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Starting a Bank
Posted: Sat Oct 07, 2006 6:10 pm
by swish1
Okay, I have an idea to have a char create a bank. You will get interest. Who would be interested in deposting? I dont want to start one and waste the whole thing because no one will deposit. And you can take loans
Edit: Also a place for exchanging curreny and also will a GM start me off with large amount of money so I can actually RP this?
Posted: Sat Oct 07, 2006 6:12 pm
by Azuros
where have I seen this idea before...?
Posted: Sat Oct 07, 2006 6:13 pm
by swish1
hmm.. no idea but is it good?
Posted: Sat Oct 07, 2006 6:14 pm
by Garett Gwenour
Brer already did it but the climate of the game wasnt really as interested as it needed to be fore him to be successful. Perhaps now where people want money and will be spending money, large sums of it, for houses, it may well work this town around.
Posted: Sat Oct 07, 2006 6:14 pm
by AlexRose
A. This has been done already.
B. Idea has been shown, what 3 times?
C. I doubt the GMs would push one of YOUR chars.
Posted: Sat Oct 07, 2006 6:19 pm
by Arameh
The problem is, that the banker does not earn money this way, for both deposits and loans. The banker does not earn anything from people's deposit, as they take it back with interests (so the banker money). As for loans, I am guessing most people would not pay back.
Posted: Sat Oct 07, 2006 6:28 pm
by Skaalib Drurr
Yeah, and can am GM give me loads of smithing skill so I can start a smithing business?

MAybe you should earn the money yourself if you want to do this. And the only way to figure out if it will really work is to try it.
Posted: Sat Oct 07, 2006 6:35 pm
by Achae Eanstray
The only way I can see for the banker to make a profit and be able to pay interest (with possible loans in the future) is to require a minimum time the money has to stay in the bank before withdrawal. If no interest was given in withdrawal until after the first month, the banker could invest the money by buying and selling commodities during that time, then have a profit and be able to pay interest when the money is withdrawn. Sounds like a lot to do though.

Posted: Sat Oct 07, 2006 6:40 pm
by Cliu Beothach
Achae Eanstray wrote:The only way I can see for the banker to make a profit and be able to pay interest (with possible loans in the future) is to require a minimum time the money has to stay in the bank before withdrawal. If no interest was given in withdrawal until after the first month, the banker could invest the money by buying and selling commodities during that time, then have a profit and be able to pay interest when the money is withdrawn. Sounds like a lot to do though.

Or just charge a higher interest rate on loans and less on deposits. Still, they don't pay you back.
Posted: Sat Oct 07, 2006 6:40 pm
by Fooser
Brer stole money from Fooser when he had a bank.
Posted: Sat Oct 07, 2006 6:41 pm
by Cliu Beothach
Fooser wrote:Brer stole money from Fooser when he had a bank.
Fooser gave him counterfeit money.
Posted: Sat Oct 07, 2006 6:44 pm
by AlexRose
Should be a GM run bank.
And then the character should build up trust.
Then when he has enough money he can run away and donate it to Caelum.
Then Caelum let it blow over before announcing they've finally raised enough money to build.
Muahaha.
Posted: Sat Oct 07, 2006 7:14 pm
by Poots
will a GM start me off with large amount of money so I can actually RP this?

Posted: Sat Oct 07, 2006 7:17 pm
by Theon
I think a bank would be good, hard to manage and develop, but good. Though, not if it required GMs for financial issues, that would not be so good.
Posted: Sat Oct 07, 2006 7:33 pm
by Xonogor
It should be run by the game.. programmed in. You cant really trust some people. And if they take any loans, and dont pay back, they can't use the bank ever again unless they do. I think people will just use their depots... safest way. Just do your own work, and earn it. Find a way.
Posted: Sat Oct 07, 2006 7:35 pm
by Juniper Onyx
Swish, I think the main problem is that no-one would trust one of your characters to hold their money.
The only way anyone would deposit money is if they "Trust" the banker. It is well-known that your characters are always "Hard-up" for money and begging everyone to give him a job. I'd forget the idea if I were you.
My character Dusty has considered a bank, but with all the conflict and little incentive to pay back loans, it's a bad idea at the time.
The only way it would work is if "property" were held as collateral, or a lein held against an owned building, but the local government would have to enforce it. At the time, it is problematic at best.
I don't think a player-run bank will ever work.
What we really need is a bank developed IG by the Devs and maintained by an NPC, with real "consequences" against your charcter if loans aren't repaid such as a "block" preventing your character from using any NPC merchants or even "disappearing" random items from your depot to repay the loan. I don't know if it can be developed or not. Just an idea.
Posted: Sat Oct 07, 2006 7:53 pm
by Kevin Lightdot
I think that'd take some coding, and some bugs, and some whining, and when the server decides to crash, your money may go bye bye.
Don't think it's a good idea just yet.
Posted: Sun Oct 08, 2006 11:27 pm
by Vilarion
I am strictly against giving out money to players. You will have to use the money you have or can get I am afraid

Maybe there will be an IG bank when we find some time. But right now there are more important things to do.
Posted: Sun Oct 08, 2006 11:45 pm
by Lennier
The best and propably only real investment a char can make is to spent his money, time and work to people which want to build or to young and motivated chars who want to be good and needed crafters. So if they become better in making items the char who helped could get back his money in kind of tradeable goods. The risc is, that the player of the crafter could set wrong attributes, so that the crafter never could be a master, or that the player of the crafter lose his motivation and deletes his char or stops skill gaining and crafting itself before he can pay back all the investments in his person and his goals.
Therefore the costumers of banks are people which needs lots of money to can work for their goals more easier (by buying of raw materials instead of making them hisself). So the bank needs money to invest in low-risc projects, needs rich chars, which are the owners of the bank or give money to the bank.
The bank never only can be a storage of money. The money has to work! The bak has to look around for new money and good projects which can earn profit.
The system sounds easy but is very difficult. You need a real economy, the breaking of stuff, the permanent need of stuff, a stream of money and no endless sink of it in the depots of the players. And you need a good number of players which have active chars for long time.
Posted: Mon Oct 09, 2006 12:58 am
by Pronon Palmsuger
The problem is that the bank can't break your legs if you don't pay up. Res killing is against the rules and normal killing doesn't serve as a decent punishment. Jail times are severly limited because
A. they don't have to play during their jail sentence and
B. The players would wine if they got thrown in prison for extended periods of time.
The bank operates because we don't want hte concsequences of not paying. In illarion there are no consequences.
Posted: Mon Oct 09, 2006 1:30 am
by Aegohl
Also, in real life not only do you get your legs broken when you don't pay your bills but other financial institutions won't deal with you, and your life is pretty well shot. In Illarion, no one cares, just like no one cares if you're doing evil deeds all day.
I wouldn't be so quick to take money from someone who'd just as soon counterfit money... but as long as that's impossible technically we'll just rp that no one would think of that, right?
I salute Brer's attempt at getting a bank off the ground and how long he managed to do it. He also wasn't such a pansy that he asked for any special treatment for it. However, at the end of the day, it doesn't work, and it won't work until we can trust people to rp honestly when it comes to monetary concerns and such.
We're all too much used to living in a time and place where the governments are actively hunting down counterfitters, conmen, and indentity thieves. Welcome to the middle ages when there is no financial security beyond the honesty of whomever you deal with.
Posted: Mon Oct 09, 2006 1:43 am
by swish1
Pronon Palmsuger wrote: In illarion there are no consequences.
That is it we have to create a tax that everyone pays so people dont get filthy rich and just keep buying things
Posted: Mon Oct 09, 2006 2:28 am
by Poots
I see no need for a bank. Your money is safe in a depot, anyone who can't hold their money in a depot has waaaay too much and should invest in a building or something.
loans are the only reason to have a bank, and most chars simply can't be trusted with a loan. It's like many of the students I had for smithing. I give them the tools, and tell them they owe me 300 coppers. After that, they quit Illarion.
Posted: Mon Oct 09, 2006 2:33 am
by Gro'bul
What is a bank? Someone or a group with alot of money basically. Clearly theres no need for a central bank, if these richest chars know a active character who needs a loan for something and is trustworthy to pay it back they can loan it. A central bank isn't suited for the situation.
Posted: Mon Oct 09, 2006 2:43 am
by swish1
I know we get GM Guards. If not paid back in time we take away from their depot using GM.
I want to start a bank that only gives loans no storage..
Posted: Mon Oct 09, 2006 2:49 am
by Poots
what if there's no money in their depot?
besides, the last thing we need is another chore for the gm's.
Posted: Mon Oct 09, 2006 2:59 am
by Gro'bul
swish1 wrote:I know we get GM Guards. If not paid back in time we take away from their depot using GM.
I want to start a bank that only gives loans no storage..
Don't you get how a bank works? They make money off the money that people put into their bank. Why don't we just skip the courtesies and make "gm loans".

Posted: Mon Oct 09, 2006 7:12 am
by Juniper Onyx
Juniper Onyx wrote:I don't think a player-run bank will ever work.
Alright, I hope I am going to eat those words.
Without GM help to start a bank, I guess we'll just have to keep trying.
I have decided to try to start a bank, based on ideas from several months ago, an interview with Brer Beotach, and my own experiences, so we'll see if it is possible. I have implemented many incentives and changes to the way Banks were operated in the past. It should open very soon.
I am using my own funds to start this, and won't risk anyone's deposits. I only hope it works, otherwise, it'll be another project I've thrown money at, but it's worth a try.
If it works, hopefully others will open other banks elsewhere using some form of the changes I've made.
We'll see.
Posted: Mon Oct 09, 2006 7:49 am
by Garett Gwenour
Equally I have planned to start a similar bank for the lands of Kallahorn, eventually when they are grown and matured enough I hope to be able to open a bank that will be (as you can assume from stephens credit) massively rich and can last for a long time.
I believe now that people will want to build houses and add things to those houses loans will be possible. As well as the recent influx of crafters lately, (Hugreu, Gilbert, Krall, a few carpenters) their products will be basically the only ones out in the market and as such I they will be rather expensive. Again, another reason for loans.
Good luck po dusty.
Posted: Mon Oct 09, 2006 8:19 am
by Skaalib Drurr
Garett Gwenour wrote:. As well as the recent influx of crafters lately, (Hugreu, Gilbert, Krall, a few carpenters)
Hey, what about Skaalib?