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				Servercrash during Quest
				Posted: Sun Oct 29, 2006 12:43 am
				by Damien
				The server will be finishing restarting after approx. 10-15 minutes after it crashed, so keep prepared.
Feel free to make Screenies during the quest.
Sorry, during technical - uhrhm - difficulties... (Someone in our staff had the idiotic idea that GMs do not need the right to save maps ingame) the whole dragon cave preparation (about 4 hours of placing and changing item details/settings is to be done). The Quest will be redone in a few hours (if i get some help replacing them) or tomorrow during the day. I will post here.
At the moment, i am quite angry, could kick someone's balls (which is really not nice), but have no idea who was responsible for the nonsense.
edit : i have at least some help, working on the stuff
			 
			
					
				
				Posted: Sun Oct 29, 2006 1:58 am
				by Ku 'Agor
				Hmm!
Yes, I am quite upset. It seems my abillity to name Dragon Characters is also deleted.
Damnit!

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 2:19 am
				by Isilwen
				We're nearly finished replacing many props to make the map much more fun for you guys 

 Unfortunately we need sleep, so the quest will be continued at some point tomorrow.
 
			 
			
					
				
				Posted: Sun Oct 29, 2006 2:56 am
				by Richard Cypher
				You guys all stink and have made me very sad and disappointed...oh well now i have to be online all day tomorrow so I do not miss it!
P.S. Damien it does not matter who did it just kick anyone in the balls. #me kicks dantagon... see you get the idea
			 
			
					
				
				Posted: Sun Oct 29, 2006 3:11 am
				by Misjbar
				I'm sorry I could not belp reputting maps gotegther.
			 
			
					
				
				Posted: Sun Oct 29, 2006 3:14 am
				by Damien
				Quest will be done Sunday, starting at about (guessed) 14:00 - 16:00, server time. To all american players : Should be like, about 8 to 10 am.
Just stay prepared.
			 
			
					
				
				Posted: Sun Oct 29, 2006 3:22 am
				by Richard Cypher
				wow that is really early in the morning...i did not even know there was such a time as 8 or 10 in the am. My time goes from 400 pm to 4 or 6 am then back to sleep Well I guess i had either get no sleep or find an alarm clock somewhere...
			 
			
					
				
				Posted: Sun Oct 29, 2006 3:48 am
				by Garett Gwenour
				Erm, problem is two things, 
1)  your starting at like 5 in the morning for pacific 

 whatever thats cool no worries stay on it
2)  Are you counting the hour we are gaining?  As in, you said 8-9 hours, do you mean 9-10?
 
			 
			
					
				
				Posted: Sun Oct 29, 2006 6:25 am
				by Dantagon Marescot
				It is also daylight savings time for the US tommarow.
			 
			
					
				
				Posted: Sun Oct 29, 2006 6:33 am
				by Richard Cypher
				#me kicks dantagon again
			 
			
					
				
				Posted: Sun Oct 29, 2006 1:51 pm
				by Korm Kormsen
				garrett,
if the us of a are still in the northern hemisphere, you are not gaining an hour. you simply go back to winter/standard - time. that means GMT - 8.
or germany -9.
so the beginning is(was?) between 5 and 7 standard californian surfer time.
just see the sunny side of it:
you can play without being late for church.... 

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 2:09 pm
				by Isilwen
				Seems we're starting over 

 Begins in a few minutes!
 
			 
			
					
				
				Posted: Sun Oct 29, 2006 5:47 pm
				by Isilwen
				I'm interested in what everyone thinks so far 

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 5:54 pm
				by Arameh
				Try being careful with putting 10 drows on the same tile though, they all attack >.<
			 
			
					
				
				Posted: Sun Oct 29, 2006 5:55 pm
				by Richard Cypher
				If it was a slightly smaller group it would be easier because some of the people are not even helping or doing anything they are just there for the ride it seems. But I like it. And whatever those monsters are that are pwning everyone well holy crap they are freaking tough!
			 
			
					
				
				Posted: Sun Oct 29, 2006 7:48 pm
				by Fooser
				Not bad, a bit lengthy
			 
			
					
				
				Posted: Sun Oct 29, 2006 7:52 pm
				by WickedEwok
				i liked it
till the moment people suddenly joined and started to annoy (atleast me)
			 
			
					
				
				Posted: Sun Oct 29, 2006 7:56 pm
				by Isilwen
				Just curious, did anyone find Boromir?  

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 7:56 pm
				by WickedEwok
				the one with the arrows in his chest and the horn next to him? yeah, guess so ,)
			 
			
					
				
				Posted: Sun Oct 29, 2006 7:59 pm
				by Isilwen
				Yep 

 If you clicked the parchment next to him there was a note saying something about rings and halflings and a feeling of being out of place 

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:01 pm
				by WickedEwok
				someone mentioned that, asking what sense it would make
but i liked the gravestone at the dragon's lair
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:02 pm
				by swish1
				Did not it go well?
What do you mean there is going to be another quest?
-Ssafar
here is a screen shot
URL=
http://imageshack.us]

[/URL]
 
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:13 pm
				by Poots
				hehe, I love how you !named the dragon, just in case you forgot he was a dragon.
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:22 pm
				by WickedEwok
				i guess it's just for seperating the text from other numbers around
i did that, too
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:32 pm
				by Damien
				It went good, the only "roasted" thing was the cow. Of course anyone able to disturb the dragon's privacy would have been roasted too. 
You can enter the map again, there are no monsters inside at the moment. But look out for the traps, the most should be reactivated since they are saved into the map itself. Into the map we may build permanent quest stuff and/or monster spawns later.
 
			 
			
					
				
				Posted: Sun Oct 29, 2006 8:52 pm
				by AlexRose
				I always !name Dragons !Dragon. I have dragon, nice lich, bee. All sortsa crap but it's handy for identifying GMs later 

 
			 
			
					
				
				Posted: Sun Oct 29, 2006 9:39 pm
				by Richard Cypher
				Hell yeah Damien that is what I was thinking. Spawn some monsters in those places. It would rock! Make it tougher monsters like rot worms and beholders and such. Just like you had. Stronger characters need better things to train on the just skeletons and necromancers. And demon skeletons have gotten more uber lately.