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Horses, Wolves, and even boats.
Posted: Sun Mar 25, 2007 5:04 pm
by Kurga Wolfbane
I was wondering.
Why don't we have things to ride, instead of walking everywhere?
If we have avatars, and they move a certain speed based on agility, and limited by terrain, why can't we have another avatar for when on a horse, wolf or even a boat (small one person boat)?
((Later one we can tackle things that carry more than one person, but not now))
Is it really that difficult, because it seems it would just involve duplicating the current Avatar code, and adding avatars for if a human is on a horse, boat, etc. It would move the same way we control them now, with added speed, and limited by terrain as well. Maybe even only certain races using certain things like Humans, Elves and Lizards on Horses, Dwarves, Halflings, Gnomes on sheep, pigs or maybe even a donkey, and Orcs and Goblins on Wolves or Panthers. Boats used by all races, except lizards, who should be able to walk on water anyway.
As for Transitioning from Avatar to 'Transport Avatar' could be done with an Icon of a Horse, Boat, wolf, etc. (like a 'rune' or Key) 'used' in the hand next to the item, like a boat, horse or Wolf in game and it changes your Avatar from one to the other.
I believe this would add a lot to the game.
How hard would this be to do Technically speaking?
Thanks.
Posted: Sun Mar 25, 2007 5:09 pm
by Nitram
Very hard.
The current speed limit is caused by the connection to the client. Currently it just don't work in a faster way.
Nitram
Posted: Sun Mar 25, 2007 5:14 pm
by Kurga Wolfbane
But fairies have a much higher agilty. Do they move faster than most people?
That's all I was suggesting is new avatars for 'Transportation' with 'Fairy' agile speeds.
But if it's too difficult for some other reason, then what could we do to fix the problem?
Posted: Sun Mar 25, 2007 5:15 pm
by Nitram
They move faster on grounds where other races are slowly ( rocks )
But on gras/streets everyone has the same speed.
Nitram
Posted: Sun Mar 25, 2007 5:29 pm
by Kurga Wolfbane
OK, didn't know that, thanks.
Well, how about at least boats? They could move the same speeed or even slower?
Could those be done?
Posted: Sun Mar 25, 2007 5:30 pm
by Nitram
There is a boat script written. Boat for 6 persons i think. But we lack of graphics at the moment.
Posted: Sun Mar 25, 2007 5:32 pm
by Kurga Wolfbane
That's excellent!!!
I'll leave it be now. Just wanted to know and try to share an idea. Thanks!!
Posted: Sun Mar 25, 2007 7:02 pm
by Wyrda
well as for horses why not let them keep the same speed but let us be able to store things on him so we can carry more?
Posted: Mon Mar 26, 2007 12:07 am
by Mr. Cromwell
Wouldn't horses just work by giving the person who is riding the maximum speed over difficult terrain + some additional benefits (for instance to combat abilities..) ?
We could probably use just two sets of "mounted" graphics too, for starters anyway. One generic female/male, with perhaps an additional prefix for non-human races to ease identification. Like "Orc Someone 123456789" with male rider graphic.
Posted: Mon Mar 26, 2007 5:28 pm
by Korm Kormsen
Nitram,
ich brauch Feedback!
soll das ein boot werden mit drei reihen a zwei passagiere?
oder sollen die poassagiere nicht zu sehen sein?
soll es ein ruderboot, ein magisches boot, oder ein segelboot sein?
(bei segelboot waere eines mit luggersegel wohl am besten. das kann man am leichtesten so zeichnen, dass keine personen verdeckt werden)
ist dir klar, dass das entweder eine art floss sein muss, oder aber zwei kombinierte grafiken fuer jede perspektive haben muss?
die fuer den betrachter vordere bootswand muss die fuesse der passagiere ueberdecken, der rest muss hinter den passagieren sein.

Posted: Mon Mar 26, 2007 6:05 pm
by Rasteel Olin
I wanna ride Turny.

Posted: Mon Mar 26, 2007 6:41 pm
by Nitram
Posted: Mon Mar 26, 2007 7:08 pm
by Korm Kormsen
pfff...
ich dachte, die grafiken fehlen...
wofuer mach ich mir da die muehe?
Posted: Mon Mar 26, 2007 7:31 pm
by Nitram
Das ist was da ist. Nirgends steht das es nicht nocn mehr geben kann.
Posted: Mon Mar 26, 2007 7:33 pm
by Rasteel Olin
Translation, Noobi-oh?
Posted: Mon Mar 26, 2007 7:37 pm
by Korm Kormsen
habt ihr schon alle vier perspektiven davon?
oder lohnt sich der aufwand, noch etwas zu machen?
--------------
english:
we are just smalltalking, about if there are enough graphics for boats.
Posted: Mon Mar 26, 2007 7:39 pm
by Nitram
Das ist ein 3d Modell aus der Hand von martin.
Ich denke es ist kein Problem die nötigen Perspektiven zu rendern.
Nitram
Posted: Mon Mar 26, 2007 7:39 pm
by Rasteel Olin
Thanks gramps.
<3
Posted: Mon Mar 26, 2007 7:45 pm
by Korm Kormsen
also spar ich mir die muehe.
Posted: Mon Mar 26, 2007 7:47 pm
by Kurga Wolfbane
Nitram wrote:
WWOOOOOOHHHHOOOOOOOOO!!!!!!!!!!!
Now that's what I'm talking about!!!!!!
Great Job!!!!!
I want to Order 10 of them!!!!!
(Just a thought, will advanced carpenters and Tailors be able to make the boat and/or sails?)
Posted: Tue Mar 27, 2007 9:50 am
by Pia Dandelion
Gobiath isn't very large and introducing mounts would shrink it even more. That's why I'm against it even though I like the idea. I would even suggest to remove the travel books for the same reason and leave the portals for mages only.
The idea with the boat is nice and I like the model but do we really do not have more urgent things to solve, like the druid and the crafting system? And if I take a look at the bug report list I wonder if it wouldn't be better to work on the current game issues instead of introducing new features.
Posted: Tue Mar 27, 2007 10:21 am
by Ku 'Agor
You people are nut jobs.
We didn't even have streets connecting each town until recently.
Posted: Tue Mar 27, 2007 11:54 pm
by Mr. Cromwell
Pia Dandelion wrote:Gobiath isn't very large and introducing mounts would shrink it even more. That's why I'm against it even though I like the idea. I would even suggest to remove the travel books for the same reason and leave the portals for mages only.
The idea with the boat is nice and I like the model but do we really do not have more urgent things to solve, like the druid and the crafting system? And if I take a look at the bug report list I wonder if it wouldn't be better to work on the current game issues instead of introducing new features.
But that would be an awesome way of taking money out of the game economy.. If you don't believe me, then please see WoW for more clarification.
Well, the 'current' game issues have been concepted, proposed and planned way back as well. I don't see why planning 'future' issues would be somehow away from current development..
Posted: Wed Mar 28, 2007 11:02 pm
by Garen
He's got point you know,
but yeah, the other stuff does need to be finished too, so whatever
Posted: Wed Mar 28, 2007 11:07 pm
by Nitram
Kurga Wolfbane wrote:I want to Order 10 of them!!!!!
Did i mention that they only go on pre-setted routes?