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[REFUSED]New craft: Make dye and dying

Posted: Sun May 13, 2007 11:46 am
by Rosendil
In my opinion, making dye and dying has not much to do with tailoring. I suggest to add a new skill/craft: Dying.

Posted: Sun May 13, 2007 11:48 am
by Avalyon el'Hattarr
A whole skill only for a few simple dyes? :wink:

Posted: Sun May 13, 2007 12:17 pm
by Rosendil
Yes. Making 'simple' dyes is a full-fledged profession.

Posted: Sun May 13, 2007 12:19 pm
by abcfantasy
Wouldn't this make tailors even more useless?

Posted: Sun May 13, 2007 12:22 pm
by Llama
Tailors are already very useless

There used to be 'alchemy' for dyes

Posted: Sun May 13, 2007 12:25 pm
by Rosendil
No, they were made useless because their goods are not asked... Tailoring without dying is a full-fledged profession too.

BTW: Dividing these two professions would benefit trading and maybe RP too ...

Rosendil
Tailor

Posted: Sun May 13, 2007 12:30 pm
by Llama
Being honest, he has a point

If there were more colours, and a huge dye system (where you play around with plants)

It'd be perfect :)

Posted: Sun May 13, 2007 12:40 pm
by Nitram
appears useless to me. I don't see any advantages in that changeing.

It would make the tailors indeed even more useless. And you should keep in mind that not only the tailors need dye. So there is still trading.

Nitram