausted and suffers from -X strength"-type of D&D-stuff?

Edit: forced emotes are a good idea

Posted: Tue Jun 05, 2007 12:33 am
by Pellandria
Charm a person- Player automaticly will see the Person as his/her best friend
Casting Illusions: You can change your Number to any kind you want or you see no Number at all
The tale of Dragon: you can cast an illusion of an dragon or any other monster

Posted: Tue Jun 05, 2007 1:52 am
by Grant
Nah
Nah
Nah

Those aren't very good ideas.

But I have two:

Unban me
Make it possible to have a war cry. Or something that makes you have a powerup.