Here is the last few posts...
Hadrian_Abela:
Fooser:Suggestion:
5 minutes of fame
Illarion is a RP game.
If a character is attacked/destroyed during a VERY important event (something that everyone will know about such as a siege, or a quest, or an ambush or something), that person MUST step down of his position OR kill his character, or at least RP as very badly weakened.
Personally, i'd just kill him, to give him a good ending, but thats just me.
Added: Example of how this works.
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Char A is the leader of the town of BCD.
Char B decides he wants to take the town.
Player B notifies player A ooc, to prepare for a battle, and one day, an army of char A and char B, fight for the town.
During the battle, char A gets killed.
Now, char A should admit defeat, appriciate that Char B is stronger; step down and give the town to B.
He will not try another attack or anythign unless there is a big change, and the shame of the defeat stays on with him....
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Samantha Meryadeles:The reason why "evil" has a hard time is just common sense. The game world is in general a majority of decent people. And any decent, sane person would not allow a lot of this stuff to happen. You don't just let evil walk in and set up shop, you fight it wherever it is. Interact with them? For most people on the island, defeating it IS the most logical way to interact. Long lasting evil doesn't work either. That would involve characters/players going off and isolating themselves from everyone else for long lengths of time. Generally that turns into them coming into town everyday pestering. It's at that point where the pre-mentioned PKing them out needs to occur because they insist on coming in all the time (out of boredom perhaps). Another thing to consider is how having a dominant evil would effect the game itself. Although good and innovative, I felt bad for anyone who happened to have joined Illa during the lich wars, when the town wasn't in our control, etc. It can hamper many aspects of what goes on.
To read more, here is the link http://illarion.org/community/forums/vi ... &start=120I agree with Fooser
I would just like to say that "evil" characters have never accually wone in the long run, witch you all know. Would you all like it if there were no evil characters? I think conflict is one thing that makes the game fun and worth playing. Conflict in Illarion, normally comes from "Good" Vs. the good guys perception of "Evil". I remember the last attack on the town from Retlak I played a character who was on Retlak's side. I had to cloud this one guy 3 times along with clouding another two guys. We had a force of a decent mage, a necromancer, and 6 warriors. We could not do anything up against Samantha and Gerron, along with the other 10 people that helped them and kept coming from the cross. The point of mentioning that last battle was to show that evil guys can't win though they still try and play.
In short..
Why can't evil last? Why can't evil characters fight off and on with the good ones? Does it matter that much that you get another role play element?