Ronagan's Renegades
Posted: Sun Apr 29, 2007 2:30 am
((OOC Notes about this Board:
This Board is only to be used by members or those seeking our services~RP reason is that Sylvester, NPC only shows potential customers what the guildmaster authorizes him to show, which is usually just the first post. Everything else is shown to members.
Please respect this, no postings otherwise.))
Ronagan’s Renegades

Guild of Thieves, Assassins, Highwaymen, Bandits and Pirates
Guild Treasure: 52 silvers
Public Contact: Sylvester
"Alpha" ~ A tubby is dashin', so is devil.
"Beta" ~ Look to the heavy, empty isle. Every team assails here. Dive under 'ere. The dosier undertakes.
"Delta" ~ Any person likes dumb fairys, not aiming, not grinnin', handles them to the area priest yonde'.
"Gamma" ~ Many old tales had been told before many a peer, all a lie. Also often for prices greatl' mean' to make raw people amazed.
Guild Rules:
1) Guildmaster is in charge, voted annually by membership
2) May obtain work from Guild as available
3) Donate 10% ‘earnings’ (Coin or items) to Guild to help pay for weapons, potions and Guildhouse for all
4) Guildmaster is only one who knows all codenames
5) Never steal from newcomers ((Newbs less than a month in Gobiath))
6) Don’t get caught
7) Never Rat out another member, and always Honor fellow thieves
Member benefits:
1) Mutual anonymity and support for large operations
2) Recognition for achievements
3) Protection and safety in Guildhouse when built
4) Free Fencing services (selling of stolen wares)
5) Free Training, weapons, armor, poisons, potions as needed
Guild News
~Send a dove or leave a note with Sylvester here if you have any changes/additions to make to this new board~
All members and new applicants must apply to one of the following 'teams'.
Silent Strikers
Leader: 'Dash'
Head Advisor: 'Snake'
Members:
Requirements for entrance:
-Knowledge in the use of daggers and bows.
-Quick Witted
-Quick on their feet
Long term goals:
-Big projects
-Complex cons
-Mercenaries on occasion
-Assassins on occasion
-Team projects
A silent striker is to be loyal. We are not only team members, we are brothers. Brothers watch out for each other. Brothers do not let harm fall onto each other. Consequently, a silent striker will be taken care of with weapons, armors, and anything else they may need. Do not be afraid to ask for a favor or help.
We are the fastest and the swiftest fighters. We know how to strike quick and use this swiftness for assassinations and other projects. We are also quick witted, and need to be able to think on our feet. We also like to plan large scale operations.
Shadow Dancers
Leader: 'Cry'
Advisor: 'The Scythe'
Members:
'Lotus'
'The Trap'
Requirements for entrance:
-Experience of the Renegade ways
-Ability in acting
-Decent knowledge in the use of at least one weapon
-Knowing where true loyalties lie
-Knowing when to stay quiet and when to speak up
Long term goals:
-Taking part in large operations
-Targeting major persons
-Simply becoming the best
Shadow Dancers are the more so-called playful group. We get ourselves involved in the thick of things without ever once appearing at fault. A group of dedicated Renegades who can’t keep out of the excitement, we tend to find ourselves involved in any and everything. Though we find ourselves constantly in trouble, we are still a devoted group, at times more the family than the simple group of renegades.
Due to this, we support and help each other in all ways.
We are the planners of the Renegades. We think outside the box to make money. Intelligence is the main aspect of the Dancers. We need to be able to act or play a part when needed.
Blood Money Bandits
Leader: 'The Shield'
2nd in command:
Bandits:
'The Shade'
'Scar'
'Grey'
Requirements for entrance:
-Good to advanced knowledge of your chosen weapon (fighter applicants only)
-Attention to Detail (Spy applicants only).
-Trustworthy (applies to all applicants)
-Aggressive when required (Fighter applicants only)
-Ability to think on your feet
- Anonymity(not needed, but preferred)
Long term goals:
-large operations
-Assassinations
-Overcoming the odds
-Bring profit to the guild
-To aid in picking up the pieces of a failed operation
-Never Fail
1.A ‘Bandit’ has to be able to think for themselves, yet be ever loyal to the cause.
2.A ‘Bandit‘ , needless to say, must always come to another’s aid without question.
3.A ’Bandit’ if caught, must never rat-out any other members, or spill any information
about operations.
4. A ‘Bandit’ must lay their life on the line, be it coin or con.
‘Blood Money Bandits ‘are a group made from born fighters, rogues and spies that are able to overcome even the deadliest operations, and must take very seriously what they do in order to seek the profits involved. Members will be expected to be loyal and honour each other, sharing all, in which is made from operations. This group will accept many deadly tasks such as major assassinations and deadly spy games with corporate bodies, even raids (if the profit where right).
We are not only team members, we are brothers in arms.
We are the fighters. If a tough job must get done then come to us. We must be skilled in our weapon of choice.
The Black Market
Leader: 'Lone Wolf'
Members:
Under Protection: Fianna
Requirements:
-Knowledge in the current trading trends, as well as prospective customers
-Contacts amongst the public to get rid of goods.
-Knowledge in one or more crafting field.
-Knowledge in at least one form of weaponry.
-Have enough money to be able to perform duties
-Be able to travel to meet and trade
The black market is the fencing organization amongst the thieves. We are a band of brothers that move the goods brought by the renegades. We will meet and discuss prices as well as places to get rid of loot. There will be only the utmost honor and respect for each other, as well will all have to work together. Support for major transports will be given as well. Members are asked to have contacts within the high-ranking members of society as well as some of the lower class, so we have a market for our goods. There will need to be a public contact set up for us as well.
All team members are still Renegades. However, any new applicant shall no longer come to me, they shall go to their leader of choice. Leaders will have meetings once every dwarven week to discuss strategy and plans. Leaders have the right to accept new members or reject them. They will make their own rules and members must follow them.
The teams are a way to insure that the renegades never fall. If one leader is tragically taken, there are other groups. It is also a way to have some friendly competition. Every 2 dwarven weeks each group will post their accomplishments and the leading group will obtain bragging rights. Bets can be placed among the leaders and members as well for entertainment. Under no circumstances will Renegades injure or fight amonst themselves however.
The Black Market will not count as the third group. It is the fencing organization behind the Renegades. On a further note, all leaders are expected to recruit their own members as well as accept or reject candidates.
~Dash
This Board is only to be used by members or those seeking our services~RP reason is that Sylvester, NPC only shows potential customers what the guildmaster authorizes him to show, which is usually just the first post. Everything else is shown to members.
Please respect this, no postings otherwise.))
Ronagan’s Renegades

Guild of Thieves, Assassins, Highwaymen, Bandits and Pirates
Guild Treasure: 52 silvers
Public Contact: Sylvester
Meeting Places (In Gynkenese Thieves Code)Members yet to join a 'team'
"Alpha" ~ A tubby is dashin', so is devil.
"Beta" ~ Look to the heavy, empty isle. Every team assails here. Dive under 'ere. The dosier undertakes.
"Delta" ~ Any person likes dumb fairys, not aiming, not grinnin', handles them to the area priest yonde'.
"Gamma" ~ Many old tales had been told before many a peer, all a lie. Also often for prices greatl' mean' to make raw people amazed.
Guild Rules:
1) Guildmaster is in charge, voted annually by membership
2) May obtain work from Guild as available
3) Donate 10% ‘earnings’ (Coin or items) to Guild to help pay for weapons, potions and Guildhouse for all
4) Guildmaster is only one who knows all codenames
5) Never steal from newcomers ((Newbs less than a month in Gobiath))
6) Don’t get caught
7) Never Rat out another member, and always Honor fellow thieves
Member benefits:
1) Mutual anonymity and support for large operations
2) Recognition for achievements
3) Protection and safety in Guildhouse when built
4) Free Fencing services (selling of stolen wares)
5) Free Training, weapons, armor, poisons, potions as needed
Guild News
~Send a dove or leave a note with Sylvester here if you have any changes/additions to make to this new board~
All members and new applicants must apply to one of the following 'teams'.
Silent Strikers
Leader: 'Dash'
Head Advisor: 'Snake'
Members:
Requirements for entrance:
-Knowledge in the use of daggers and bows.
-Quick Witted
-Quick on their feet
Long term goals:
-Big projects
-Complex cons
-Mercenaries on occasion
-Assassins on occasion
-Team projects
A silent striker is to be loyal. We are not only team members, we are brothers. Brothers watch out for each other. Brothers do not let harm fall onto each other. Consequently, a silent striker will be taken care of with weapons, armors, and anything else they may need. Do not be afraid to ask for a favor or help.
We are the fastest and the swiftest fighters. We know how to strike quick and use this swiftness for assassinations and other projects. We are also quick witted, and need to be able to think on our feet. We also like to plan large scale operations.
Shadow Dancers
Leader: 'Cry'
Advisor: 'The Scythe'
Members:
'Lotus'
'The Trap'
Requirements for entrance:
-Experience of the Renegade ways
-Ability in acting
-Decent knowledge in the use of at least one weapon
-Knowing where true loyalties lie
-Knowing when to stay quiet and when to speak up
Long term goals:
-Taking part in large operations
-Targeting major persons
-Simply becoming the best
Shadow Dancers are the more so-called playful group. We get ourselves involved in the thick of things without ever once appearing at fault. A group of dedicated Renegades who can’t keep out of the excitement, we tend to find ourselves involved in any and everything. Though we find ourselves constantly in trouble, we are still a devoted group, at times more the family than the simple group of renegades.
Due to this, we support and help each other in all ways.
We are the planners of the Renegades. We think outside the box to make money. Intelligence is the main aspect of the Dancers. We need to be able to act or play a part when needed.
Blood Money Bandits
Leader: 'The Shield'
2nd in command:
Bandits:
'The Shade'
'Scar'
'Grey'
Requirements for entrance:
-Good to advanced knowledge of your chosen weapon (fighter applicants only)
-Attention to Detail (Spy applicants only).
-Trustworthy (applies to all applicants)
-Aggressive when required (Fighter applicants only)
-Ability to think on your feet
- Anonymity(not needed, but preferred)
Long term goals:
-large operations
-Assassinations
-Overcoming the odds
-Bring profit to the guild
-To aid in picking up the pieces of a failed operation
-Never Fail
1.A ‘Bandit’ has to be able to think for themselves, yet be ever loyal to the cause.
2.A ‘Bandit‘ , needless to say, must always come to another’s aid without question.
3.A ’Bandit’ if caught, must never rat-out any other members, or spill any information
about operations.
4. A ‘Bandit’ must lay their life on the line, be it coin or con.
‘Blood Money Bandits ‘are a group made from born fighters, rogues and spies that are able to overcome even the deadliest operations, and must take very seriously what they do in order to seek the profits involved. Members will be expected to be loyal and honour each other, sharing all, in which is made from operations. This group will accept many deadly tasks such as major assassinations and deadly spy games with corporate bodies, even raids (if the profit where right).
We are not only team members, we are brothers in arms.
We are the fighters. If a tough job must get done then come to us. We must be skilled in our weapon of choice.
The Black Market
Leader: 'Lone Wolf'
Members:
Under Protection: Fianna
Requirements:
-Knowledge in the current trading trends, as well as prospective customers
-Contacts amongst the public to get rid of goods.
-Knowledge in one or more crafting field.
-Knowledge in at least one form of weaponry.
-Have enough money to be able to perform duties
-Be able to travel to meet and trade
The black market is the fencing organization amongst the thieves. We are a band of brothers that move the goods brought by the renegades. We will meet and discuss prices as well as places to get rid of loot. There will be only the utmost honor and respect for each other, as well will all have to work together. Support for major transports will be given as well. Members are asked to have contacts within the high-ranking members of society as well as some of the lower class, so we have a market for our goods. There will need to be a public contact set up for us as well.
All team members are still Renegades. However, any new applicant shall no longer come to me, they shall go to their leader of choice. Leaders will have meetings once every dwarven week to discuss strategy and plans. Leaders have the right to accept new members or reject them. They will make their own rules and members must follow them.
The teams are a way to insure that the renegades never fall. If one leader is tragically taken, there are other groups. It is also a way to have some friendly competition. Every 2 dwarven weeks each group will post their accomplishments and the leading group will obtain bragging rights. Bets can be placed among the leaders and members as well for entertainment. Under no circumstances will Renegades injure or fight amonst themselves however.
The Black Market will not count as the third group. It is the fencing organization behind the Renegades. On a further note, all leaders are expected to recruit their own members as well as accept or reject candidates.
~Dash