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wounded instead of clouded?

Posted: Sun Jan 21, 2007 9:33 pm
by pharse
I already posted it in the other topic about the IG death but I feel like it´s a bit inappropriate there...

So this topic is ONLY about the suggestion of the "wounded" system.

Here we go again:


I am not a fan of the current "clouded" system. I would prefer instead a "wounded" system. You are wounded when you reach 1HP (or whatever it´s called here) or would drop below it.


Being wounded means:

**your char is marked e.g. with a red cross on the torso so everyone can see you´re wounded

**you can´t attack or perform any magic.

**dropping items/bags like it is now with clouding

**only whispering possible

**you are freezed for 10sec or so (enough time for bandits to steal the items), after this you can take your items (if still there ;) ) and move again, but with 0.5 speed or so.

**everytime you are attacked when you´re wounded you drop your bag, nothing else. But you can´t drop below 1HP.

**you can´t heal yourself e.g. with potions.

**skill reduction (like it´s now with the "clouded" system)


"Recovery" means:
HP increases from 1 to 2, another Spell (or potion of your own, since you´re not "wounded" any more) is needed to get back more HP.

How you can "recover":

**someone else performs a healing spell on you

**after an amount of time (2 server cycles?)

**near the cross the time is reduced (1 server cycle?)


Being wounded is easier and mor logical for RPing. So you can´t die unless there is e.g. a quest group A against group B and both leaders agree OOC that if one group is defeated the leader has to die --> perma (of course with the help of GMs).

There should also be another restriction: being wounded the 2nd time within 5(?) server cycles gets your char "wounded" for 1RL hour. This would prevent constant wounded-->recovery especially with mages.


I think the main problem now is that people can´t handle with the current system. It´s illogical to "die" i.e. become a ghost then get resurructed and this again and again. It´s hard to roleplay especially for newbies. The "wounded" system would simplify it and would offer possibilities for "easy" RP for newbies (noone has to be upset that they reacted wrong) and for "advanced" RP for more experienced players at the same time.

Additionally - concerning the current discussion about good vs evil - an "evil" group can raid a whole town i.e. they can threaten the people and they cooperate or if they defend their town at all costs the "evil" group can, theoretically, fight them untill they are all wounded. Now it´s like: death->resurruction->death->resurruction... No chance for equivalent roleplay. (of course quests with NPC monsters have to be very balanced)

Posted: Sun Jan 21, 2007 9:35 pm
by AlexRose
You said this in the OTHER TOPIC! What's the point in making a NEW TOPIC! People didn't like it in that topic, why would they suddenly like it now?!??!

Posted: Sun Jan 21, 2007 9:37 pm
by pharse
two people didn´t like it (if it was concerning my suggestion...or the actual topic?).

And in the other topic a flaming parade has been started...

Posted: Sun Jan 21, 2007 9:38 pm
by Rasteel Olin
Alex, stfu and be nice..

Posted: Sun Jan 21, 2007 9:40 pm
by Lrmy
This is a poor idea considering..if you happened to be attacked by an NPC or n00b you have no chance.

Posted: Sun Jan 21, 2007 9:40 pm
by Dantagon Marescot
Personally, I like that idea. That way people can stop claiming they die when ever they go to the cross. In my opinion you don't die when you go to the cross, you run, wounded, and pray to the goddess to preserve your life. It would make it more fair that way. Though when 'wounded' we should still have some skill loss. I also think they should drop their bag and what is in their belt. If just the bag, people could get smart and hide their money on their belt before they get 'wounded.'

Posted: Sun Jan 21, 2007 9:45 pm
by Kevin Lightdot
Being wounded has a point, but it also screws up a few facts:
If one is wounded, he could never be killed, and that sucks.
One could not kill a wounded man.

And on another point:
Why only whisper?
He can scream in pain due to his wounds for a little while atleast, while he still has energy.
And why on earth should you ever disable #me's?

Plus you are forcing perma death on people, wich might not be wanted by all, especialy because in Illarion, fighting is very common.

Sorry, I don't like the idea, though being wounded is nice, it brings much more illogical parts then being clouded.

I think we should just get some set rules on clouding, something like being 'dragged' by the gods, being held alive.
Then at the cross, where the gods wish it to be, regaining some strength, but still being wounded. (Unlike some who don't rp being wounded at all..))



Good night now.

Posted: Sun Jan 21, 2007 10:18 pm
by pharse
hm...just to set it right:

my suggestion doesn´t restrict #me´s. Of course, they have to be enabled!

ok, "only whispering" can be changed, no big thing.

it wouldn´t force people to a perma death, unless they WANT to die (uh?). I meant that the only death would be a perma one and it would most likely come along within a quest with the help of a GM who can disable the "protection" of dropping below 1HP.

OK, it doesn´t need to be a perma death but a GM is needed in any case. (for example a quest that one char is killed by a bandit and a priest resurrects him)

Posted: Sun Jan 21, 2007 10:32 pm
by Nitram
Plain and simple. I don't like the idea.

Its basically exactly like it is not, but the possibility to get alive again, after a while without doing anything.

And you ask for a graphic with a red cross or something, and this would require ALL characters graphics another time in the client. This is crap too.

Also i don't like this, that everyone just get wounded and not killed, not even by monsters.

All in all i can't see anything good at this point.

my 2 cents

Nitram

Posted: Sun Jan 21, 2007 10:36 pm
by Mr. Cromwell
I'll be sure to post my vastly superior idea later.. :wink:

Posted: Sun Jan 21, 2007 11:08 pm
by Rasteel Olin
Cromwell reminds me of Alex but in 30 years older.

Posted: Sun Jan 21, 2007 11:35 pm
by U/\/known
To be honest, I think this idea is better in someways, like the stupid cross thing being taken away. But, its okay as it is.

Posted: Mon Jan 22, 2007 7:10 pm
by pharse
Also i don't like this, that everyone just get wounded and not killed, not even by monsters.
But this is exactly the problem. There is a discrepancy between roleplay and software. The software forces us to "die" but I think most people roleplay this "death" as they were badly wounded. At the moment this is the best solution because it becomes even more complicated if you consider the two deaths ingame: the "normal" one I mentioned and the "ultimate" death which means a deletion of a char e.g. perma ban (therefore there are special resurrection quests, so it´s difficult to explain ingame why there is no need for such a ritual - only the "yellow cross").

The recent discussions about good vs evil, resurrection-abuse etc. leads one to assume that the death-system has to be updated in some ways.
But if this happened, why not adapting roleplay and software? It would also offer more logical reasons for the needed restrictions to avoid constant "reviving".

But first of all this proplem has to be solved:
And you ask for a graphic with a red cross or something, and this would require ALL characters graphics another time in the client.
This is of course a serious problem I didn´t considered...but I´m sure there will be a solution.
I don´t know if possible: is the software able to do...some kind of "graphic overlay"? So that there would be only one additional graphic (e.g. the red cross).
Another possibility: when I attack someone there appears this red circle, perhaps when one is wounded there could appear the same circle in another colour, e.g. yellow or green. This object is already implemented so there is no need for another graphic (or maximal one more)
All in all i can't see anything good at this point.
You can be sure, there are good arguments for the "wounded" system! But it´s difficult to describe them in a written text AND in English (at least for me...)
So I ask only for a little patience. Thank you in advance.