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Magic suggestion

Posted: Wed Jan 10, 2007 10:40 pm
by Grant
As we all know there are many tweaks people want for magic so that fighters are strong and the game is more balenced. I have sit here and actually branstormed ( for the first time!) and I have made up a few suggestions for the magic system. I tested this in rl when it was my birthday last year so I have some proven results. If your a fighter, that is wanted, or hates a mage you are mostly killed before you get to her/him ( which I am fine with) but if you manage to get in closer you still get pwned because you are hit by huge ass flame and ice spells.
If you are in rl and your standing next to a fire ( like I was when I lit a forest on fire) heat raditates from it ( it actually seared some of my goatee off). My suggestion is this, if your are standing within one tile of a mage when he casts, it causes damage to not only you but the mage. Depending on spells of course. This will make the system slightly more balenced and give the warriors a little better percentage of pwning mage ass.

Raheem

Posted: Wed Jan 10, 2007 10:43 pm
by Retlak
rofl! i love the way you human tested it.

Posted: Wed Jan 10, 2007 10:55 pm
by Arameh
I have to agree that mages standing still and casting while some warrior is hitting them is rather..lame

Posted: Wed Jan 10, 2007 10:56 pm
by AlexRose
You can't "brainstorm" anymore in UK as it's politcally incorrect because of epilepsy >_>

However you can mindmap or draw up a spider diagram.

I managed to convince one of my peers that mindmap was also politically incorrect and that it's a serious disorder that means sometimes when you close your eyes you see maps. He got a burst of hypochondria and started to proclaim in horror that he'd regularly had mindmap, but then couldn't recall when.

My work there was done.

Posted: Wed Jan 10, 2007 11:03 pm
by WickedEwok
I like it, reminds me of shadowrun .)

Posted: Wed Jan 10, 2007 11:17 pm
by Athian
seems alright but wouldn't that mean, in order to make sense, that if a spell missed a warrior but was within his range (a space or two away, however much it was for the mage) that the warrior would then still take damage. now imagine this same idea but with DUN type spells (area spells). seems it would only make mages more dangerous to people who both were and weren't involved.

Posted: Wed Jan 10, 2007 11:26 pm
by Asesino
Arameh wrote:I have to agree that mages standing still and casting while some warrior is hitting them is rather..lame
lol sometimes I think you are just support everything against mages :P
I mean mages standing still? xD Mages have to do the command for every spell, it's the warriors who stand still... they just do ctrl click and could walk away to get some coffee if they wanted ;)

Posted: Wed Jan 10, 2007 11:26 pm
by Lrmy
I do not agree with this, as Athian said it would further a mage's strength.

P.S. This should have been posted in magic discussion and not in a new thread.


A good fighter would not stand still in a fight against a mage...

Also, Shouldn't hitting the mage disrupt the spell like it used to?...

Posted: Wed Jan 10, 2007 11:30 pm
by Samantha Meryadeles
I disagree. Grant just dislikes that samantha means a danger to him after he tried to kill her.

also, if you do it so, the spell should hurt EVERYONE being close someone who get hit by it. that would make it to an area affecting spell, just like those we already have. means a mage casting on three warrior would hurt one she casted on, and those standing near him.

also such an effect would make flamerings useless. since the mage would stand between the flames to protect himself from an attack.

also a mage already has a disadvantage through a fighter being close through the damage the mage has to take from the fighter.

if you start with such thing, than start letting magic spells destroy armor and weapons. or, for example, make a warrior getting constant damage since his metall armor and weapon heats up and burns his body wearing it. and let the armor and weapon decrease in condition

Posted: Wed Jan 10, 2007 11:42 pm
by Lrmy
Yes Samantha is right, just as one slash should kill a mage because they would bleed and die of disease. Also every time you get below half health you should slowly loose health. :P

In truth...a mage has no disadvantage. Samantha seems to be that one that does not want to be killed, not grant.

Posted: Wed Jan 10, 2007 11:47 pm
by Athian
case an point is realism is a two way street, the idea seems sound until you investigate it a bit more. even if the idea was in place, the damage taken by a person whom is struck by a exploding ball of flame for instance compared to the splash damage would be over 100 times mire damaging. the mage would lose a sliver of health and still defeat the fighter. if the splash damage were increased then a mage could technically kill eight people at once (at maximum).

Posted: Wed Jan 10, 2007 11:49 pm
by Samantha Meryadeles
Are you stupid Lrmy?

Disadvantages:

-Casting time

-Mana usage. 5 ra kel qwan and mana is away, she is helpless and enemy still alive.

-Now real armor to protect her

-Low constitution and parryskill, much damage through melee

-Training mageskills is many times harder than training fighting skills. 1. through the high manacost when casting, means few spells and alot of waiting time for mana or costs for manapotions 2. a much harder skillgain scripted for magic skills.

Posted: Wed Jan 10, 2007 11:49 pm
by Asesino
Lrmy wrote: In truth...a mage has no disadvantage.
rubbish, play a mage, then we'll talk

Posted: Wed Jan 10, 2007 11:51 pm
by Retlak
Already done, i pwned everyone as usual.

Posted: Wed Jan 10, 2007 11:51 pm
by Lrmy
Samantha Meryadeles wrote:Are you stupid Lrmy?

Disadvantages:

-Casting time

-Mana usage. 5 ra kel qwan and mana is away, she is helpless and enemy still alive.

-Now real armor to protect her

-Low constitution and parryskill, much damage through melee

-Training mageskills is many times harder than training fighting skills. 1. through the high manacost when casting, means few spells and alot of waiting time for mana or costs for manapotions 2. a much harder skillgain scripted for magic skills.
I believe you just broke a rule by insulting me.

And you complain the best flame spell is gone? So you only use the highest damage spells so you can be shure to cloud people? This explains alot.

Posted: Wed Jan 10, 2007 11:53 pm
by Samantha Meryadeles
And you complain the best flame spell is gone? So you only use the highest damage spells so you can be shure to cloud people? This explains alot
Are you using the best sword in a fight to death or a much weaker sword? Start thinking before writing.

And no, i havent insulted you. i ASKED you if you are stupid, not that you are. but since you see it as an insult...does that mean your answer would be "yes"?

of course a mage will use his best spell when it comes to a situation where his life is threatened. everything else would be stupid, since the mage would risk his life alot.

Posted: Wed Jan 10, 2007 11:54 pm
by Lrmy
Samantha Meryadeles wrote:
And you complain the best flame spell is gone? So you only use the highest damage spells so you can be shure to cloud people? This explains alot
Are you using the best sword in a fight to death or a much weaker sword? Start thinking before writing.

And no, i havent insulted you. i ASKED you if you are stupid, not that you are. but since you see it as an insult...does that mean your answer would be "yes"?
I normally use serinjahs.

Posted: Wed Jan 10, 2007 11:55 pm
by Athian
Athian wrote:seems alright but wouldn't that mean, in order to make sense, that if a spell missed a warrior but was within his range (a space or two away, however much it was for the mage) that the warrior would then still take damage. now imagine this same idea but with DUN type spells (area spells). seems it would only make mages more dangerous to people who both were and weren't involved.

Athian wrote:case an point is realism is a two way street, the idea seems sound until you investigate it a bit more. even if the idea was in place, the damage taken by a person whom is struck by a exploding ball of flame for instance compared to the splash damage would be over 100 times mire damaging. the mage would lose a sliver of health and still defeat the fighter. if the splash damage were increased then a mage could technically kill eight people at once (at maximum).

just restating my opinions for anyone who isn't interested in the flame fest thats being kindled here. cut that S#$! out already.

Posted: Wed Jan 10, 2007 11:55 pm
by Arameh
Asking "Are you stupid?" is not technically a question even though it has an interrogation dot, it is an insult since the one posting clearly means that he assumes that this last person is.

Posted: Wed Jan 10, 2007 11:55 pm
by Samantha Meryadeles
I normally use serinjahs.
Sure, thats why Dain gave two magical longswords away when we arrested him, right? And thats also why he had not a single serinjah with him, hmm?
Please don't lie at us

Posted: Wed Jan 10, 2007 11:56 pm
by Arameh
Normally dosent mean all the time...

Posted: Wed Jan 10, 2007 11:57 pm
by Retlak
People don't use the same weapons all the time you potato!

coincidence?

Posted: Wed Jan 10, 2007 11:57 pm
by Lrmy
Samantha Meryadeles wrote:Sure, thats why Dain gave two magical longswords away when we arrested him, right? And thats also why he had not a single serinjah with him, hmm?
Please don't lie at us
Stay on topic, please send such comments through PM. And Dain had two good serinjahs he put in his depot before that and now he ALWAYS carries 2 serinjahs. I would not lie about something so dumb.

Posted: Wed Jan 10, 2007 11:58 pm
by Samantha Meryadeles
sure, of course :roll:

Posted: Wed Jan 10, 2007 11:58 pm
by Gildon de Vymont
Does every mage vs warrior topic HAVE to end with a flame war? Seriously, CUT the shit, like Athian said. It's getting very annoying..

Posted: Thu Jan 11, 2007 12:00 am
by Asesino
Gildon de Vymont wrote:Does every mage vs warrior topic HAVE to end with a flame war? Seriously, CUT the shit, like Athian said. It's getting very annoying..
simple answer: yes
more complex answer: yes... because!
absolutely true answer: Yes, because we all are Illarion players

Posted: Thu Jan 11, 2007 12:02 am
by Lrmy
Gildon de Vymont wrote:Does every mage vs warrior topic HAVE to end with a flame war? Seriously, CUT the shit, like Athian said. It's getting very annoying..
In all honesty I would like to avoid these conflicts. But do take a look at who was the first to start this flaming.

Posted: Thu Jan 11, 2007 12:02 am
by Grant
Samantha Meryadeles wrote:I disagree. Grant just dislikes that samantha means a danger to him after he tried to kill her.

also, if you do it so, the spell should hurt EVERYONE being close someone who get hit by it. that would make it to an area affecting spell, just like those we already have. means a mage casting on three warrior would hurt one she casted on, and those standing near him.

also such an effect would make flamerings useless. since the mage would stand between the flames to protect himself from an attack.

also a mage already has a disadvantage through a fighter being close through the damage the mage has to take from the fighter.

if you start with such thing, than start letting magic spells destroy armor and weapons. or, for example, make a warrior getting constant damage since his metall armor and weapon heats up and burns his body wearing it. and let the armor and weapon decrease in condition
AH actually nah I am not. It's just something I have been thinking about even before I attacked your noob mage.

kthxbye

Posted: Thu Jan 11, 2007 3:58 am
by Gildon
- Deleted -

Back to topic!

Arien

Posted: Thu Jan 11, 2007 4:05 am
by Lance Thunnigan
Gildon de Vymont wrote:Does every mage vs warrior topic HAVE to end with a flame war? Seriously, CUT the shit, like Athian said. It's getting very annoying..
Yes, because someone offers a suggestion or point, and Arameh and Patric and others hijack the thread and turn it into a flame war. Typical of an Illarion suggestion thread.