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Quest planer / Questplaner
Posted: Sun May 06, 2007 10:48 pm
by Estralis Seborian
I'd like to remind everyone that we have a tool available to announce quests on the "Who is online?" page. You may contact any GM to announce your quests, events, guild meetings and so on. Even if you don't think other players than those of your guild might be interested, it is still a good thing to announce events in case a GM wants to start a quest that might collide with your event. Also, new players might consider Illarion worth checking out when there are many events taking place.
Some events I heard of recently and are worth announcing:
-orc meeting
-magic lessons
-meeting of a secret thief guild
-market in Silverbrand
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Deutsche Übersetzung auf Anfrage.
Posted: Sun May 06, 2007 11:40 pm
by Manlonar
Bitte in deutsch.. danke
Re: Quest planer / Questplaner
Posted: Mon May 07, 2007 8:54 am
by Taeryon Silverlight
Estralis Seborian wrote:I'd like to remind everyone that we have a tool available to announce quests on the "Who is online?" page. You may contact any GM to announce your quests, events, guild meetings and so on. Even if you don't think other players than those of your guild might be interested, it is still a good thing to announce events in case a GM wants to start a quest that might collide with your event. Also, new players might consider Illarion worth checking out when there are many events taking place.
Some events I heard of recently and are worth announcing:
-orc meeting
-magic lessons
-meeting of a secret thief guild
-market in Silverbrand
---
Deutsche Übersetzung auf Anfrage.
Ich möchte alle daran erinnern, dass wir die Möglichkeit haben, Quests auf der "Wer ist online?" Liste zu zeigen. Ihr könnt einen GM kontaktieren um eure Quests, Events, Gildentreffen und so weiter bekannt zu geben. Auch wenn ihr meint, dass niemand außer euren Gildenmitgliedern an eurem Event interresiert ist, wäre es immernoch eine gute Möglichkeit, um die GMs wissen zu lassen, wann etwas wichtiges ig stattfindet, damit nicht eine GM-Quest mit eurem Event zusammenstößt. Außerdem könnte Illarion auf neue Spieler interresanter wirken, wenn sie sehen, dass viele Events stattfinden.
Einige Events, von denen ich in letzter Zeit gehört habe und die es wert wären, angekündigt zu werden:
-Orktreffen
-Unterrichtsstunden in Magie
-Treffen der geheimen Diebesgilde
-Markttag in Silberbrand.
(ich hoffe es ist ok wie und dass ich das übersetzt habe ^^)
Re: Quest planer / Questplaner
Posted: Mon May 07, 2007 9:09 am
by Cassandra Fjurin
Taeryon Silverlight wrote:
-Treffen der geheimen Diebesgilde
Oh Rofl... zum treffen der geheimen Diebesgilde bitter hier entlang. Vorsicht die geheimen und undurchdringlichen Fallen sind mit einen roten Kreis markiert.
Also ehrlich ich mag den Questplaner aber ein paar Dinge "sofern das nicht wirklich als Quest gedacht ist" sind wohl doch dort drauf fehl am platze.
Posted: Mon May 07, 2007 9:20 am
by Pellandria
Ich denke Estralis will damit einfahc bezwecken das die Spieler auch daran erinnert werden, sicherlich wissen es sowieso nur ein paar, aber einige Dinge vergisst man bestimmt auch so und wenn man dann auf die onlineliste schaut, was zumindestens ich paralell zum spielen mache, sieht man dann gleich das man das wohl nicht vergessen sollte, zumindestens muss man sich dann nicht durch das Forum wühlen.
Posted: Mon May 07, 2007 9:59 am
by Estralis Seborian
Ich möchte nochmal auf den nicht offensichtlichen Zweck des Questplaners hinweisen:
1. Motivation: Neue Spieler sehen, dass "was abgeht" in Illarion. Völlig unabhängig davon, ob sie das Spiel überhaupt schon installiert haben, kann Interesse geweckt werden, diesem Spiel eine Chance zu geben, wenn viele Events stattfinden, ungeachtet dessen, ob sie an diesen jemals teilnehmen.
2. Koordination: Andere Gilden und Gruppierungen sowie GMs wissen bescheid, dass ein Event stattfindet und können ihre eigenen Events anpassen. Man nehme z.B. an, dass Varshikar einen Bardenwettstreit abhalten will, zeitgleich aber das Weinfest auf Vanima stattfinden soll.
Zum Diebestreffen: Das Beispiel hab ich genommen, weils ohnehin irgendwo in den Tiefen des Gildenboards angekündigt wurde. Selbstredend würde im Questplaner keine Anfahrtsbeschreibung geposted werden
Der Questplaner wird derzeit fast gar nicht verwendet, vor allem nicht zur langfristigen Ankündigung von Events. Ich meine, es weiß doch jetzt schon jeder, wann die Mas-Tage sind und dass da wieder irgendwas fieses passiert, auch stehen die Termine für jährliche Festtage schon fest - wozu gibt es solche Hintergrundinformationen, wenn sie nicht ins Spiel eingeführt werden?
Posted: Mon May 14, 2007 12:02 am
by Troll's Bane
In would strongly appreciate if the official Quest with the Lich will be promoted in the Questboard.
Posted: Mon May 14, 2007 12:04 am
by Grant
Whose In?
Posted: Mon May 14, 2007 2:07 am
by Lrmy
Troll's Bane wrote:In would strongly appreciate if the official Quest with the Lich will be promoted in the Questboard.
*cough cough* Well Troll's Bane...why is that?
Posted: Mon May 14, 2007 10:02 am
by Siltaris
I think the Lich Quest goes in line with the recommentdation Estralis just wrote above. Here a brief translation:
I want to remind you the aparent sense of the Questplaner:
1. Motivation: New people see what happens in Illarion and that Illarion is a lively world where things are going on. They can inform themselves about thigns happening without having installed the game.
2. Co-ordination: Other Guilds and GMs know that a Quest is planned/going on. They can adapt their plannigns to the current plannings. by doing so, double events are minimized.
At the moment the Questplaner is hardly used by anyone, least of all for long-term events. Everyone knows that during the Mas something will happen and there also are some dates for celebration days - why do we have such fix days, when nothing like that is implemented and used in the game, nor announced in the Questplanner?
Especially Point 2 is IMO important. Over the weekend there actually were four Quests going on, only one of them promoted on the Quest Planer:
- Mass (announced)
- Lich
- meant to happen: Lady Meryadeles' trial
- Illness
Furthermore people can see when they should go IG to participate a Quest without having a deep look through all the Forums.
Siltaris aka Troll's Bane (was logged in as TB before)
Posted: Mon May 14, 2007 3:25 pm
by Djironnyma
The illnes is no quest only a new feature
Posted: Mon May 14, 2007 3:27 pm
by Samantha Meryadeles
So it is a normal cold? nothing else?
Posted: Mon May 14, 2007 3:28 pm
by Djironnyma
jupp
Posted: Mon May 14, 2007 3:37 pm
by Samantha Meryadeles
but the weather option ingame tells me that we have the hottest temperatures...i always see the bright sun in the window, telling me it is damn hot...but still everyone seems to be sick with a cold. maybe it could be possible to connect the sickness script with the weather script?
Posted: Mon May 14, 2007 3:39 pm
by Magdha Tiefenerz
It has been foggy and cold the past few days. It fits quite well with the weather.
Posted: Mon May 14, 2007 3:45 pm
by Samantha Meryadeles
um...no...sorry...it was foggy, yes, but the temperature showed me the bright sun, even in the evening hours. it was hot, very hot. hot like in the hottest summers. every time i logged in in the last days i saw that hot temperature.
Posted: Mon May 14, 2007 3:54 pm
by Djironnyma
oh and where it is hot there are no illnes? wow i will settel to afrika XD
Posted: Mon May 14, 2007 4:21 pm
by Samantha Meryadeles
At least no cold affecting everyone in all towns

. i just thought that it was strange that we had to sit infront of campfires to be cured through its warmth while the sun was burning us away

Posted: Mon May 14, 2007 4:34 pm
by martin
Okay, let's get things straight about this desease:
* While symptoms (sneezing, coughing) are similar to what we call "a cold" IRL, it doesn't necessarily has to be an exact copy of this illness. It's an illarion-illness and it does not have a name unless you give it a name. If you consider to call it "cold", hold in mind that "illarion-cold" is not equal to "RL cold".
* The (RL) name "cold" is missleading, I suggest to read the corresponding wikipedia-article.
* The healing process is something that might involve "magic", you shouldn't always try to find analogous things IRL. You won't get cured from a RL cold by standing next to a RL fire. You won't cure Illa-cold by drinking RL tea. You won't cure RL cold by standing next to an Illa-fire. I guess you get the idea.
* This was a first test of how fast such an illness spreads itself over Illarion, there are several parameters to tweak (probability of getting infected when someone sneezes, distance zu someone who potentially infects you, time between sneezes, duration of the illness, duration of immunity, ...) and we just made rough guesses about those to observe how it will behave. Therefore, this illness has no real effect besides coughing and sneezing. Future illnesses WILL have effects, such as stats- and skill-losses, decreasing hitpoints and mana, ...
It was NOT a quest, it is just a new feature and this was a test for us to see how an illness behaves. We might need to perform another test eventually to find out more details. (It all depends on how many people are online at a time, how close they get, how often they meet, how long they stand next to eachother, ...).
Martin
Posted: Mon May 14, 2007 4:38 pm
by Misjbar
Oooh! I can't wait till I can force people to go into quarantine!
Posted: Mon May 14, 2007 5:00 pm
by Taeryon Silverlight
Skilldecrease?

But when it takes two days again, all the chars who are ig the most time will be out of skill and lanuage-skill by a illness o.o Tough, I like the idea of the stat-decrease due to the illness
Posted: Mon May 14, 2007 5:02 pm
by Nitram
Not every Skill Decrease has to be permanent.
And not every Attribut Decrease has to be temporary.
Posted: Mon May 14, 2007 5:04 pm
by Taeryon Silverlight
Well, but attribut decrease wouldn't be that evil if it hurts everyone. But if you have a permanent skill decrease, only powergamers will have the good chars in future

Posted: Mon May 14, 2007 5:26 pm
by Korm Kormsen
a suggestion:
i f scriptable, it might be good, if a healthy(diversified) diet makes more resistent to deseases.
Posted: Mon May 14, 2007 5:46 pm
by AlexRose
Nitram wrote:And not every Attribut Decrease has to be temporary.
Warlock: Damn, my attributes dropped and now I can't cast.
Posted: Mon May 14, 2007 6:25 pm
by martin
Youre all hiding assumptions in your statements that are not necessarily true:
* Decreasing skills is not necessarily permanent.
* Decreasing skills does not necessarily affect EVERY skill (like language skills)
* An illness does not necessarily affect everyone online, as I mentioned before (and don't make me repeat my statements too often unless you want to make me angry), the "cold" was a test, new illnesses will have different parameters
* An illness does not necessarily infect all chars with the same chance, for example it could depend on some stats, skills, clothes, the location, what they eat and drink, their race, their sex, their age, weight or size or special items they wear and so on.
So please, you have to assume that you know about 1/20 of the technical background of a desease in Illarion, you don't have to think for us. Suggestions are welcome, but... well, that's about it.
Martin
Posted: Mon May 14, 2007 7:58 pm
by Llama
Wont that damage rp a bit? If just standing and TALKING to a person might get you a cold?
Posted: Mon May 14, 2007 9:40 pm
by Enwell van Illdoran
Nah it wont... That is the way how deseases goes..
what i personally think needs to change, is the very high chance to infect himself by a cold.. But i guess they already did..
Posted: Mon May 14, 2007 10:00 pm
by Pellandria
Maybe this time people with the disease won't spread it all over the isle *whistel*.
Posted: Tue May 15, 2007 12:43 am
by martin
Hadrian_Abela wrote:Wont that damage rp a bit? If just standing and TALKING to a person might get you a cold?
Okay, now you're kidding, right?
Martin