Question about the new Crafting system
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- Juniper Onyx
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Question about the new Crafting system
I have heard all sorts of rumors about the new crafting system, and I am scared to do anything long-range 'crafting wise'.
There are many characters, especially mine, who are in the middle of Orders for other players, building projects or other 'future' plans. It would be detrimental to all this RP if suddenly the new system conflicts with what the characters are doing/planning. Will the new system mess with our skills, or just 'change' the way things are crafted?
Some 'vague' answers to this question would really help crafting characters better 'prepare' for the change and keep RP flowing smootly.
Question: What are some of the changes with the new Crafting system and how will our 'skills' be affected?
Does anyone know? I would prefer a GM, but perhaps someone knows?
Thank you.
There are many characters, especially mine, who are in the middle of Orders for other players, building projects or other 'future' plans. It would be detrimental to all this RP if suddenly the new system conflicts with what the characters are doing/planning. Will the new system mess with our skills, or just 'change' the way things are crafted?
Some 'vague' answers to this question would really help crafting characters better 'prepare' for the change and keep RP flowing smootly.
Question: What are some of the changes with the new Crafting system and how will our 'skills' be affected?
Does anyone know? I would prefer a GM, but perhaps someone knows?
Thank you.
The answer is pretty simple.
Your skills remain. All but the alchemie skill, that disappears completly. ( the most items of that crafting type is now linked to other skills, so as brewing drinks is the skill "cooking" in the new crafting system )
All in all the real effect on the items you make is that the quality of the items is better. Exspecially the durability. Its nonsense that a recently crafted shoe is "very old" or something from the beginning on.
That won't happen in the new system. The difference between a good crafter and a beginner crafter is mainly the amount of misstakes ( that is much lower then in the current system too ), the working time and the quality ( not the durability ).
Question answered?
Nitram
Your skills remain. All but the alchemie skill, that disappears completly. ( the most items of that crafting type is now linked to other skills, so as brewing drinks is the skill "cooking" in the new crafting system )
All in all the real effect on the items you make is that the quality of the items is better. Exspecially the durability. Its nonsense that a recently crafted shoe is "very old" or something from the beginning on.
That won't happen in the new system. The difference between a good crafter and a beginner crafter is mainly the amount of misstakes ( that is much lower then in the current system too ), the working time and the quality ( not the durability ).
Question answered?
Nitram
- Pia Dandelion
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Hello!
With kind regards
Does that mean, that characters with the alchemie skill will loose this skill without any compensation?Nitram wrote:Your skills remain. All but the alchemie skill, that disappears completly. ( the most items of that crafting type is now linked to other skills, so as brewing drinks is the skill "cooking" in the new crafting system )
With kind regards
- Pia Dandelion
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I find that seriously interesting.Nitram wrote:The difference between a good crafter and a beginner crafter is mainly the amount of misstakes ( that is much lower then in the current system too ), the working time and the quality ( not the durability ).
You say there will be a 'working time' for each item?
Is it as simple as it is said, or care to explain further?
E.g.: Will each time require an amount of time to make, so power gaming in somehow avoided?
- Achae Eanstray
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I may be misunderstanding, the skill obtained using the Alchemy... the potions the char is able to make, this will be in with other skills I assume. As far asNitram wrote:Exactly.Karl wrote:E.g.: Will each time require an amount of time to make, so power gaming in somehow avoided?
About the alchemie skill. Its taken away for now completly indeed. Maybe there will be any compensation with the druids system that will be included sooner or later.
Nitram
I think it depends how long a char has worked on it. I have worked fairly hard on the skill but don't mind it being gone as long as it is mixed with other skills.Compensation?
For one singel skill?
Be happy that it's just one skill and not a complet wipe
- Korm Kormsen
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- Juniper Onyx
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- Pia Dandelion
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My char is a druid, and also one of the best chars in alchemie i guess.Narmir wrote:I think you would feel the same if the "one skill" was a skill that you had spent the most time working on
But I do not complain, because then there are not so much wannbe alchemist around
( Nothing against chars who Rpig it ver well^^ )
Nitram told me once that dye-making will be a part of the tailoring skill, like makeing cider etc. comes to cooking.Pia Dandelion wrote:Hello!
Thanks Dusty, that would have been my next question, too.Juniper Onyx wrote:If Alchemie is eliminated, what happens to Dye-making???
I hope that Dye-making will be part of the tailoring skill.
With kind regards
- Juniper Onyx
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- Cassandra Fjurin
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as i know it
less mouseklicks. But more time.
really good items can need a lot of time to craft. But you can roleplay during production
the learning time is hard to balance. We have no real server knowledge how fast or slow it goes. So this will be balanced during the real server test.
The only thing i know. With one mouse click you have more than one "point of learning" so i don't think that its faster but for example you can produce something with one click and increase your skill more with one click than in the old system with 100 mouse clicks.
less mouseklicks. But more time.
really good items can need a lot of time to craft. But you can roleplay during production
the learning time is hard to balance. We have no real server knowledge how fast or slow it goes. So this will be balanced during the real server test.
The only thing i know. With one mouse click you have more than one "point of learning" so i don't think that its faster but for example you can produce something with one click and increase your skill more with one click than in the old system with 100 mouse clicks.
Thats pretty hard to compare, since the main idea is different.Miklorius wrote:Do you need more/less mouseclicks and more/less time to make a given amount of an item?
If you take the ressource gathlering ( e.g. mining ) or the ressource refining ( e.g. making ingots ) you need alot less clicks then currently. Maybe you know how the flailing of grain works currently. It basically works this way with all ressource related actions. You start the action (e.g. mining) like you did now too. Then your character starts working, until your character is overloaded, the source is empty, your tool is broken, your character moved or you are attacked. The speed you get the ressources with is related to your skill. While you are working this way you can still roleplay.
With the producing of final items (e.g. smithing) its slightly different. The amount of ressources increase alot. The different at this point is that you produce the items in steps. Each step requires only ressources of one type and each step takes a certin ( skill related ) time. In case your character has the ressources for the next step, the character automatically works on. But you don't have to finish a item at once. You can leave it unfinished ( its useless then ) and work on later.
All in all you need much more time, ressources and clicks ( if you don't carry all the ressources with you ) to make a item. But for every single step you can get a skill gain
That should be basically the same. But the items you can produce are better spreaded on the skill levels. So you don't learn 10 items at once, but for example with smithing you learn until level 60 at every skill gain a new item. After this at every second skillgain. I think thats much more motivatingMiklorius wrote:And what's about the learning curve/time?
Nitram
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