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The Burn List

Posted: Wed May 16, 2007 7:20 pm
by Juniper Onyx
Ok, let's try this again, since Arein saw fit to remove it from the 'Players forum.........

Nitram or Martin was talking about a burn 'list'.

I understand that things 'wooden' such as tables, chairs, decorations and even parts of walls are on the list.

How come doors, carpet, Parquet floors and roof tiles are not?

Seems like they should be.

(This is a valid question, you Mods keep your hands off it until the Dev's can answer!)

Posted: Wed May 16, 2007 7:40 pm
by Nitram
The script does not burn tiles.

Why the door are not on the list i can't say.

Nitram

Posted: Wed May 16, 2007 7:41 pm
by Juniper Onyx
OK, thanks.

BTW ~ the question was just for future reference. What's done is done. This will help us plan our buildings better I hope.

Posted: Wed May 16, 2007 7:43 pm
by Taeryon Silverlight
Is it possible, that the fire spreads over two fields, leaving out one "not-burnable-item"? For example, if there is a burning tree, surrounded by water, is it possible, that the fire "jumps" over the water to reach a second burnable item, which is next to the water-tile?

Posted: Wed May 16, 2007 7:44 pm
by Nitram
Taeryon Silverlight wrote:Is it possible, that the fire spreads over two fields, leaving out one "not-burnable-item"? For example, if there is a burning tree, surrounded by water, is it possible, that the fire "jumps" over the water to reach a second burnable item, which is next to the water-tile?
the fire can jump over up to 4 tiles.

Posted: Wed May 16, 2007 7:47 pm
by Taeryon Silverlight
And will rain possibly put a burning building out?

Posted: Wed May 16, 2007 7:50 pm
by Nitram
the fire INSIDE the building for sure not.

Posted: Wed May 16, 2007 7:51 pm
by AlexRose
Nitram wrote:
Taeryon Silverlight wrote:Is it possible, that the fire spreads over two fields, leaving out one "not-burnable-item"? For example, if there is a burning tree, surrounded by water, is it possible, that the fire "jumps" over the water to reach a second burnable item, which is next to the water-tile?
the fire can jump over up to 4 tiles.
I guess two diagonal spaces as well, yes?

Posted: Wed May 16, 2007 7:52 pm
by Juniper Onyx
Would rain stop a forest fire though?

If it doesn't, maybe it could be worked on.

Posted: Wed May 16, 2007 7:57 pm
by AlexRose
Maybe the CO2 emissions from burning the trees will cause global warming and Varshikar will become uninhabitable. And maybe the ash'll also be very good crop fertilizer and the Varshikaris can migrate there, build small huts from their cherry trees and become farmers.

Just a suggestion.

Posted: Wed May 16, 2007 8:29 pm
by Nitram
AlexRose wrote:I guess two diagonal spaces as well, yes?
the spreading area is a square. So 4 diagonal spaces.
Juniper Onyx wrote:Would rain stop a forest fire though?

If it doesn't, maybe it could be worked on.
No it does not.

And if you want to have it changed, do it on your own. Why should we change anything at the new system that instandly created a 5 sites flame topic?

I doubt there will be to much changings in the closer future anyway since the main part of the developer got highly demotivated from the way the players get along with new developments and the desicions of the staff.

Some say it was unfair. Hell, is it fair that every, really every development, unimportaint what it is, casts up allways the ranting of the players? It is fair to blame the developers for the work they did in their free time this way?

For tomorrow it was planned by one of our server developers to spend a day in searching some server bugs. You know the random crashes and stuff. That plan is droped. Developer unmotivated by the plain crap that was posted in the general board.

And why? The richest character ingame lost the furniture of a building. Its not that the expensive part of the building was destroyed. nearly all walls are fine and the tiles are undamaged.
And there for such a post was started. That droped the motivation of all developers to zero.

Really great.

If you want changings. Find developers who do those changings.

We need scripters with good previous knowledge in programming.
AlexRose wrote:Maybe the CO2 emissions from burning the trees will cause global warming and Varshikar will become uninhabitable. And maybe the ash'll also be very good crop fertilizer and the Varshikaris can migrate there, build small huts from their cherry trees and become farmers.

Just a suggestion.
Is it fun to post that crap?

Posted: Wed May 16, 2007 8:57 pm
by Siltaris
In my opinion there is a huge gap between the perception and expectation of the developers and the perception and expectations of the Players in terms of the behaviour of the other party.

Posted: Wed May 16, 2007 8:59 pm
by Miklorius
Siltaris wrote:In my opinion there is a huge gap between the perception and expectation of the developers and the perception and expectations of the Players in terms of the behaviour of the other party.
You see here the signing of PO Midrusio

Posted: Wed May 16, 2007 9:11 pm
by Christiana
i think the feature is good, but the incendiaries who grow as mushrooms are not so good....

Posted: Wed May 16, 2007 10:09 pm
by Athian
Do magical fire and fire flame and ice flame have the same property? or is it to remain just camp fires?

Posted: Wed May 16, 2007 10:12 pm
by Nitram
Athian wrote:Do magical fire and fire flame
yes
Athian wrote:ice flame
no

Posted: Wed May 16, 2007 10:30 pm
by Gro'bul
Hasn't anyone considered that now we can have arsonists? I mean, we have pvp problem solving issues already, I don't know that its such a great addition at the moment...

Posted: Wed May 16, 2007 10:37 pm
by Athian
<_< ...i think it's fine...


the probability is low after all. The most major issue i think would be people coming into towns and such while its members are away and lighting 'phantom fires' during periods of time when they know for sure they won't get caught. If this is done without rp reasoning then for sure there could be arsonists or even OOC disputes getting out of hand (for example one guild not liking another guild and burning down there guild house and or one player not liking another and burning down there home Anonymously).

it will be up to the seers to keep an eye on these things however. as the staff iimplimented the feature it must then be there responsiblity to keep an eye on it. especially with the 'Fresh from runscape and don't feel like cooperating' crowd

Of course free city walls and doors for the other towns might help :wink:

Posted: Wed May 16, 2007 10:53 pm
by Gro'bul
Reading the building rules, I see lennier won't count "phantom fires" as permanent so, ok. Works for me.

Posted: Wed May 16, 2007 11:05 pm
by AlexRose
Nitram wrote:
Athian wrote:Do magical fire and fire flame
yes
Athian wrote:ice flame
no
Does KEL RA and KEL RA QWAN or just ANTH RA IRA QWAN?

Posted: Thu May 17, 2007 12:02 am
by Julius
I was testing this new feature by simply using a camp fire from logs, but nothing as happened. I wonder why? ( I'm trying it on a tree, not a house )

Posted: Thu May 17, 2007 12:23 am
by Samantha Meryadeles
okay, since you ignore my request over pm i have to write here, what is really sad. but not my problem when you simply ignore the messages send in privacy:

The richest character ingame
this is a lie, and you know that it is a lie. Could you please avoid lieing so bold about my chars? i mean...what shall we think of a staff member who lies that easily without getting red? you should be a person of trust in this game, and not someone spreading stuff which is simply not true.
I hope that won't happen again. Try to speak the truth in the next time. thanks.


btw. maybe next time you avoid then doing such stuff which will lead to trouble and demotivation of the staff. it is not my problem if you behave unfair and commit injustice and can't endure the arguements caused by that. as you can see in the thread, i am not the only one believing you did wrong. but of course you are blind for the opinion of players. don't give me or us the fault for your demotivation. that is a problem housemade by martin and vilarion.

bye


oh, i think it is a great plus that the map of those houses and towns destroyed throug fires set by some passbyers will be redone without the need to repair. this may avoid having one house after the other burning down cause of those who can't use a feature like this properly.

Posted: Thu May 17, 2007 12:25 am
by Vilarion
Alright *g*
I wrote most of the script, so here you go:

1. The fire expands over 3(!) fields.
2. only(!) camp fires have this property so far.
3. The probabilty of a campfire to grow wild is 1% as of yet.
4. Every flame can only extend once(!)
5. The change of an item to catch fire if burnable is 25% when a flame is extending.

Posted: Thu May 17, 2007 12:29 am
by martin
Okay, here follow some technical details (Nitram wasn't fully aware of the whole thing, therefore some of his statements contain slightly incorrect data):
Imagine you have the following situation:

Code: Select all

+-+-+-+-+-+-+-+
| |B| | | | | |
+-+-+-+-+-+-+-+
| | | | | |B| |
+-+-+-+-+-+-+-+
| | | | | | | |
+-+-+-+-+-+-+-+
| | | |F| | | |
+-+-+-+-+-+-+-+
| | | | | | | |
+-+-+-+-+-+-+-+
|B| | | | | | |
+-+-+-+-+-+-+-+
| | | | |B| | |
+-+-+-+-+-+-+-+
F means "Fire" and B means "Burnable item", such as a tree, grass, a table or whatever.

There is a 1% chance that a campfire (nothing else!) can put objects within a radius of 3 fields (as in my picture) on fire. For all burnable objects, there is a 25% chance that they actually start burning, so in this case, probably one of the objects would be put on fire after 30 seconds. We'd then have, for example:

Code: Select all

+-+-+-+-+-+-+-+
| |B| | | | | |
+-+-+-+-+-+-+-+
| | | | | |B| |
+-+-+-+-+-+-+-+
| | | | | | | |
+-+-+-+-+-+-+-+
| | | |F| | | |
+-+-+-+-+-+-+-+
| | | | | | | |
+-+-+-+-+-+-+-+
|B| | | | | | |
+-+-+-+-+-+-+-+
| | | | |F| | |
+-+-+-+-+-+-+-+
After another 30 seconds (1 minute in total), this new fire as a chance to spread onto other objects within a radius of 3 fields and so on.

Doors are not burnable because we thought that it would be unfair to make doors, walls and so on burnable.

Floor is not burnable because we only burn items, not tiles.

Martin

Posted: Thu May 17, 2007 1:19 am
by Korm Kormsen
if somebody makes a fire below a kettle, does that count as a campfire?

if yes, would it be possible to script, that a kettle alterates a fire on the same tile, so that it cant spread?

it does not seem logical to me, that one should/could not cook in houses, without burning them down.

did i understand that right, that fire in furnaces, glasovens, smokeovens and bakinghouses do not spread?

do palmtrees burn?
if yes, how can one eliminate palmtrees near houses?

do hedges burn?

korm
(one frightened houseowner)

Posted: Thu May 17, 2007 2:18 am
by martin
Korm Kormsen wrote:if somebody makes a fire below a kettle, does that count as a campfire?
Yes.
if yes, would it be possible to script, that a kettle alterates a fire on the same tile, so that it cant spread?
Why?
did i understand that right, that fire in furnaces, glasovens, smokeovens and bakinghouses do not spread?
Yes.
do palmtrees burn?
if yes, how can one eliminate palmtrees near houses?
Yes.
I don't know, maybe ask a GM?
do hedges burn?
Yes.

Martin

Posted: Thu May 17, 2007 2:33 am
by Korm Kormsen
Yes.

Zitat:
if yes, would it be possible to script, that a kettle alterates a fire on the same tile, so that it cant spread?


Why?
because
it does not seem logical to me, that one should/could not cook in houses, without burning them down.
do you think it right, that everybody leaves his house, and makes a fire in the meadow, to cook his meals?

Posted: Thu May 17, 2007 2:41 am
by Gro'bul
I think creating lit/unlit fireplace for people to cook without burning down their house is a good idea, makes the fireplace useful.

Posted: Thu May 17, 2007 3:24 am
by ogerawa
mm... maybe make it only unattended campfire that capable to spread to other places? so... if no one on the tile around the campfire then the random chance for the fire to spread starts....

Posted: Thu May 17, 2007 8:25 am
by Nop
ogerawa wrote:mm... maybe make it only unattended campfire that capable to spread to other places? so... if no one on the tile around the campfire then the random chance for the fire to spread starts....
Nope. You will have to actually pay attention to the fire. There will not be an auto-attend feature. :-)