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Suggestions (2):

Posted: Sat Sep 23, 2006 12:23 pm
by Llama
Suggestion: Place-Particular Items

This suggestion was inspired by PO Dusty, who I have grown to admire (although he had no part in its design...)

The suggestion is simply, that the towns should be given each a form of indipendance, in terms of goods. For example, a specific tree should only grown in Varshikar, or a specific type of fish can only be fished if done close to the shores of Zzyathis.

These special items would be useful to all, for example; certain objects can only be made using the wood of that tree, or if you have exotic tastes for food, you would want to get a bit of meat found only in town X.

(To answer Estralis' Inevitable comment :) : )

This will make the game more fun, since it would allow merchants, a certain rarity to goods; and a closer contact between the governor and the towns; between guilds and individuals.

Large orders for towns would be made, for example; for 100 logs of that wood, or 100 ingots of metal ABC. It would also allow brokers, and merchants. Towns would be in total control of that resource, perhaps making it more expensive at times of great need, creating a 'market' similar to real lyfe ones.

Discuss. ( :) )



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Suggestion: (Static Quest) Artifact Creation

This is a static quest which is sparked off by a GM. A GM chooses a craftsperson who has an amount of skill, and gives him the ability to create an artifact.

The gods (Irmorom probably), have chosen that person and have given him divine inspiration in order to produce an artifact. The Artifact is to be made of special rare materials which the player is expected to obtain himself/herself; including perhaps some items which might be deemed dangerous, and have to be obtained by asking others for example.

Included in this list will be the normal materials required to produce that item, and a number of gems for example.

The quest ends at an altar, where the gods give him the power to actually create the artifact. The player will receive the artifact, and a 'level' of experience (as an added bonus).

Since the GM has to handpick the player to give him the quest, the amount of artifacts around shall be highly limited, moreover, this could be a sort of 'reward' given by the GM on a person s/he deems worthy (for exceptional RP for example).
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Properties of an Artifact

An artifact will have a quality rating of 'Artifact', and will never decompose or break; neither will rot cycles effect it.
It will be better than a mundane item of that type
It serves as a mark of status to whoever owns it
It serves as a mark of status to whoever created it, "I am XXXXX, creater of YYYYYYYY"
It doesn't have a normal description, "You see very bad short sword", but rather a name.. "You see (artifact) Wolf-Bite"
There can be good artifacts, and evil artifacts
They can only be destroyed by a loooong quest

Which Items can be artifacts

Of course, not every item makes sense in being an artifact, so it shall be limited to the following items (with suggestion for names):

Bow: Hawk-Eye, Eagle-Shot, Arrow-Singer, Soul-shooter
Sword (Greatsword): Sting, Fang, Blood Drinker, Blade of Souls, Wolf's-Claw
Sword (Shortsword): Raven's Claw, Wolf-Bite
Warhammer: Fist of Irmorom
Staff (Battlestaff)
Staff (Mage's Staff)
Amulate
Ring (Any type)

The others can have random sounding names... (Ylanylore for example).

I know that there isn't anything which can be produced by glass-blowing, or tailoring; but I can't imagine the gods blessign a person in order for him to create an artifact shirt :) .

Posted: Sat Sep 23, 2006 12:31 pm
by AlexRose
I like both ideas but then chars who don't do crafting etc. can't gain artifacts. Bit harsh on everyone else; they'd never have an opportunity to get one.

Posted: Sat Sep 23, 2006 12:41 pm
by Thurbert~
That's one whole step closer to Diablo... :roll:

Blizzard might sue martin. :wink:

Posted: Sat Sep 23, 2006 1:03 pm
by Llama
AlexRose12345678910 wrote:I like both ideas but then chars who don't do crafting etc. can't gain artifacts. Bit harsh on everyone else; they'd never have an opportunity to get one.
You can buy them :twisted: ;)

Posted: Sat Sep 23, 2006 1:22 pm
by AlexRose
My character's money is safely in the back pocket of Caelum.

Posted: Sat Sep 23, 2006 1:24 pm
by Nitram
The artefact stuff is just impossible at the moment.

No way, sorry.

Posted: Sat Sep 23, 2006 1:44 pm
by Avalyon el'Hattarr
i like both of the ideas! they are really cool.. it would be nice to have something like this. Especialy the "area" items

Posted: Sat Sep 23, 2006 4:06 pm
by Isilwen
I really think the first idea is worth implementing somehow. The reason that most of the rp population remains in Trollsbane constantly is because pretty much everything is available there. Having certain resources linked exclusively to a particular town or area could make other places more active :)

Posted: Sat Sep 23, 2006 4:15 pm
by Avalyon el'Hattarr
i tottaly agree.. this is the best idea since some time now :D

Re: Suggestions (2):

Posted: Sat Sep 23, 2006 4:23 pm
by Gort Greegog
Hadrian_Abela wrote:Suggestion: Place-Particular Items
or if you have exotic tastes for food, you would want to get a bit of meat found only in town X.
Llama meat in Varshikar! :P

Posted: Sat Sep 23, 2006 7:01 pm
by Miklorius
The first idea with Place-Particular Items sounds really good!

The second is too complicated.

Posted: Sun Sep 24, 2006 7:00 am
by Poots
the second Idea sounds like a cool quest...I don't know if it should be common or even limited, but a 1 or 2 time quest would be neat.

but Nitty says no....

Posted: Sun Sep 24, 2006 1:24 pm
by Kevin Lightdot
The artifact thing will be nice, but I'm sure there will be those who will whine about 'he got to make one and I didn't!' and things like that.
And as Nitty said, impossible at the moment anyway.

Posted: Mon Sep 25, 2006 1:41 pm
by Estralis Seborian
I like the "special stuff for special areas"-thingy. A rather trivial suggestion, though - what should be obtainable where and how? Example: Take a look at the mines. There are different stones in each mine, you can mine different stuff down there. This is based on a list that was developed, maybe you can come up with a similar list?

Yes, this would add fun to the game!

To give you an idea what exactly is not possible about the artifacts:
An artifact will have a quality rating of 'Artifact', and will never decompose or break; neither will rot cycles effect it.

Very long rot times are possible, everlasting items are not. High quality also. Breakage is determined by the fighting scripts, would require (useless) work to exclude certain items.

It will be better than a mundane item of that type

Possible as long as it is a specific item. The current "artifacts" (magical swords and such) have better properties than mudane ones.

It serves as a mark of status to whoever owns it

In how far?

It serves as a mark of status to whoever created it, "I am XXXXX, creater of YYYYYYYY"

???

It doesn't have a normal description, "You see very bad short sword", but rather a name.. "You see (artifact) Wolf-Bite"

Possible. But work ;-)

There can be good artifacts, and evil artifacts

Technically!? Ce?

They can only be destroyed by a loooong quest

Like walls? See rot time.

Posted: Wed Sep 27, 2006 7:07 pm
by Llama
I know nitters said no, but i'm still going to answer you:

An artifact will have a quality rating of 'Artifact', and will never decompose or break; neither will rot cycles effect it.

Very long rot times are possible, everlasting items are not. High quality also. Breakage is determined by the fighting scripts, would require (useless) work to exclude certain items.

Fair enough :P

It will be better than a mundane item of that type

Possible as long as it is a specific item. The current "artifacts" (magical swords and such) have better properties than mudane ones.

It is...

It serves as a mark of status to whoever owns it

In how far?

RP, purely Rp; you have a great magical sword, its somethign you'll be known for

It serves as a mark of status to whoever created it, "I am XXXXX, creater of YYYYYYYY"

???

Again, RP

It doesn't have a normal description, "You see very bad short sword", but rather a name.. "You see (artifact) Wolf-Bite"

Possible. But work

Fair enough

There can be good artifacts, and evil artifacts

Technically!? Ce?

again RP....

They can only be destroyed by a loooong quest

Like walls? See rot time.

RP :P

Posted: Sat Sep 30, 2006 6:27 am
by Garen
i like the first idea, but the 2nd is a bit too comlicated and their would be too many downers that would say "he got one, bla bla bla"

still cool though :P

Posted: Tue Oct 03, 2006 4:29 pm
by The Returner
I don't know, the ideas are interesting...but it seems that people are lazy ;)