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Suggestions: Priest Magic

Posted: Thu Nov 30, 2006 7:39 pm
by Llama
i KNOW that priest magic isn't implemented yet and that the devs have a lot to do an stuff.. but if i suggest this when its done, it'll be too much of a hassle to change it

I beleive priest magic should be divided into 3 sections. (lets call them A B and C)

A would be the easiest and most simple, while C would be amazing...

Spells A would be available to all which would fall under the god's lyne of work. For example, a brewer might pray to Adron, and every now and then Adron might decide to bless his wine bottles, filling them up... or making them taste better.

Spells A would be utility spells
-
In order to gain acess to spells B, the person would need to prove himself loyal in front of his god... a Gm designed quest, in order to retreive somethign important or so, would be designed , which s/he'd have to complete alone (or in Zhambra's case, with friends).

Spells B would be strong and useful spells, healing, or enhancement spells, things which'd turn the tide of battle.. yet make the person have to fight himself for example

A good example of a person with acess to these spells, would be a Paladin
-
For spells C, the person must show total dedication to his god, a (harder) GM quest is designed, and then the spells become castable.

These spells would be devistatingly powerful, and very few would ever reach this path (or want to). From then on the god (GM :P) would check that his follower is truly living the life of a high priest.

Spells would include, resurrection, summonings, full healing and the lyke.

===

Thoughts?

Posted: Thu Nov 30, 2006 7:47 pm
by Garett Gwenour
I don't feel any quest that gives out skills is good for anyone, we simply need the gm team to look through logs and keep track of the active characters of this game and the characters that claim religious piety and obedience and it involves much of their character roleplay

As in someone going to an altar and praying when no one is around and actually roleplaying praying instead of saying your character did it the other day etc

give these people priest magic i would say

either that or go the way of the mage by attribute and then magic hand out.

Posted: Thu Nov 30, 2006 7:50 pm
by Llama
I didn't imply that..

What i meant was this

You can have 100% uberpriest magic

But if you never got past the B quest, you wont be able to cast spells aside from the stupid ones..

thats my point exactly.

Posted: Thu Nov 30, 2006 7:51 pm
by Garett Gwenour
No quests are stupid.

Posted: Thu Nov 30, 2006 8:14 pm
by Vilarion
The concept for priest magic is there. It exists already. And I can say that it is very, very great. It contains many ideas that will make mage magic look like childs play. BUT: As you sayed: We do not have the so called "human resources" to implement it right now. Give me a team of 5 to 12 able scripters working with lua 5 and priest magic will be there in 2-3 months. Or even faster. But I must state with deepest regrets that I doubt that there will be a team of 8 scripters knocking at my door tomorrow. So...ah well...you get the idea...bring along scripters, start to learn lua :)

Posted: Thu Nov 30, 2006 9:02 pm
by Nerian Finera
As in someone going to an altar and praying when no one is around and actually roleplaying praying instead of saying your character did it the other day etc

give these people priest magic i would say
maybe we should simply give it priests? If every believer would get priest magic priests soon were meaningless, don't you think so?

Posted: Thu Nov 30, 2006 9:11 pm
by Vilarion
Okay: I will give you a candy:
The power of each priest will strongly rely on the number of his followers and different properties of those.

Does this motivate anybody to start learning lua? ;)

Posted: Thu Nov 30, 2006 9:14 pm
by Nerian Finera
Vilarion wrote:Okay: I will give you a candy:
The power of each priest will strongly rely on the number of his followers and different properties of those.

Does this motivate anybody to start learning lua? ;)
indeed it does :D...hm...no really...if i could i would at least try...but well...I'm not planning on attending some kind of programming course/school, whatever...maybe there's some book like "Lua for dummies?" xD

Posted: Thu Nov 30, 2006 9:21 pm
by Vilarion
You are lucky: There are a reference manual, a book (english+german) and several papers. The reference manual is available online as well but designed for a more experienced programmer I guess. Do not be afraid though. For all the mentioned docs see the lua homepage

Posted: Thu Nov 30, 2006 9:25 pm
by Nerian Finera
Vilarion wrote:You are lucky: There are a reference manual, a book (english+german) and several papers. The reference manual is available online as well but designed for a more experienced programmer I guess. Do not be afraid though. For all the mentioned docs see the lua homepage
Great! Taking a look for it :)

Posted: Fri Dec 01, 2006 5:35 am
by xEleas
So am I.
Since I can't play illarion right now, why not do something useful so whenever I'm back I might be able to help out? :P

Posted: Fri Dec 01, 2006 8:26 am
by Caldrion Sternenglanz
Vilarion wrote:Okay: I will give you a candy:
The power of each priest will strongly rely on the number of his followers and different properties of those.

Does this motivate anybody to start learning lua? ;)

and if Adron has many followers that means, that the wine has more per mill?

Posted: Fri Dec 01, 2006 3:47 pm
by Hu'greu
:p if anyone finds a bit torrent link for that programming in lua book, you might have one more programmer for the game.


I tried looking though with no succes

Posted: Sat Dec 02, 2006 11:45 am
by Bellringer
I really, really want priest magic - but only as it was described in the magic concept section of the site - seems much better.

But i like the idea about non-clerical characters blessing wine and such, and praying for gods' aid.

Posted: Sat Dec 02, 2006 2:37 pm
by Atuan Silverheart
I think that each god should have his own array of spells. Per instance: Moshran priests can't cast healing but can <insert random death spell> :)

Posted: Sat Dec 02, 2006 3:09 pm
by Bellringer
Hehe
And Adron Priests can create wine and mead etc.

While Oldra Clerics can cause crops to grow instantly, or auto-collect a harvest.

Posted: Sat Dec 02, 2006 3:23 pm
by Gildon
There can also be evil paladins btw

Quick definitions (paladin)

# noun: someone who fights for a cause

Posted: Sat Dec 02, 2006 4:34 pm
by Atuan Silverheart
Yes i know.. they would be called black knights or whatever ;)
The paladin is the branch part of a certain priesthood

Posted: Sat Dec 02, 2006 6:19 pm
by Gildon
There can be evil priests too btw,

Quick definitions (priest)

# noun: A person, usually a man, who has been trained to perform religious duties

X>D

Posted: Sat Dec 02, 2006 7:00 pm
by Atuan Silverheart
Of course.. lol
Priest is the person that dedicates his/hers life to serve a certain god and spread it's teachings. If the god happens to be evil then... well you know ;)

Posted: Sun Dec 03, 2006 7:23 pm
by Nerian Finera
Priest is the person that dedicates his/hers life to serve a certain god and spread it's teachings. If the god happens to be evil then... well you know Wink
Exactly. :)

And I already thought about different spells for different types of priests. I once imagined how certain priests could look like, as for instance a priest of Ronagan. Some sneaky guy, always praying in the dark and rarely showing himself to the crowd.
I'm afraid it would be too complicated, though.

Posted: Sun Dec 03, 2006 8:15 pm
by Atuan Silverheart
Different spells for every god would be cool.